Created
July 21, 2018 16:39
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This demonstrates the difference in point rendering between Kiss3d v0.13.0 and v0.14.0
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extern crate glfw; | |
extern crate kiss3d; | |
extern crate nalgebra as na; | |
use na::Point3; | |
use kiss3d::window::Window; | |
use kiss3d::light::Light; | |
/* | |
Good Cargo.toml | |
[dependencies] | |
kiss3d = "0.13.0" | |
gl = "0.6.5" | |
glfw = "0.19.0" | |
image = "0.17.0" | |
libc = "0.2.42" | |
nalgebra = "0.14.4" | |
ncollide_procedural = "0.9.0" | |
num-traits = "0.2.5" | |
Bad Cargo.toml | |
[dependencies] | |
kiss3d = "0.14.0" | |
gl = "0.6.5" | |
glfw = "0.19.0" | |
image = "0.17.0" | |
libc = "0.2.42" | |
nalgebra = "0.14.4" | |
ncollide_procedural = "0.9.0" | |
num-traits = "0.2.5" | |
*/ | |
fn main() { | |
// Setup the window. | |
let mut window = Window::new_with_size("Kiss3d: points", 1200, 800); | |
// Setup the camera. | |
window.set_light(Light::StickToCamera); | |
// Constants. | |
let max = 100.0; | |
while window.render() { | |
// Bounding box. | |
draw_bounding_box(&mut window, max); | |
// Draw points | |
let ubound = 100.0; | |
let step = 1.0; | |
// Blue side. | |
let (mut x, y, mut z) = (0.0, 0.0, 0.0); | |
let (red, green, blue) = (0.6, 0.8, 1.0); | |
while x < ubound { | |
while z < ubound { | |
window.draw_point( | |
&Point3::new(x, y, z), | |
&Point3::new(red, green, blue)); | |
z += step; | |
} | |
z = 0.0; | |
x += step; | |
} | |
// Green side | |
let (x, mut y, mut z) = (0.0, 0.0, 0.0); | |
let (red, green, blue) = (0.0, 1.0, 0.0); | |
while y < ubound { | |
while z < ubound { | |
window.draw_point( | |
&Point3::new(x, y, z), | |
&Point3::new(red, green, blue)); | |
z += step; | |
} | |
z = 0.0; | |
y += step; | |
} | |
// Red side | |
let (mut x, mut y, z) = (0.0, 0.0, 0.0); | |
let (red, green, blue) = (1.0, 0.0, 0.0); | |
while x < ubound { | |
while y < ubound { | |
window.draw_point( | |
&Point3::new(x, y, z), | |
&Point3::new(red, green, blue)); | |
y += step; | |
} | |
y = 0.0; | |
x += step; | |
} | |
} | |
} | |
fn draw_bounding_box(window: &mut kiss3d::window::Window, max: f32) { | |
let a = Point3::new(0.0, 0.0, 0.0); | |
let b = Point3::new(0.0, 0.0, max); | |
let c = Point3::new(max, 0.0, max); | |
let d = Point3::new(max, 0.0, 0.0); | |
let e = Point3::new(0.0, max, 0.0); | |
let f = Point3::new(0.0, max, max); | |
let g = Point3::new(max, max, max); | |
let h = Point3::new(max, max, 0.0); | |
let colour = &Point3::new(0.3, 0.3, 0.3); | |
window.draw_line(&a, &b, &colour); | |
window.draw_line(&b, &c, &colour); | |
window.draw_line(&c, &d, &colour); | |
window.draw_line(&d, &a, &colour); | |
window.draw_line(&e, &f, &colour); | |
window.draw_line(&f, &g, &colour); | |
window.draw_line(&g, &h, &colour); | |
window.draw_line(&h, &e, &colour); | |
window.draw_line(&a, &e, &colour); | |
window.draw_line(&b, &f, &colour); | |
window.draw_line(&c, &g, &colour); | |
window.draw_line(&d, &h, &colour); | |
} |
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