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//#[allow(dead_code)] | |
enum Point { | |
Nothing, | |
TuplePoint(i32, i32), | |
StructPoint { | |
x: i32, | |
y: i32 | |
} | |
} | |
fn get_point(n: u8) -> Point { | |
match n { | |
1 => Point::TuplePoint(-1, 1), | |
2 => Point::StructPoint { | |
x: -1, | |
y: 1 | |
}, | |
_ => Point::Nothing | |
} | |
} | |
fn main() { | |
let p = get_point(2); | |
match p { | |
Point::Nothing => println!("no point"), | |
Point::TuplePoint(x, y) => println!("x is {} and y is {}", x, y), | |
//Point::StructPoint {x, y} => println!("x is {} and y is {}", x, y), | |
//#[allow(unreachable_patterns)] | |
_ => {} | |
} | |
} |
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