Created
June 8, 2018 06:20
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pub struct DemDiscrete { | |
pub y: Vec<f32>, | |
pub x: Vec<f32>, | |
pub fx: Vec<f32>, | |
} | |
pub trait Base{ | |
fn get_fx(&self)-> &Vec<f32>; | |
fn get_x(&self)-> &Vec<f32>; | |
fn get_y(&self)-> &Vec<f32>; | |
fn get_mut_fx(&mut self)-> &mut Vec<f32>; | |
fn get_mut_x(&mut self)-> &mut Vec<f32>; | |
fn get_mut_y(&mut self)-> &mut Vec<f32>; | |
} | |
impl Base for DemDiscrete{ | |
fn get_fx(&self) -> &Vec<f32>{ | |
&self.fx | |
} | |
fn get_x(&self) -> &Vec<f32>{ | |
&self.x | |
} | |
fn get_y(&self) -> &Vec<f32>{ | |
&self.y | |
} | |
fn get_mut_fx(&mut self) -> &mut Vec<f32>{ | |
&mut self.fx | |
} | |
fn get_mut_x(&mut self) -> &mut Vec<f32>{ | |
&mut self.x | |
} | |
fn get_mut_y(&mut self) -> &mut Vec<f32>{ | |
&mut self.y | |
} | |
} | |
fn body_force<T:Base>(entity: &mut T){ | |
let fx = entity.get_mut_fx(); | |
let x = entity.get_mut_x(); | |
for i in 0..fx.len(){ | |
fx[i] += 10.; | |
x[i] += 1.; | |
} | |
} | |
fn main(){ | |
let mut ent = DemDiscrete{ | |
x: vec![1., 2., 3.], | |
y: vec![1., 2., 3.], | |
fx: vec![1., 2., 3.], | |
}; | |
body_force(&mut ent); | |
} |
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