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use std::thread; | |
const NTHREADS: u32 = 10; | |
// This is the `main` thread | |
fn main() { | |
// Make a vector to hold the children which are spawned. | |
let mut children = vec![]; | |
for i in 0..NTHREADS { | |
// Spin up another thread | |
children.push(thread::spawn(move || { | |
println!("this is thread number {}", i); | |
})); | |
} | |
for child in children { | |
// Wait for the thread to finish. Returns a result. | |
let _ = child.join(); | |
} | |
} |
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