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use std::alloc::{alloc, dealloc, Layout}; | |
//use std::fmt::Pointer; | |
fn main() -> () { | |
// Number of elements to allocate | |
const NUM_ELEMENTS: usize = 100; | |
// Size of each element in bytes | |
const ELEMENT_SIZE: usize = 8; // Assuming 4 bytes per element (e.g., 32-bit integer) | |
// Calculate total size in bytes | |
let total_size = NUM_ELEMENTS * ELEMENT_SIZE; | |
// Create Layout for allocation | |
let layout = Layout::from_size_align(total_size, ELEMENT_SIZE).unwrap(); | |
// Allocate memory using alloc() | |
let ptr = unsafe { alloc(layout) }; | |
// Check if allocation was successful | |
if ptr.is_null() { | |
panic!("Allocation failed!"); | |
} | |
// Print the memory address of the allocated block | |
println!("Memory address: {:p}", ptr); | |
// Use the allocated memory (example: initialize to zero) | |
unsafe { | |
for i in 0..NUM_ELEMENTS { | |
// Accessing elements: | |
let element_ptr = ptr.add(i * ELEMENT_SIZE) as *mut i32; | |
println!("{:p}", element_ptr); | |
*element_ptr = 0; | |
} | |
} | |
// Deallocate memory using dealloc() | |
unsafe { let _ = dealloc(ptr, layout); } | |
} |
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