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Created May 18, 2026 11:13
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Code shared from the Rust Playground
#[allow(unused_imports)]
use std::f64::consts::PI;
/// Represents the output of the Uzumaki function F(n, t)
#[derive(Debug)]
pub struct UzumakiPoint {
pub radial_scale: f64,
pub oscillation: f64,
pub rotation: f64,
}
/// Implements the "Most Illegal Uzumaki" mathematical formula:
/// F(n, t) = [ (n^1.5 / (n + 1000)), sin(0.1n * sin(83.3333t)), 0.1nt ]
pub fn calculate_uzumaki(n: f64, t: f64) -> UzumakiPoint {
// Term 1: Radial growth/saturation
let radial_scale = n.powf(1.5) / (n + 1000.0);
// Term 2: Frequency-modulated oscillation
// Note: 83.3333 is approximately 250/3
let inner_oscillation = (83.3333 * t).sin();
let oscillation = (0.1 * n * inner_oscillation).sin();
// Term 3: Angular displacement
let rotation = 0.1 * n * t;
UzumakiPoint {
radial_scale,
oscillation,
rotation,
}
}
fn main() {
let t = 1.0; // Simulated time in seconds
let steps = 501;
println!("--- Uzumaki Mathematical State (t = {}) ---", t);
for i in 0..steps {
let n = i as f64 * 100.0; // Sampling at intervals of 100
let result = calculate_uzumaki(n, t);
println!("n = {:<4} | Result: {:?}", n, result);
// Example: Convert to Cartesian coordinates (x, y)
// using (radial_scale * oscillation) as the radius 'r'
let r = result.radial_scale * result.oscillation;
let x = r * result.rotation.cos();
let y = r * result.rotation.sin();
println!(" -> Cartesian Mapping: (x: {:.4}, y: {:.4})", x, y);
}
}
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