Created
July 25, 2015 01:56
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Unity3D: GUI control name explanation.
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class GUIControlEditorWindow : EditorWindow { | |
[MenuItem("Window/GUIControl Test")] | |
public static void OpenGUIControlEditorWindow() { | |
EditorWindow.GetWindow<GUIControlEditorWindow>(); | |
} | |
private string username; | |
private string password; | |
private string fullName; | |
private string address; | |
private string noFocusName; | |
private string focus; | |
private void OnGUI() { | |
EditorGUILayout.BeginVertical("Box"); | |
GUI.SetNextControlName("Username"); | |
username = EditorGUILayout.TextField("Username", username); | |
GUI.SetNextControlName("Password"); | |
password = EditorGUILayout.TextField("Password", password); | |
GUI.SetNextControlName("Full name"); | |
fullName = EditorGUILayout.TextField("Full name", fullName); | |
EditorGUILayout.LabelField("Address"); | |
GUI.SetNextControlName("Address"); | |
address = EditorGUILayout.TextArea(address, GUILayout.Height(50f)); | |
noFocusName = EditorGUILayout.TextField("No focus name", noFocusName); | |
EditorGUILayout.EndVertical(); | |
// Set focus control. | |
EditorGUILayout.BeginVertical("Box"); | |
focus = EditorGUILayout.TextField("Name", focus); | |
if (GUILayout.Button("Focus")) { | |
GUI.FocusControl(focus); | |
} | |
EditorGUILayout.EndVertical(); | |
// Focus control debug. | |
EditorGUILayout.BeginVertical("Box"); | |
EditorGUILayout.LabelField("Focus on: " + GUI.GetNameOfFocusedControl()); | |
EditorGUILayout.EndVertical(); | |
} | |
} |
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