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//get the position of the latest coordinate on the curve at any point in animation based on animation position(t) | |
class BezierTween extends Tween<Offset> { | |
BezierTween({required this.begin, required this.end, required this.control}) | |
: super(begin: begin, end: end); | |
@override | |
final Offset begin; | |
@override | |
final Offset end; | |
final Offset control; | |
@override | |
Offset lerp(double t) { | |
final double t1 = 1 - t; | |
return begin * t1 * t1 + control * 2 * t1 * t + end * t * t; | |
} | |
} | |
// Implementation of De Casteljau's algorithm in dart | |
// ref - https://pomax.github.io/bezierinfo/#splitting, https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm, | |
List<List<math.Point<num>>> drawCurvePoint(List<math.Point> points, double t) { | |
final List<math.Point<num>> left = <math.Point>[]; | |
final List<math.Point<num>> right = <math.Point>[]; | |
if (points.length == 1) { | |
left.add(points[0]); | |
right.add(points[0]); | |
return [left, right]; | |
} else { | |
final List<math.Point<num>> newpoints = | |
List<math.Point>.filled(points.length - 1, const math.Point(0, 0)); | |
for (int i = 0; i < newpoints.length; i++) { | |
if (i == 0) { | |
left.add(points[i]); | |
} | |
if (i == newpoints.length - 1) { | |
right.add(points[i + 1]); | |
} | |
newpoints[i] = math.Point(points[i].x, points[i].y) * (1 - t) + | |
math.Point(points[i + 1].x, points[i + 1].y) * t; | |
} | |
final List<List<math.Point<num>>> newPoints = drawCurvePoint(newpoints, t); | |
left.addAll(newPoints[0]); | |
right.addAll(newPoints[1]); | |
return [left, right]; | |
} | |
} | |
// example usage | |
// get the current coordinate on the curve | |
final Offset currentPosition = BezierTween( | |
begin: startingPoint, | |
end: destination, | |
control: controlPoint, | |
).evaluate(animationController); | |
endingPoint = currentPosition; | |
// get the first half and second half of the arcs based on animation position(t) | |
final List<List<math.Point<num>>> segments = drawCurvePoint( | |
[ | |
math.Point(startingPoint.dx, startingPoint.dy), | |
math.Point(controlPoint.dx, controlPoint.dy), | |
math.Point(destination.dx, destination.dy), | |
], | |
animationController.value, | |
); | |
// segment[0] is list points forming the first half of the curve, read more abt how splitting is done here->https://pomax.github.io/bezierinfo/#splitting | |
startingPoint = Offset( | |
segments[0][0].x.toDouble(), | |
segments[0][0].y.toDouble(), | |
); | |
controlPoint = Offset( | |
segments[0][1].x.toDouble(), | |
segments[0][1].y.toDouble(), | |
); | |
endingPoint = Offset( | |
segments[0][2].x.toDouble(), | |
segments[0][2].y.toDouble(), | |
); |
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