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#pragma glslify: range = require('glsl-range'); | |
void main () { | |
// Your incoming value | |
float x = 25.0; | |
// Map value to 0..1 domain | |
// (no need if x is already in 0..1 range) | |
float min = 10.0; | |
float max = 100.0; | |
float t = range(min, max, x); | |
// Now linear interpolate to new domain | |
float outMin = 0.25; | |
float outMax = 0.75; | |
float result = mix(outMin, outMax, t); | |
// Or, linear scale from one color to another | |
vec3 colorA = vec3(0.15, 0.5, 1.0); | |
vec3 colorB = vec3(0.5, 0.0, 0.25); | |
vec3 color = mix(colorA, colorB, t); | |
} |
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