Created
February 23, 2015 06:51
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MelonJS ES 6 concept
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| class Player extends meEntity { | |
| constructor(x, y, settings) { | |
| super(x, y, settings); | |
| } | |
| update(dt) { | |
| super.update(dt); | |
| } | |
| onCollision(a, b) { | |
| return false; | |
| } | |
| } | |
| // Transpiled to: | |
| "use strict"; | |
| var _prototypeProperties = function (child, staticProps, instanceProps) { if (staticProps) Object.defineProperties(child, staticProps); if (instanceProps) Object.defineProperties(child.prototype, instanceProps); }; | |
| var _get = function get(object, property, receiver) { var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { return get(parent, property, receiver); } } else if ("value" in desc && desc.writable) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } }; | |
| var _inherits = function (subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) subClass.__proto__ = superClass; }; | |
| var _classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }; | |
| var Player = (function (meEntity) { | |
| function Player(x, y, settings) { | |
| _classCallCheck(this, Player); | |
| _get(Object.getPrototypeOf(Player.prototype), "constructor", this).call(this, x, y, settings); | |
| } | |
| _inherits(Player, meEntity); | |
| _prototypeProperties(Player, null, { | |
| update: { | |
| value: function update(dt) { | |
| _get(Object.getPrototypeOf(Player.prototype), "update", this).call(this, dt); | |
| }, | |
| writable: true, | |
| configurable: true | |
| }, | |
| onCollision: { | |
| value: function onCollision(a, b) { | |
| return false; | |
| }, | |
| writable: true, | |
| configurable: true | |
| } | |
| }); | |
| return Player; | |
| })(meEntity); |
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