Created
April 9, 2018 02:07
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Rendering video content with libvlc to an openGL texture.
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#include <mutex> | |
#include <vlc/vlc.h> | |
#include <stb_image.h> | |
#include <nanogui/nanogui.h> | |
class VideoView: public nanogui::GLCanvas { | |
public: | |
nanogui::GLShader shader; | |
GLuint textureId; | |
unsigned char* pixelBuffer; | |
bool needUpdate; | |
libvlc_instance_t *vlc; | |
libvlc_media_player_t *mediaPlayer; | |
unsigned int videoWidth, videoHeight; | |
std::mutex vlcMutex; | |
// constructor | |
VideoView(Widget *parent, std::string videoPath): nanogui::GLCanvas(parent) { | |
needUpdate = false; | |
textureId = 0; | |
videoWidth = 480; | |
videoHeight = 320; | |
setupVLC(videoPath); | |
setupGL(); | |
} | |
~VideoView() { | |
tearDownVLC(); | |
} | |
static void *videoLockCallBack(void *object, void **planes) { | |
VideoView* self = (VideoView *)object; | |
self->vlcMutex.lock(); | |
planes[0] = (void *)self->pixelBuffer; | |
return NULL; | |
} | |
static void videoUnlockCallback(void *object, void *picture, void * const *planes) { | |
VideoView* self = (VideoView *)object; | |
self->needUpdate= true; | |
self->vlcMutex.unlock(); | |
} | |
static void videoDisplayCallback(void *object, void *picture) {} | |
void setupVLC(std::string videoPath) { | |
const char *argv[] = { | |
"--no-xlib", | |
"--no-video-title-show" | |
}; | |
int argc = sizeof(argv) / sizeof(*argv); | |
vlc = libvlc_new(argc, argv); | |
libvlc_media_t *m; | |
m = libvlc_media_new_path(vlc, videoPath.c_str()); | |
mediaPlayer = libvlc_media_player_new_from_media(m); | |
libvlc_media_release(m); | |
pixelBuffer = new unsigned char[videoWidth*videoHeight*3]; | |
libvlc_video_set_callbacks(mediaPlayer, videoLockCallBack, videoUnlockCallback, videoDisplayCallback, this); | |
libvlc_video_set_format(mediaPlayer, "RV24", videoWidth, videoHeight, videoWidth*3); | |
libvlc_media_player_play(mediaPlayer); | |
} | |
void tearDownVLC() { | |
if(mediaPlayer!= NULL) { | |
libvlc_media_player_stop(mediaPlayer); | |
libvlc_media_player_release(mediaPlayer); | |
} | |
} | |
void setupGL() { | |
// Setup shader | |
shader.init( | |
"video_shader", | |
"#version 330\n" | |
"in vec2 vertex;\n" | |
"out vec2 uv;\n" | |
"void main() {\n" | |
" uv = vertex;\n" | |
" gl_Position = vec4(2.0*vertex.x - 1.0, 1.0 - 2.0*vertex.y, 0.0, 1.0);\n" | |
"}", | |
"#version 330\n" | |
"in vec2 uv;\n" | |
"out vec3 color;\n" | |
"uniform sampler2D image; \n" | |
"void main() {\n" | |
" color = texture(image, uv).rgb;\n" | |
"}" | |
); | |
// Setup geometry. Two triangles. | |
nanogui::MatrixXu indices(3, 2); | |
indices.col(0) << 0, 1, 2; | |
indices.col(1) << 2, 3, 1; | |
nanogui::MatrixXf vertices(2, 4); | |
vertices.col(0) << 0,0; | |
vertices.col(1) << 1,0; | |
vertices.col(2) << 0,1; | |
vertices.col(3) << 1,1; | |
shader.bind(); | |
shader.uploadIndices(indices); | |
shader.uploadAttrib("vertex", vertices); | |
// Setup texture | |
glGenTextures(1, &textureId); | |
glBindTexture(GL_TEXTURE_2D, textureId); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); | |
} | |
void tearDownGL() { | |
shader.free(); | |
// TODO destroy texture, etc. | |
} | |
virtual void drawGL() override { | |
using namespace nanogui; | |
if(vlcMutex.try_lock()) { | |
if(needUpdate) { | |
glBindTexture(GL_TEXTURE_2D, textureId); | |
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, videoWidth, videoHeight, 0, GL_BGR_EXT, GL_UNSIGNED_BYTE, pixelBuffer); | |
needUpdate = false; | |
} | |
vlcMutex.unlock(); | |
} | |
shader.bind(); | |
shader.drawIndexed(GL_TRIANGLES, 0, 2); | |
} | |
}; | |
class GUI: public nanogui::Screen { | |
public: | |
GUI(): Screen(Eigen::Vector2i(800, 600), "Video View Test", false) { | |
using namespace nanogui; | |
Window *window = new Window(this, "Video"); | |
window->setPosition(Vector2i(15,15)); | |
window->setLayout(new GroupLayout()); | |
VideoView *video = new VideoView(window, "/home/rvg/Projects/Explora/1.m4v"); | |
video->setSize({480, 320}); | |
performLayout(); | |
} | |
~GUI() { } | |
}; | |
int main(int argc, char *argv[]) { | |
nanogui::init(); | |
GUI *app = new GUI(); | |
app->drawAll(); | |
app->setVisible(true); | |
nanogui::mainloop(); | |
nanogui::shutdown(); | |
return 0; | |
} |
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