Created
January 26, 2018 04:11
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| // HOW TO GET HURTBUBBLES IN RAM!! | |
| struct hurtbubble { // size: 0x4c | |
| float x1; // offset: 0x28 | |
| float y1; // offset: 0x2c | |
| float z1; // offset: 0x30 | |
| float x1; // offset: 0x34 | |
| float y1; // offset: 0x38 | |
| float z1; // offset: 0x3c | |
| } | |
| struct character { // size: unknown | |
| word charid; // offset: 0x4 | |
| float vx; // offset: 0x80 | |
| byte num_hurtbubbles; // offset: 0x119e | |
| struct hurtbubble hurtbubbles[15]; // offset: 0x11a0 | |
| }; | |
| struct entity { // size: unknown | |
| struct character *chr; // offset: 0x2c | |
| }; | |
| struct player { // size: 0xe90 | |
| struct entity *ent; // offset: 0xb0 | |
| }; | |
| struct player *players; // pointer to 0x80453080, length 6 |
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