A complete gdb to lldb command map.
- Print object
(lldb) po responseObject
(lldb) po [responseObject objectForKey@"state"]
- p - Print primitive type
- List breakpoints
br l
- br delete - Delete breakpoint
(lldb) br delete 1
- br e - Enable breakpoint
- br di - Disable breakpoint
- b - Add breakpoint
(lldb) b MyViewController.m:30
- br set - Add symbolic breakpoint
(lldb) br set -n viewDidLoad
- Conditional break
for(PlayerItem *item in player.inventory) {
totalValue += item.value;
}
Set a conditional breakpoint that triggers only when totalValue
is greater than 1000:
(lldb) b MerchantViewController.m:32
Breakpoint 3: where = lootcollector`-[MerchantViewController] ...
(lldb) br mod -c "totalValue > 1000" 3
Reset the condition:
(lldb) br mod -c "" 3
- Run a debugger command from a breakpoint
(lldb) br com add 2
Enter your debugger command(s). Type 'DONE' to end.
> bt
> continue
> DONE
- Resume excution
(lldb) continue
- Step over
(lldb) n
- Step in
(lldb) s
- Print backtrace
(lldb) bt
Looking everywhere, can anyone tell me how to stop lldb displaying the source frame after every step? I'm using voltron to display the source so I don't want lldb console repeating it.