Created
June 17, 2012 02:12
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| #include <stdio.h> | |
| #include <Windows.h> | |
| #include "Utilities.h" | |
| #include "MemoryManager.h" | |
| namespace Aspects_Managers { | |
| MemoryManager::MemoryManager() { | |
| /* stub, idk */ | |
| } | |
| // initialize the memory manager, enabling debug privileges | |
| MemoryManager::MemoryManager(DWORD diabloProcessId) { | |
| // set diablo process id | |
| m_diabloProcessId = diabloProcessId; | |
| // get diablo process handle | |
| m_diabloProcessHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, m_diabloProcessId); | |
| // get diablo access handle | |
| OpenProcessToken(m_diabloProcessHandle, TOKEN_ADJUST_PRIVILEGES, &m_diabloAccessHandle); | |
| // enable debug priv | |
| if (!EnableDebugPrivileges()) | |
| printf("Failed to enable debug privileges."); | |
| } | |
| MemoryManager::~MemoryManager() { | |
| CloseHandle(m_diabloProcessHandle); | |
| } | |
| // read the players location from diablo | |
| bool MemoryManager::GetCurrentLocation(LPVOID buffer) { | |
| if (ReadProcessMemory(m_diabloProcessHandle, (LPCVOID)D3_CURRENT_LOCATION, buffer, D3_CURRENT_LOCATION_LENGTH, NULL) > 0) | |
| return true; | |
| PrintError(GetLastError()); | |
| return false; | |
| } | |
| // enable debug privileges on the diablo process | |
| bool MemoryManager::EnableDebugPrivileges() { | |
| LUID luid; | |
| TOKEN_PRIVILEGES tp; | |
| if (!LookupPrivilegeValue(NULL, L"SeDebugPrivilege", &luid)) | |
| return false; | |
| tp.PrivilegeCount = 1; | |
| tp.Privileges[0].Luid = luid; | |
| tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED; | |
| if (!AdjustTokenPrivileges(m_diabloAccessHandle, FALSE, &tp, sizeof(TOKEN_PRIVILEGES), (PTOKEN_PRIVILEGES) NULL, (PDWORD)NULL)) | |
| return false; | |
| return true; | |
| } | |
| } |
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