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FB24387785 - Continuous rounded corners render differently when broken down into path elements. `RoundedRectangle(cornerRadius:style: .continuous).path(in:)` renders differently depending on whether the returned `Path` is used directly or rebuilt from its own elements (via `Path.forEach`) into a brand new `Path` containing the exact same sequenc…
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| // | |
| // RoundedRectangleContinuousCornerPathMismatch.swift | |
| // ShapeUpExample | |
| // | |
| // Created by Ryan Lintott on 2026-08-17. | |
| // | |
| import SwiftUI | |
| // FEEDBACK REPRODUCTION CASE | |
| // | |
| // `RoundedRectangle(cornerRadius:style: .continuous).path(in:)` renders | |
| // differently depending on whether the returned `Path` is used directly | |
| // or rebuilt from its own elements (via `Path.forEach`) into a brand new | |
| // `Path` containing the exact same sequence of moves/lines/curves. | |
| @available(iOS 16, macOS 13, tvOS 16, watchOS 9, *) | |
| struct RoundedRectangleContinuousCornerPathMismatch: View { | |
| @State private var radius: CGFloat = 91 | |
| @State private var antialiased = false | |
| var body: some View { | |
| VStack(alignment: .leading, spacing: 10) { | |
| Text( | |
| """ | |
| Continuous corners drawn directly do not match path elements. | |
| The visible pink edges show the difference between a RoundedRectangle with continuous corners and the exact path elements for that same rounded rectangle. | |
| """ | |
| ) | |
| .font(.callout) | |
| GeometryReader { geometry in | |
| let rect = CGRect(origin: .zero, size: geometry.size) | |
| RoundedRectangle(cornerRadius: radius, style: .continuous) | |
| .path(in: rect) | |
| .rebuiltFromElements() | |
| .fill( | |
| .suPink, | |
| style: FillStyle(antialiased: antialiased) | |
| ) | |
| RoundedRectangle(cornerRadius: radius, style: .continuous) | |
| .path(in: rect) | |
| .fill( | |
| .suBlack, | |
| style: FillStyle(antialiased: antialiased) | |
| ) | |
| } | |
| .padding() | |
| .background(.suBlack) | |
| VStack(alignment: .leading) { | |
| VStack(alignment: .leading) { | |
| Text("Radius: \(radius, format: .number)") | |
| Slider(value: $radius, in: 0...100, step: 1) | |
| } | |
| Toggle("Antialiased", isOn: $antialiased) | |
| } | |
| } | |
| .padding() | |
| .navigationTitle("Continuous Corner Path") | |
| } | |
| } | |
| extension Path { | |
| func rebuiltFromElements() -> Path { | |
| var newPath: Path = .init() | |
| forEach { element in | |
| switch element { | |
| case let .move(to: point): | |
| newPath.move(to: point) | |
| case let .line(to: point): | |
| newPath.addLine(to: point) | |
| case let .quadCurve(to: point, control: control): | |
| newPath.addQuadCurve(to: point, control: control) | |
| case let .curve(to: point, control1: control1, control2: control2): | |
| newPath.addCurve(to: point, control1: control1, control2: control2) | |
| case .closeSubpath: | |
| newPath.closeSubpath() | |
| } | |
| } | |
| return newPath | |
| } | |
| } | |
| @available(iOS 16, macOS 13, tvOS 16, watchOS 9, *) | |
| #Preview { | |
| NavigationView { | |
| RoundedRectangleContinuousCornerPathMismatch() | |
| } | |
| } |
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