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@snej
snej / tails.cc
Last active May 8, 2021 18:27
Tails! A tiny Forth core written as a hack for May Forth 2021, using some of Wasm3's secret optimization sauce.
// Tails has grown a bit and moved out into its own repository: https://github.com/snej/tails/
// Please visit it there!
//
// If you want to see the tiny original version from May Forth 2021, it's still here;
// click the "Revisions" button above, or go to:
// https://gist.github.com/snej/9ba59d90689843b22dc5be2730ef0d49/2d55f844b7622aa117b9275bbc9d189613f7ff7f
@Kos-M
Kos-M / setup.md
Last active April 11, 2025 16:14
Setup SSH keys for Github/Gogs

Instuctions to setup passwordless git operations.

  • Generate SSH key pairs (email must be the same you see with : git config user.email)

Select save default to ~/.ssh/id_rsa When ask for pass hit enter , else you must type that pass everytime you use the keys.

ssh-keygen -t rsa -b 4096 -C "your_email@example.com"
@prologic
prologic / LearnGoIn5mins.md
Last active March 23, 2026 03:33
Learn Go in ~5mins
@ityonemo
ityonemo / test.md
Last active May 8, 2026 13:37
Zig in 30 minutes

A half-hour to learn Zig

This is inspired by https://fasterthanli.me/blog/2020/a-half-hour-to-learn-rust/

Basics

the command zig run my_code.zig will compile and immediately run your Zig program. Each of these cells contains a zig program that you can try to run (some of them contain compile-time errors that you can comment out to play with)

@digikar99
digikar99 / lisp-resources-digikar-2020.md
Last active January 29, 2025 06:24
If programming is more than just a means of getting things done for you, then Common Lisp is for you!
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 12, 2026 20:10
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@jarmitage
jarmitage / avril.tidal
Created April 14, 2020 20:37
Avril 14th
-- happy avril 14th :)))))))))))))))))))))))))))))))))))))))
do
let bars = 4
key = "8"
righthand = "[[4 -3] [0 _ _ _ _ _ 0]] [[-3, -8] [7 5 4 0]]"
lefthand = "[0 9 12 16] [4 12 16 19] [5 12 17 19] [2 12 17 16]"
d1 $ slow bars
$ stack [
n (righthand + key + "<24 36>/2"),
@m1tk4
m1tk4 / nc-proxy-readme.md
Last active September 30, 2025 20:27 — forked from ivan-loh/README.md
netcat tcp proxy, for mapping ports on a remote machine to a local machine

Helper script to map ports to other servers.

Use Case

had a database that was only accesible in the VPC on aws, so i created an dev intance and did a ssh tunnel to that dev instance with netcat mapping the port to the database

Sample Usage

Forward all request from local 5432 to remote host google.com port 80

./nc-proxy.sh 5432 google.com 80
@cellularmitosis
cellularmitosis / README.md
Last active March 6, 2025 07:14
Tech Links
# el7-options.cfg
# Commands and Options.
###############################################################################
# Required options:
# See the kickstart section of the install docs for this distro for more details
# authconfig
# bootloader
# keyboard
# lang
# part or partition