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Save Transparent Cropped Screenshot To File In Unity 5.
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
namespace EC | |
{ | |
public class PreviewGenerator : MonoBehaviour | |
{ | |
private void Start() | |
{ | |
string path = EditorApplication.currentScene; | |
path = path.Replace("unity", "png"); | |
SaveTransparentScreenshotToFile(path); | |
} | |
private Color[] InvertAlpha(Color[] pixels) | |
{ | |
for (int i = 0; i < pixels.Length; ++i) | |
{ | |
if (pixels[i].a == 0) | |
{ | |
pixels[i].a = 1; | |
} | |
else if (pixels[i].a == 1) | |
{ | |
pixels[i].a = 0; | |
} | |
} | |
return pixels; | |
} | |
private int CoordinateToGridIndex(int x, int y, int xMax, int yMax) | |
{ | |
if (x >= xMax || y >= yMax || x < 0 || y < 0) | |
{ | |
return -1; | |
} | |
return ((y * xMax) + x); | |
} | |
private Rect CropRect(Texture2D texture) | |
{ | |
int top = 0; | |
int bottom = int.MaxValue; | |
int right = 0; | |
int left = int.MaxValue; | |
Color[] pixels = texture.GetPixels(); | |
for (int y = 0; y < texture.height; ++y) | |
{ | |
for (int x = 0; x < texture.width; ++x) | |
{ | |
int index = CoordinateToGridIndex(x, y, texture.width, texture.height); | |
if (pixels[index].a > 0) | |
{ | |
if (y > top) | |
{ | |
top = y; | |
} | |
if (y < bottom) | |
{ | |
bottom = y; | |
} | |
if (x > right) | |
{ | |
right = x; | |
} | |
if (x < left) | |
{ | |
left = x; | |
} | |
} | |
} | |
} | |
return new Rect(left, bottom, right - left, top - bottom); | |
} | |
private void SaveTransparentScreenshotToFile(string fileName) | |
{ | |
int resWidth = Camera.main.pixelWidth; | |
int resHeight = Camera.main.pixelHeight; | |
Camera camera = Camera.main; | |
RenderTexture rt = new RenderTexture(resWidth, resHeight, 32); | |
//yes, for some reason you set this to SolidColor black if you want a transparent BG | |
camera.clearFlags = CameraClearFlags.SolidColor; | |
camera.backgroundColor = Color.black; | |
camera.targetTexture = rt; | |
camera.Render(); | |
RenderTexture.active = rt; | |
Texture2D texture = new Texture2D(resWidth, resHeight, TextureFormat.ARGB32, false); | |
texture.ReadPixels(new Rect(0, 0, resWidth, resHeight), 0, 0); | |
camera.targetTexture = null; | |
RenderTexture.active = null; | |
texture.SetPixels(InvertAlpha(texture.GetPixels())); | |
Rect cropRect = CropRect(texture); | |
Texture2D cropTexture = new Texture2D((int)cropRect.width, (int)cropRect.height, TextureFormat.ARGB32, false); | |
Color[] cropPixels = texture.GetPixels((int)cropRect.x, (int)cropRect.y, (int)cropRect.width, (int)cropRect.height); | |
cropTexture.SetPixels(cropPixels); | |
byte[] bytes = cropTexture.EncodeToPNG(); | |
System.IO.File.Delete(fileName); | |
System.IO.File.WriteAllBytes(fileName, bytes); | |
} | |
} | |
} |
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