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Mythos game
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# Game Header | |
Version: 4.00.54 | |
Title: The Deep Cases | |
Author: Assistant | |
Description: A noir detective story with cosmic horror elements | |
# Variables | |
%Variable: Sanity | |
Type: Number | |
DefaultValue: 100 | |
MinValue: 0 | |
MaxValue: 100 | |
%Variable: Understanding | |
Type: Number | |
DefaultValue: 0 | |
MinValue: 0 | |
MaxValue: 100 | |
%Variable: PlayerState | |
Type: Text | |
DefaultValue: "sane" | |
# Tasks - General Game Mechanics | |
%Task: CheckSanity | |
Type: System | |
Restrictions: | |
Variable "Sanity" Less Than 20 | |
Actions: | |
Set Variable "PlayerState" = "mad" | |
Message "Your grip on reality begins to slip..." | |
%Task: UpdateUnderstanding | |
Type: System | |
Restrictions: | |
Variable "Understanding" Greater Than 50 | |
Actions: | |
Message "The pieces start falling into place, revealing terrible truths..." | |
# Locations | |
%Location: Detective's Office | |
Description: Your office is small but functional. Rain streams down the window, distorting the city lights outside. A door leads to the hallway. | |
Directions: | |
South to Office Hallway | |
%Location: Office Hallway | |
Description: A dingy hallway lit by flickering fluorescent lights. | |
Directions: | |
North to Detective's Office | |
South to Street Outside | |
%Location: Street Outside | |
Description: Rain-slicked streets reflect the neon signs of downtown. | |
Directions: | |
North to Office Hallway | |
East to Docks | |
West to Henderson's Apartment | |
%Location: Henderson's Apartment | |
Description: A small one-bedroom in a pre-war building. Books on ancient civilizations fill the shelves. Something about the geometry of the room feels... wrong. | |
Directions: | |
East to Street Outside | |
%Location: Docks | |
Description: The harbor stretches into darkness. Warehouse 23 looms ahead. | |
Directions: | |
West to Street Outside | |
East to Warehouse 23 | |
%Location: Warehouse 23 | |
Description: Towering shelves disappear into shadows above. The floor slopes subtly toward a large drain in the center. | |
Directions: | |
West to Docks | |
Down to Secret Passage | |
%Location: Secret Passage | |
Description: A tunnel hewn from ancient stone. The walls are carved with symbols that hurt your eyes. | |
Directions: | |
Up to Warehouse 23 | |
Down to Sleeping City | |
%Location: Sleeping City | |
Description: A vast chamber of impossible architecture. Buildings of cyclopean stone rise at angles that defy geometry. | |
Directions: | |
Up to Secret Passage | |
# Objects | |
%Object: Case File | |
Location: Detective's Office | |
Type: Static | |
Description: Thomas Henderson's missing persons file. Research notes mention "cyclopean architecture." | |
Examine: The file contains police reports, witness statements, and Henderson's bizarre research notes about the harbor's architecture. | |
%Object: Ancient Tome | |
Location: Henderson's Apartment | |
Type: Static | |
Description: A leather-bound volume with an unmarked cover. | |
Examine: The pages contain diagrams of impossible architecture and references to "The Sleeping City." | |
Actions: | |
On Examine: | |
Decrease Variable "Sanity" by 10 | |
Increase Variable "Understanding" by 10 | |
# Characters | |
%Character: Mrs Henderson | |
Location: Detective's Office | |
Pronoun: she | |
Description: A well-dressed woman in her early forties. Dark circles under her eyes suggest she hasn't slept much lately. | |
# Conversation Topics for Mrs Henderson | |
%Topic: disappearance | |
Character: Mrs Henderson | |
Response: "It was so sudden. Thomas had been acting strange for weeks, spending all his time at that warehouse. But he's never just... vanished like this." | |
%Topic: warehouse | |
Character: Mrs Henderson | |
Response: "He said he found something in his research about old structures beneath the harbor. Something about the angles of the buildings being wrong." | |
%Topic: research | |
Character: Mrs Henderson | |
Response: "Thomas is - was - a professor of architecture at Miskatonic University. He specialized in ancient building techniques." | |
%Character: Officer Sullivan | |
Location: Street Outside | |
Pronoun: he | |
Description: A beat cop you've worked with before. One of the few honest police left in this city. | |
%Topic: warehouse | |
Character: Officer Sullivan | |
Response: "Weird place, that Warehouse 23. We get calls about strange lights and chanting, but whenever we check, it's empty." | |
Restrictions: | |
Variable "Understanding" Greater Than 20 | |
Variable "Sanity" Greater Than 30 | |
%Character: Professor Zhang | |
Location: Miskatonic University | |
Pronoun: she | |
Description: A sharp-eyed academic in her fifties. Her office is filled with architectural diagrams and strange sculptures. | |
%Topic: architecture | |
Character: Professor Zhang | |
Response: Normal="He believed the original city planners followed some ancient geometric principle." | |
EldrritchResponse: "The angles... they form nodes. Points where reality becomes permeable." | |
Restrictions: | |
Variable "Understanding" Greater Than 30 | |
%Character: Cultist | |
Location: Warehouse 23 | |
Pronoun: they | |
Description: A figure in a hooded robe. The hood's shadow seems impossibly deep. | |
# Special Events | |
%Event: SanityWarning | |
Type: Repeating | |
Interval: 5 | |
Restrictions: | |
Variable "Sanity" Less Than 50 | |
Actions: | |
Message "Your grip on reality feels increasingly tenuous..." | |
%Event: EndgameCheck | |
Type: System | |
Interval: 1 | |
Restrictions: | |
Location is "Sleeping City" | |
Variable "Understanding" Greater Than 50 | |
Actions: | |
Message "The truth shatters your mind. You understand too much..." | |
End Game | |
# Alternative Endings | |
%Ending: Madness | |
Restrictions: | |
Variable "Sanity" Less Than 20 | |
Text: Your grip on reality shatters. They find you weeks later, babbling about impossible angles and cities beneath the waves. | |
%Ending: Enlightenment | |
Restrictions: | |
Variable "Understanding" Greater Than 50 | |
Variable "Sanity" Greater Than 80 | |
Location is "Sleeping City" | |
Text: With tremendous effort, you maintain your sanity. You seal the entrance to the Sleeping City, but the knowledge of what lies below will haunt you forever. |
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