Created
March 18, 2020 14:55
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// | |
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384 | |
// | |
// | |
// Buffer Definitions: | |
// | |
// cbuffer model | |
// { | |
// | |
// float4x3 world; // Offset: 0 Size: 48 | |
// | |
// } | |
// | |
// | |
// Resource Bindings: | |
// | |
// Name Type Format Dim HLSL Bind Count | |
// ------------------------------ ---------- ------- ----------- -------------- ------ | |
// model cbuffer NA NA cb0 1 | |
// | |
// | |
// | |
// Input signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------- ------ | |
// POSITION 0 xyzw 0 NONE float xyzw | |
// | |
// | |
// Output signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------- ------ | |
// SV_POSITION 0 xyzw 0 POS float xyzw | |
// | |
vs_5_0 | |
dcl_globalFlags refactoringAllowed | |
dcl_constantbuffer CB0[3], immediateIndexed | |
dcl_input v0.xyzw | |
dcl_output_siv o0.xyzw, position | |
dp4 o0.x, v0.xyzw, cb0[0].xyzw | |
dp4 o0.y, v0.xyzw, cb0[1].xyzw | |
dp4 o0.z, v0.xyzw, cb0[2].xyzw | |
mov o0.w, l(1.000000) | |
ret | |
// Approximately 5 instruction slots used |
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cbuffer model | |
{ | |
float4x3 world; | |
}; | |
float4 VS(float4 position : POSITION) : SV_POSITION | |
{ | |
return float4(mul(position, world), 1.0); | |
} |
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