Created
August 19, 2021 13:35
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#include <iostream> | |
#include <vector> | |
#include <format> | |
using namespace std; | |
void GenerateSwizzle2(const char * input_type, const vector<char> & elements) | |
{ | |
for(auto vx : elements) | |
{ | |
for(auto vy : elements) | |
{ | |
cout << format("[[nodiscard]] inline constexpr const Vector2 {}{}(const {} & v) noexcept", vx, vy, input_type) << std::endl; | |
cout << "{" << endl; | |
cout << format("\treturn Vector2(v.{}, v.{});", vx, vy) << endl; | |
cout << "}" << endl; | |
cout << endl; | |
} | |
} | |
} | |
void GenerateSwizzle3(const char * input_type, const vector<char> & elements) | |
{ | |
for(auto vx : elements) | |
{ | |
for(auto vy : elements) | |
{ | |
for(auto vz : elements) | |
{ | |
cout << format("[[nodiscard]] inline constexpr const Vector3 {}{}{}(const {} & v) noexcept", vx, vy, vz, input_type) << std::endl; | |
cout << "{" << endl; | |
cout << format("\treturn Vector3(v.{}, v.{}, v.{});", vx, vy, vz) << endl; | |
cout << "}" << endl; | |
cout << endl; | |
} | |
} | |
} | |
} | |
void GenerateSwizzle4(const char * input_type, const vector<char> & elements) | |
{ | |
for(auto vx : elements) | |
{ | |
for(auto vy : elements) | |
{ | |
for(auto vz : elements) | |
{ | |
for(auto vw : elements) | |
{ | |
cout << format("[[nodiscard]] inline constexpr const Vector4 {}{}{}{}(const {} & v) noexcept", vx, vy, vz, vw, input_type) << std::endl; | |
cout << "{" << endl; | |
cout << format("\treturn Vector4(v.{}, v.{}, v.{}, v.{});", vx, vy, vz, vw) << endl; | |
cout << "}" << endl; | |
cout << endl; | |
} | |
} | |
} | |
} | |
} | |
void GenerateSwizzleVector2() | |
{ | |
const vector<char> elements { 'x', 'y' }; | |
GenerateSwizzle2("Vector2", elements); | |
GenerateSwizzle3("Vector2", elements); | |
GenerateSwizzle4("Vector2", elements); | |
} | |
void GenerateSwizzleVector3() | |
{ | |
const vector<char> elements { 'x', 'y', 'z' }; | |
GenerateSwizzle2("Vector3", elements); | |
GenerateSwizzle3("Vector3", elements); | |
GenerateSwizzle4("Vector3", elements); | |
} | |
void GenerateSwizzleVector4() | |
{ | |
const vector<char> elements { 'x', 'y', 'z', 'w' }; | |
GenerateSwizzle2("Vector4", elements); | |
GenerateSwizzle3("Vector4", elements); | |
GenerateSwizzle4("Vector4", elements); | |
} | |
int main(int argc, const char * argv[]) | |
{ | |
GenerateSwizzleVector2(); | |
GenerateSwizzleVector3(); | |
GenerateSwizzleVector4(); | |
} |
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