Assuming that we don't have nothing related to JavaScript installed or configured.
Based on https://www.rockyourcode.com/vim-and-svelte-js
wget -qO- https://raw.githubusercontent.com/nvm-sh/nvm/v0.34.0/install.sh | bash
nvm install node
Assuming that we don't have nothing related to JavaScript installed or configured.
Based on https://www.rockyourcode.com/vim-and-svelte-js
wget -qO- https://raw.githubusercontent.com/nvm-sh/nvm/v0.34.0/install.sh | bash
nvm install node
exports.handler = (event, context, callback) => { | |
const response = { | |
statusCode: 301, | |
headers: { | |
Location: 'https://google.com', | |
} | |
}; | |
return callback(null, response); | |
} |
AWSTemplateFormatVersion: '2010-09-09' | |
Description: Cognito Stack | |
Parameters: | |
AuthName: | |
Type: String | |
Description: Unique Auth Name for Cognito Resources | |
Resources: | |
# Creates a role that allows Cognito to send SNS messages | |
SNSRole: |
So you love the Operator Mono font? I don't blame you! So do we! It's a bit pricey but worth every penny.
In fact, we're so used to it in our editors that we were a bit sad with GitHub's otherwise neat code views. When we review PRs in the web UI, we want our Operator Mono!
So, assuming you have it installed on your machine, you can put the JS bit in the other code snippet of this Gist in a bookmarklet, and click it when you're on a GitHub.com page you want to have switch over to our beloved font. We used the ScreenSmart variant here, which you get in the font package and have probably installed, as it's the more legible one on screens. Feel free to adjust the font name if needed.
/** | |
* Think of this "main.js" file as your application bootstrap. | |
*/ | |
import Vue from 'vue' | |
import Resource from 'vue-resource' | |
import VueRouter from 'vue-router' | |
import routes from './routes' | |
import middleware from './middleware' |
// To compile with gcc: (tested on Ubuntu 14.04 64bit): | |
// g++ sdl2_opengl.cpp -lSDL2 -lGL | |
// To compile with msvc: (tested on Windows 7 64bit) | |
// cl sdl2_opengl.cpp /I C:\sdl2path\include /link C:\path\SDL2.lib C:\path\SDL2main.lib /SUBSYSTEM:CONSOLE /NODEFAULTLIB:libcmtd.lib opengl32.lib | |
#include <stdio.h> | |
#include <stdint.h> | |
#include <assert.h> | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_opengl.h> |
using System.Text.RegularExpressions; | |
using FluentValidation; | |
using WpfFluentValidationExample.ViewModels; | |
namespace WpfFluentValidationExample.Lib | |
{ | |
public class UserValidator : AbstractValidator<UserViewModel> | |
{ | |
public UserValidator() | |
{ |
#Junk Files | |
*.DS_Store | |
[Tt]humbs.db | |
#Visual Studio Files | |
[Oo]bj | |
[Bb]in | |
[Dd]ebug | |
[Bb]uild/ | |
*.user |
# Compiled source # | |
################### | |
*.com | |
*.class | |
*.dll | |
*.exe | |
*.o | |
*.so | |
# Packages # |