Created
March 31, 2019 19:37
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SDL2
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#include <iostream> | |
#include <SDL.h> | |
#undef main | |
struct Point { | |
int x; | |
int y; | |
}; | |
SDL_Window *window; | |
SDL_Renderer *renderer; | |
const int WIDTH = 1024; | |
const int HEIGHT = 768; | |
void change_color() { | |
SDL_SetRenderDrawColor(renderer, 155 + rand(), 155 + rand(), 155 + rand(), SDL_ALPHA_OPAQUE); | |
} | |
void line(Point a, Point b) { | |
change_color(); | |
SDL_RenderDrawLine(renderer, a.x, a.y, b.x, b.y); | |
} | |
void triangle(Point a, Point b, Point c) { | |
line(a, b); | |
line(b, c); | |
line(a, c); | |
} | |
void fractal(Point a, Point b, Point c, int limit) { | |
if (limit > 0) { | |
Point _a = { | |
a.x + (b.x - a.x) / 2, | |
a.y - (a.y - b.y) / 2 | |
}; | |
Point _b = { | |
b.x + (c.x - b.x) / 2, | |
b.y - (b.y - c.y) / 2 | |
}; | |
Point _c = { | |
a.x + (c.x - a.x) / 2, | |
a.y | |
}; | |
fractal(a, _a, _c, limit - 1); | |
fractal(_a, b, _b, limit - 1); | |
fractal(_c, _b, c, limit - 1); | |
} else { | |
triangle(a, b, c); | |
} | |
} | |
int main() { | |
bool done = false; | |
SDL_Event event; | |
SDL_Init(SDL_INIT_EVERYTHING); | |
window = SDL_CreateWindow( | |
"Fractals", | |
SDL_WINDOWPOS_CENTERED, | |
SDL_WINDOWPOS_CENTERED, | |
WIDTH, | |
HEIGHT, | |
SDL_WINDOW_SHOWN | |
); | |
renderer = SDL_CreateRenderer(window, -1, 0); | |
Point a = { 0, HEIGHT }; | |
Point b = { WIDTH / 2, 0 }; | |
Point c = { WIDTH, HEIGHT }; | |
fractal(a, b, c, 6); | |
SDL_RenderPresent(renderer); | |
while (!done) { | |
while (SDL_PollEvent(&event)) { | |
if (event.type == SDL_KEYDOWN) { | |
done = true; | |
} | |
} | |
} | |
SDL_DestroyRenderer(renderer); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return 0; | |
} |
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