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BOA: front-end point of view
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# When mounting an action, action will have reference to two urls: :confirm_path and :action_path. | |
routes.rb: | |
namespace: :developer -> | |
business_action Developer::Reject | |
# Renderers (`ConfirmButton` and `Modal`) can access action's :confirm_path and :action_path to render a button or a modal. | |
# As you see, renderers expect an action to have such methods. | |
actions/developers/reject.rb: | |
class Developer::Reject | |
attr_reader :confirm_path | |
attr_reader :action_path | |
initialize: (developer) -> | |
@developer = developer || Developer.find(@developer_id) | |
perform: -> | |
@developer.status = :rejected | |
@developer.save! | |
# we can have such convention, which will render action as a page, if it is requested via routes | |
as_page: -> | |
render_page | |
# or as confirmation modal | |
as_confirmation: -> | |
render_confirm_modal | |
# but we can also render it from anywhere, not only from requested url | |
render_confirm_button: -> | |
ConfirmButton.render(self, title: 'Reject') | |
private render_confirm_modal: -> | |
Modal.render_confirm(self, title: 'Reject Developer?') | |
private render_page: -> | |
... | |
# Here is an example, of how we can render an action from any view | |
any_view.html.slim: | |
.page | |
.title | |
| @developer.full_name | |
.fl_r | |
= Developer::Reject.new(@developer).render_confirm_button | |
# Here is how renderers will look like: | |
renderers/confirm_button.rb | |
class ConfirmButton | |
render: (action, options = {}) -> | |
h.link_to(options[:title], action.confirm_path, class: 'js-remote_modal') | |
renderers/modal.rb | |
class Modal | |
render_confirm: (action, options = {}) -> | |
options = options.reverse_merge! action_path: action.action_path | |
# partial accepts just pure data | |
= h.render('shared/confirm_modal', options: options) |
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We can even make renderers to not know about actions at all:
Then we'll be able to use renderers not only from actions, but from anywhere. We can, for example, simplify decorators, by moving repeated parts into renderers.