Created
March 29, 2013 10:15
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Path string for unity.
This class can't store file and file's expansion. ..and test.
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using UnityEditor; | |
using UnityEngine; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
public class PathString{ | |
[MenuItem("TEST PathString")] | |
static void TEST_PathString(){ | |
string _test_target_path = @"help/ui/a"; | |
PathString pathString = new PathString(_test_target_path); | |
if( pathString.correctlyPath(3) == pathString.fullpath ){ | |
Debug.Log(string.Format( "OK \n{0}\n{1}",pathString.correctlyPath(3),pathString.fullpath)); | |
}else{ | |
Debug.Log(string.Format( "OUT \n{0}\n{1}",pathString.correctlyPath(3),pathString.fullpath)); | |
} | |
_test_target_path = @"help/ui/a"; | |
if( pathString.correctlyPath(3) == _test_target_path ){ | |
Debug.Log(string.Format( "OK! \n{0}\n{1}",pathString.correctlyPath(3),_test_target_path)); | |
}else{ | |
Debug.Log(string.Format( "OUT! \n{0}\n{1}",pathString.correctlyPath(3),_test_target_path)); | |
} | |
_test_target_path = @"help/ui/"; | |
if( pathString.correctlyPath(2) == _test_target_path ){ | |
Debug.Log(string.Format( "OK!! \n{0}\n{1}",pathString.correctlyPath(2),_test_target_path)); | |
}else{ | |
Debug.Log(string.Format( "OUT!! \n{0}\n{1}",pathString.correctlyPath(2),_test_target_path)); | |
} | |
_test_target_path = @"help/"; | |
if( pathString.correctlyPath(1) == _test_target_path ){ | |
Debug.Log(string.Format( "OK!!! \n{0}\n{1}",pathString.correctlyPath(1),_test_target_path)); | |
}else{ | |
Debug.Log(string.Format( "OUT!!! \n{0}\n{1}",pathString.correctlyPath(1),_test_target_path)); | |
} | |
} | |
Public class PathString{ | |
char SPLIT = ('/'); | |
private string[] directory; | |
public string fullpath{ | |
get{ | |
return correctlyPath(directory.Length); | |
} | |
set{directory = value.Split(SPLIT);} | |
} | |
/* constructor */ | |
public PathString(string path){ | |
// Debug.Log(string.Format("SPLIT:{0}",SPLIT)); | |
string[] str = path.Split(SPLIT); | |
// for(int i = 0;str.Length>i;++i){ Debug.Log(str[i]); } | |
directory = str; | |
} | |
public string correctlyPath( int correct = 0 ){ | |
string path = ""; | |
int i = 0; | |
while( i < correct ) | |
{ | |
path = path + directory[i]; | |
++i; | |
// if not end dir, add path. | |
if( directory.Length != i ) path += @"/"; | |
} | |
return path; | |
} | |
} | |
} |
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