Last active
April 5, 2016 00:50
-
-
Save s2kw/c5f70e89d1d02be1c10f6000b245cbd9 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /*------------------------------------------------- | |
| System Designed, | |
| Code Written, | |
| by Kunihiro Sasakawa as [email protected] | |
| -------------------------------------------------*/ | |
| Shader "SkyCircus/Frame/BokehShader" { | |
| Properties { | |
| _Color ("Color", Color) = (1,1,1) | |
| _X ("X", Float ) = 0.5 | |
| _Y ("Y", Float ) = 0.5 | |
| } | |
| SubShader { | |
| Pass{ | |
| // Tags { "RenderType"="Opaque" } | |
| Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} | |
| LOD 200 | |
| Blend SrcAlpha OneMinusSrcAlpha | |
| CGPROGRAM | |
| // Physically based Standard lighting model, and enable shadows on all light types | |
| // #pragma surface surf Standard vert:vertex | |
| #pragma vertex vert | |
| #pragma fragment frag | |
| // Use shader model 3.0 target, to get nicer looking lighting | |
| #pragma target 3.0 | |
| #include "UnityCG.cginc" | |
| float4 vert ( appdata_base v ) : POSITION | |
| { | |
| return mul(UNITY_MATRIX_MVP, v.vertex); | |
| } | |
| fixed _X; | |
| fixed _Y; | |
| fixed3 _Color; | |
| fixed4 frag (float4 vertPos:WPOS) : COLOR | |
| { | |
| float3 p = _Color; | |
| float x = vertPos.x / _ScreenParams.x - _X; | |
| float y = vertPos.y / _ScreenParams.y - _Y; | |
| float a = x * y + 1; | |
| return float4(p * abs(a), 1 ); | |
| } | |
| ENDCG | |
| } | |
| } | |
| FallBack "Diffuse" | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment