Created
December 31, 2015 09:34
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Move pattern x 3
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
//using UniRx; using UnityEngine.UI; | |
# if UNITY_EDITOR | |
using UnityEditor; | |
[CustomEditor( typeof( TestMove ) )] | |
public class TestMoveInspector : Editor{ | |
public override void OnInspectorGUI() | |
{ | |
DrawDefaultInspector(); | |
return; | |
var script = target as TestMove; | |
} | |
} | |
# endif | |
// namespace jigaX{ | |
public class TestMove : MonoBehaviour { | |
CharacterController controller; | |
[SerializeField] float speed = 1f; | |
void Awake(){ | |
this.controller = GetComponent<CharacterController>(); | |
} | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
this.controller.Move( Vector3.forward * this.speed ); | |
} | |
} | |
// } // namespace |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
//using UniRx; using UnityEngine.UI; | |
# if UNITY_EDITOR | |
using UnityEditor; | |
[CustomEditor( typeof( TestSimpleMove ) )] | |
public class TestSimpleMoveInspector : Editor{ | |
public override void OnInspectorGUI() | |
{ | |
DrawDefaultInspector(); | |
return; | |
var script = target as TestSimpleMove; | |
} | |
} | |
# endif | |
// namespace jigaX{ | |
public class TestSimpleMove : MonoBehaviour { | |
CharacterController controller; | |
[SerializeField] float speed = 1f; | |
void Awake(){ | |
this.controller = GetComponent<CharacterController>(); | |
} | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
this.controller.SimpleMove( Vector3.forward * this.speed ); | |
} | |
} | |
// } // namespace |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
//using UniRx; using UnityEngine.UI; | |
# if UNITY_EDITOR | |
using UnityEditor; | |
[CustomEditor( typeof( TestVelocity ) )] | |
public class NewBehaviourScriptInspector : Editor{ | |
public override void OnInspectorGUI() | |
{ | |
DrawDefaultInspector(); | |
return; | |
var script = target as TestVelocity; | |
} | |
} | |
# endif | |
// namespace jigaX{ | |
public class TestVelocity : MonoBehaviour { | |
[SerializeField] float speed = 1f; | |
Rigidbody rigidbody; | |
void Awake(){ | |
this.rigidbody = GetComponent<Rigidbody>(); | |
} | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
this.rigidbody.velocity = Vector3.forward * this.speed; | |
} | |
} | |
// } // namespace |
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