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June 26, 2023 07:45
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Simulate HexCA inspired from Hugo Cisneros Thesis, Plots and save the neighborhood used in HexCA
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import pygame | |
import numpy as np | |
# Setting parameters | |
width = 100 | |
height = 100 | |
cell_size = 15 | |
spacing = 2 | |
live_color = (0, 150, 0) | |
dead_color = (0, 0, 0) | |
population_density = 0.001 | |
# Replicator Rule | |
survivelist = [1,3,5,7] | |
bornlist = [1,3,5,7] | |
# # GoL rule | |
# survivelist = [2,3] | |
# bornlist = [3] | |
num_live_cells = int(width * height * population_density) | |
grid = np.zeros((height, width), dtype=int) | |
random_indices = np.random.choice(width * height, num_live_cells, replace=False) | |
grid.flat[random_indices] = 1 | |
pygame.init() | |
window_width = width * (cell_size + spacing) + spacing | |
window_height = height * (cell_size + spacing) + spacing | |
window = pygame.display.set_mode((window_width, window_height)) | |
pygame.display.set_caption("Hexagonal Cellular Automaton") | |
running = True | |
while running: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
running = False | |
new_grid = np.copy(grid) | |
for row in range(height): | |
for col in range(width): | |
center_x = (col * (cell_size + spacing) + cell_size / 2) + spacing | |
center_y = (row * (cell_size + spacing) + cell_size / 2) + spacing | |
points = [] | |
for i in range(6): | |
angle_deg = 60 * i | |
angle_rad = np.radians(angle_deg) | |
point_x = center_x + cell_size / 2 * np.cos(angle_rad) | |
point_y = center_y + cell_size / 2 * np.sin(angle_rad) | |
points.append((point_x, point_y)) | |
pygame.draw.polygon(window, live_color if grid[row, col] == 1 else dead_color, points) | |
live_neighbors = 0 | |
for dx, dy in [(0, -1), (1, -1), (1, 0), (0, 1), (-1, 1), (-1, 0)]: | |
new_row = row + dy | |
new_col = col + dx | |
if new_row < 0: | |
new_row += height | |
elif new_row >= height: | |
new_row -= height | |
if new_col < 0: | |
new_col += width | |
elif new_col >= width: | |
new_col -= width | |
live_neighbors += grid[new_row, new_col] | |
if grid[row, col] == 1 and live_neighbors not in survivelist: | |
new_grid[row, col] = 0 | |
elif grid[row, col] == 0 and live_neighbors in bornlist: | |
new_grid[row, col] = 1 | |
grid = np.copy(new_grid) | |
pygame.display.update() | |
pygame.quit() |
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import numpy as np | |
import matplotlib.pyplot as plt | |
neighborhood_coords = [(0, -1), (1, -1), (1, 0), (0, 1), (-1, 1), (-1, 0)] | |
fig = plt.figure(figsize=(5, 5), dpi=100) | |
plt.scatter(*zip(*neighborhood_coords), color='green', s=100) | |
for coord in neighborhood_coords: | |
plt.annotate(f'({coord[0]}, {coord[1]})', xy=coord, xytext=(coord[0] + 0.2, coord[1] + 0.2), | |
arrowprops=dict(facecolor='black', arrowstyle='->')) | |
origin = (0, 0) | |
for coord in neighborhood_coords: | |
plt.plot([origin[0], coord[0]], [origin[1], coord[1]], color='black') | |
plt.xlim(-2, 2) | |
plt.ylim(-2, 2) | |
plt.xlabel('X') | |
plt.ylabel('Y') | |
plt.title('Hexagonal Neighborhood') | |
plt.savefig('neighborhood.png') | |
plt.close(fig) |
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