Created
December 25, 2020 23:54
-
-
Save s4y/c1f00af8893e6533a3d04279c606d529 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// https://stackoverflow.com/questions/15095909/from-rgb-to-hsv-in-opengl-glsl | |
vec3 rgb2hsv(vec3 c) { | |
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); | |
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); | |
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); | |
float d = q.x - min(q.w, q.y); | |
float e = 1.0e-10; | |
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); | |
} | |
vec3 hsv2rgb(vec3 c) | |
{ | |
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); | |
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); | |
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); | |
} | |
vec4 mulHsv(vec4 c, vec3 hsv) { | |
return vec4(hsv2rgb(rgb2hsv(c.rgb) * hsv), c.a); | |
} | |
vec4 addHsv(vec4 c, vec3 add) { | |
vec3 hsv = rgb2hsv(c.rgb); | |
hsv[0] += add[0]; | |
hsv[1] = min(hsv[1], hsv[1] + add[1]); | |
hsv[2] += add[2]; | |
return vec4(hsv2rgb(hsv), c.a); | |
} | |
vec4 hsv(float h, float s, float v) { | |
return vec4(hsv2rgb(vec3(h, s, v)), 1.); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment