"Objectives": [
{
"RenderType": "integer",
"DisplayName": "始皇陵_赤軍數量",
"Name": "grave_pigzombie",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "妖族人數",
"Name": "raceCount1",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "神族人數",
"Name": "raceCount0",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_啟動乾天",
"Name": "Fpangu_sky",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_史萊姆大小",
"Name": "Fpangu_SlimeSize",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "人族人數",
"Name": "raceCount4",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "逆天計畫_是否用過炸彈",
"Name": "pvp1_bombuse",
"CriteriaName": "stat.useItem.minecraft.tnt"
},
{
"RenderType": "integer",
"DisplayName": "戰神族人數",
"Name": "raceCount3",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "仙族人數",
"Name": "raceCount2",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "重複領取供品",
"Name": "pvp1_getcart",
"CriteriaName": "dummy"
},
{
"RenderType": "hearts",
"DisplayName": "血量",
"Name": "hp",
"CriteriaName": "health"
},
{
"RenderType": "integer",
"DisplayName": "妖族補給異動",
"Name": "supply_change1",
"CriteriaName": "dummy"
},
{
"RenderType": "hearts",
"DisplayName": "血量",
"Name": "HP",
"CriteriaName": "health"
},
{
"RenderType": "integer",
"DisplayName": "神族補給異動",
"Name": "supply_change0",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "重華鏡_是否去過玄武神廟",
"Name": "turtle_check",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "戰神補給異動",
"Name": "supply_change3",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "青龍祝福",
"Name": "dragon",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "仙族補給異動",
"Name": "supply_change2",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家擊殺數",
"Name": "honor_pKills",
"CriteriaName": "stat.playerKills"
},
{
"RenderType": "integer",
"DisplayName": "計算玩家是否可以領取補給的倒數(零以下可以領取",
"Name": "supply",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "人族補給異動",
"Name": "supply_change4",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "柳風雲任務",
"Name": "EX_sword",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "通過元素煉化大法",
"Name": "elementCannon",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "女媧試煉五關全過等獎勵",
"Name": "humantest_all",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "逆天計畫_空物品欄",
"Name": "pvp1_emptyInv",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "殺人李大夫任務達成",
"Name": "EX_doctor",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "儲存_金元素",
"Name": "store_gold",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "蚩尤試煉五關全過等獎勵",
"Name": "fighttest_all",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "哭聲_王關金烏妖鳥的數量",
"Name": "cry_goldenbird",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "用來偵測玩家是否於PVP內,避免清裝",
"Name": "inpvp",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "蚩尤試煉金寶箱鎖定狀態",
"Name": "lock_FTGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "女媧試煉金寶箱鎖定狀態",
"Name": "lock_HTGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "重華鏡_是否去過朱雀神廟",
"Name": "bird_check",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "公孫小少爺任務達成",
"Name": "EX_saya_clear",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "白虎祝福",
"Name": "tiger",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "隊伍_集合點",
"Name": "party_meeting",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "鎮妖塔關閉時間",
"Name": "towerclose",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "使用水砲彈",
"Name": "pvp1_waterbomb",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "附靈種類",
"Name": "skullInEnchant",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "護送村民的血量dummy",
"Name": "deadeyehp",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "重華鏡_是否去過青龍神廟",
"Name": "dragon_check",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "鎮妖塔金寶箱鎖定狀態",
"Name": "lock_TowerGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "斬妖除魔_砍樹數量",
"Name": "pvp2_killTreeC",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "目前開啟的戰役類別",
"Name": "pvpevent",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "儲存_火元素",
"Name": "store_fire",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_史萊姆數量",
"Name": "Fpangu_SlimeC",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "織女任務達成",
"Name": "EX_silkgirl",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "pvp2兩場間隔",
"Name": "pvp2delay",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記_使用哭聲迴盪山谷金寶箱",
"Name": "mark_CryGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記_使用盤古試煉金寶箱",
"Name": "mark_GTGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "芊無與塵囂",
"Name": "EX_lostlove",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家的戰神族友好",
"Name": "racefriend3",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家的人族友好",
"Name": "racefriend4",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家的神族友好",
"Name": "racefriend0",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記_使用蚩尤試煉金寶箱",
"Name": "mark_FTGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家的妖族友好",
"Name": "racefriend1",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_啟動巽風",
"Name": "Fpangu_wind",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家的仙族友好",
"Name": "racefriend2",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "梓決任務達成",
"Name": "EX_truthofworld",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "用來辨識玩家是不是剛死",
"Name": "pvp_death",
"CriteriaName": "deathCount"
},
{
"RenderType": "integer",
"DisplayName": "pvp1兩場間隔",
"Name": "pvp1delay",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "斬妖除魔_防守方使用道具數量",
"Name": "pvp2_defenceitem",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "解放鎮妖塔_釋放妖物量",
"Name": "pvp3_release",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "盤古試煉金寶箱鎖定狀態",
"Name": "lock_GTGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "哭聲_使用山神嘴銅箱",
"Name": "cry_mtgodmouth",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_啟動艮山",
"Name": "Fpangu_mt",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "鎮妖塔_王血量",
"Name": "tower_bosshealth",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "有無攻擊苦力怕",
"Name": "elementkill",
"CriteriaName": "stat.killEntity.Creeper"
},
{
"RenderType": "integer",
"DisplayName": "解放鎮妖塔_計時器",
"Name": "pvp3_timer",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "成功運送貨物",
"Name": "pvp1_deliver",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "護送場次",
"Name": "stage",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "fire_success",
"Name": "fire_success",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "鎮妖塔_眼睛顏色是白色",
"Name": "tower_eyeiswhite",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "兔子任務達成",
"Name": "EX_bunny",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "鎮妖塔_收集至少一次勾玉",
"Name": "tower_iscollect",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記_使用鎮妖塔金寶箱",
"Name": "mark_TowerGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "解放鎮妖塔_空物品欄",
"Name": "pvp3_emptyInv",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_啟動離火",
"Name": "Fpangu_fire",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "神木妖精任務達成",
"Name": "EX_importantone",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家進入鳳花樓後持續的粒子效果",
"Name": "fun",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "副本內是否已經使用金箱子",
"Name": "usegoldchest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "用來辨識護送村民",
"Name": "deadeye",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "公孫小少爺-蝕日委託",
"Name": "EX_saya_battle",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "功勳值",
"Name": "honor",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "競技場類型關卡的計數器",
"Name": "arena",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "有無開箱",
"Name": "elementchest",
"CriteriaName": "stat.chestOpened"
},
{
"RenderType": "integer",
"DisplayName": "斬妖除魔_攻擊方使用道具次數",
"Name": "pvp2_attackitem",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記",
"Name": "mark_spawnRight",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "日月",
"Name": "godtest_2",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "山川",
"Name": "godtest_1",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "星辰",
"Name": "godtest_4",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "戰神試煉速",
"Name": "fighttest_5",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "森",
"Name": "godtest_3",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "海",
"Name": "godtest_5",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "朱雀祝福",
"Name": "bird",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "暫時榮譽點數",
"Name": "honor_temp",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_啟動坎水",
"Name": "Fpangu_water",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "儲存_水元素",
"Name": "store_water",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "戰神試煉技",
"Name": "fighttest_4",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "戰神試煉體",
"Name": "fighttest_3",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "偵測玩家手持旗幟",
"Name": "holdbanner",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "戰神試煉力",
"Name": "fighttest_2",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "戰神試煉心",
"Name": "fighttest_1",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "人族試煉水",
"Name": "humantest_3",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "運算臨時變數",
"Name": "calculate_temp",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "人族試煉木",
"Name": "humantest_2",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "人族試煉金",
"Name": "humantest_1",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玄武祝福",
"Name": "turtle",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "人族試煉土",
"Name": "humantest_5",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "人族試煉火",
"Name": "humantest_4",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "始皇陵_開棺階段數",
"Name": "grave_stage",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "解放鎮妖塔_殺死守衛",
"Name": "pvp3_killguard",
"CriteriaName": "stat.killEntity.Skeleton"
},
{
"RenderType": "integer",
"DisplayName": "副本內是否已經使用銅箱子",
"Name": "usecopperchest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_啟動兌澤",
"Name": "Fpangu_swamp",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "盤古試煉五關全過等獎勵",
"Name": "godtest_all",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "火焰魔金寶箱鎖定狀態",
"Name": "lock_FireGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "元素煉化大法_持有煉丹爐",
"Name": "ec_holdBrick",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記_使用火焰魔金寶箱",
"Name": "mark_FireGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "煉丹試煉倒數",
"Name": "elementtest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "戰役頭盔效果",
"Name": "effect",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "是否有殺死兔子(數量",
"Name": "EX_bunny_kill",
"CriteriaName": "stat.killEntity.Rabbit"
},
{
"RenderType": "integer",
"DisplayName": "玩家是否曾經重生過",
"Name": "reborn",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "鎮妖塔_收集的勾玉數",
"Name": "tower_collect",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古金寶箱鎖定狀態",
"Name": "lock_FPGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家職業",
"Name": "job",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "儲存_木元素",
"Name": "store_wood",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "隊伍_遠征地",
"Name": "party_place",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "元素彈射技法_持有煉丹爐",
"Name": "el_holdElement",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "人族隱藏任務達成",
"Name": "racemission4",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "戰神族隱藏任務達成",
"Name": "racemission3",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "哭聲迴盪山谷金寶箱鎖定狀態",
"Name": "lock_CryGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記_使用始皇陵金寶箱",
"Name": "mark_GraveGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "儲存_土元素",
"Name": "store_earth",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記_使用女媧試煉金寶箱",
"Name": "mark_HTGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "仙族隱藏任務達成",
"Name": "racemission2",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "妖族隱藏任務達成",
"Name": "racemission1",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "始皇陵_綠軍數量",
"Name": "grave_skeleton",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "神族隱藏任務達成",
"Name": "racemission0",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記",
"Name": "mark_spawnMid",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "始皇陵金寶箱鎖定狀態",
"Name": "lock_GraveGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "是否可以進入玄武祭壇",
"Name": "turtle_hate",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "使用重生石重生可以前往的地方",
"Name": "savepoint",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "始皇陵_白軍數量",
"Name": "grave_zombie",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "元素煉化大法_持有元素",
"Name": "ec_holdElement",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_啟動坤地",
"Name": "Fpangu_earth",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_啟動技能數量",
"Name": "Fpangu_ActSkillC",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記",
"Name": "mark_inToPangu",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_王血量",
"Name": "Fpangu_bosshp",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記_使用假盤古金寶箱",
"Name": "mark_FPGChest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "逆天計畫_該道具是否為TNT",
"Name": "pvp1_isTnt",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "斬妖除魔_空物品欄",
"Name": "pvp2_emptyInv",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家種族",
"Name": "race",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "重華鏡_是否去過白虎神廟",
"Name": "tiger_check",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "火焰魔_王血量",
"Name": "fire_bosshealth",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "用來辨別玩家加入的pvp隊伍",
"Name": "pvpteam",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_啟動震雷",
"Name": "Fpangu_light",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "元素彈射技法_持有煉丹爐",
"Name": "el_holdBrick",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "辛齊天與麥剋蜂",
"Name": "EX_sunday",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "pvp3兩場間隔",
"Name": "pvp3delay",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記",
"Name": "mark_spawnLeft",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "擊殺轉換榮譽點數倍率常數",
"Name": "honor_transfer",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "哭聲_王血量",
"Name": "cry_bosshealth",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "副本內是否已經使用銀箱子",
"Name": "usesilverchest",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "有無移動",
"Name": "elementmove",
"CriteriaName": "stat.walkOneCm"
},
{
"RenderType": "integer",
"DisplayName": "殺人魔任務達成",
"Name": "EX_murder",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "玩家標記",
"Name": "mark",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "箭矢袋使用",
"Name": "holdArrows",
"CriteriaName": "dummy"
},
{
"RenderType": "integer",
"DisplayName": "假盤古_真盤古劇情",
"Name": "Fpangu_tpangu",
"CriteriaName": "dummy"
}
Last active
August 29, 2015 14:19
-
-
Save s890081tonyhsu/4cf23e3fdf9a48db2dfc to your computer and use it in GitHub Desktop.
盤靈古域 資料蒐集處
Wiki: http://minecraft-zh.gamepedia.com/%E8%AE%B0%E5%88%86%E6%9D%BF
- dummy(138): 只會被指令更動
- trigger(0): 可使用指令更動
- deathCount(1): 計算死亡次數
- playerKillCount(0): 玩家擊殺玩家數
- totalKillCount(0): 玩家擊殺怪物數
- health(4): 血量疊加計算
TAG_Compound: 4 entries
{
TAG_String("Objective"): arena
TAG_Byte("Locked"): 0
TAG_Int("Score"): 3
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): EX_silkgirl
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): racefriend1
TAG_Byte("Locked"): 0
TAG_Int("Score"): 19
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): elementCannon
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): savepoint
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): humantest_2
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): humantest_1
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): EX_saya_clear
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): el_holdBrick
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): pvpteam
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): race
TAG_Byte("Locked"): 0
TAG_Int("Score"): 1
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): turtle_hate
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): store_fire
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): racefriend0
TAG_Byte("Locked"): 0
TAG_Int("Score"): -2
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): godtest_2
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): humantest_3
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): racemission1
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): racefriend2
TAG_Byte("Locked"): 0
TAG_Int("Score"): -20
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): dragon_check
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): fighttest_2
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): job
TAG_Byte("Locked"): 0
TAG_Int("Score"): 1
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): EX_sunday
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): EX_truthofworld
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): usesilverchest
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): humantest_all
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): supply
TAG_Byte("Locked"): 0
TAG_Int("Score"): 7
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): racefriend4
TAG_Byte("Locked"): 0
TAG_Int("Score"): -20
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): EX_sword
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): store_wood
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): hp
TAG_Byte("Locked"): 0
TAG_Int("Score"): 20
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): EX_bunny
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): store_earth
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): EX_doctor
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): fighttest_4
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): godtest_1
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): EX_importantone
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): humantest_4
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): bird_check
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): fighttest_all
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): racemission4
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): store_gold
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): honor
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): fighttest_3
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): inpvp
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): godtest_all
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): el_holdElement
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): tiger_check
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): usegoldchest
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): EX_saya_battle
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): fighttest_1
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): turtle_check
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): turtle
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): racefriend3
TAG_Byte("Locked"): 0
TAG_Int("Score"): 15
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): store_water
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): EX_murder
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): elementmove
TAG_Byte("Locked"): 0
TAG_Int("Score"): 502161
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): pvp_death
TAG_Byte("Locked"): 0
TAG_Int("Score"): 1
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): racemission2
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): dragon
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): bird
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): humantest_5
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): EX_lostlove
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): godtest_5
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): racemission0
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): godtest_4
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): tiger
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): racemission3
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): fighttest_5
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): godtest_3
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_Compound: 4 entries
{
TAG_String("Objective"): usecopperchest
TAG_Byte("Locked"): 0
TAG_Int("Score"): 0
TAG_String("Name"): Est
}
TAG_List("Objectives"): 145 entries of type TAG_Compound
{
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 始皇陵_赤軍數量
TAG_String("RenderType"): integer
TAG_String("Name"): grave_pigzombie
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 妖族人數
TAG_String("RenderType"): integer
TAG_String("Name"): raceCount1
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 神族人數
TAG_String("RenderType"): integer
TAG_String("Name"): raceCount0
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_啟動乾天
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_sky
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_史萊姆大小
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_SlimeSize
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 人族人數
TAG_String("RenderType"): integer
TAG_String("Name"): raceCount4
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): stat.useItem.minecraft.tnt
TAG_String("DisplayName"): 逆天計畫_是否用過炸彈
TAG_String("RenderType"): integer
TAG_String("Name"): pvp1_bombuse
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 戰神族人數
TAG_String("RenderType"): integer
TAG_String("Name"): raceCount3
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 仙族人數
TAG_String("RenderType"): integer
TAG_String("Name"): raceCount2
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 重複領取供品
TAG_String("RenderType"): integer
TAG_String("Name"): pvp1_getcart
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): health
TAG_String("DisplayName"): 血量
TAG_String("RenderType"): hearts
TAG_String("Name"): hp
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 妖族補給異動
TAG_String("RenderType"): integer
TAG_String("Name"): supply_change1
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 神族補給異動
TAG_String("RenderType"): integer
TAG_String("Name"): supply_change0
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 重華鏡_是否去過玄武神廟
TAG_String("RenderType"): integer
TAG_String("Name"): turtle_check
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 戰神補給異動
TAG_String("RenderType"): integer
TAG_String("Name"): supply_change3
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 青龍祝福
TAG_String("RenderType"): integer
TAG_String("Name"): dragon
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 仙族補給異動
TAG_String("RenderType"): integer
TAG_String("Name"): supply_change2
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): stat.playerKills
TAG_String("DisplayName"): 玩家擊殺數
TAG_String("RenderType"): integer
TAG_String("Name"): honor_pKills
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 計算玩家是否可以領取補給的倒數(零以下可以領取
TAG_String("RenderType"): integer
TAG_String("Name"): supply
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 人族補給異動
TAG_String("RenderType"): integer
TAG_String("Name"): supply_change4
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 柳風雲任務
TAG_String("RenderType"): integer
TAG_String("Name"): EX_sword
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 通過元素煉化大法
TAG_String("RenderType"): integer
TAG_String("Name"): elementCannon
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 女媧試煉五關全過等獎勵
TAG_String("RenderType"): integer
TAG_String("Name"): humantest_all
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 逆天計畫_空物品欄
TAG_String("RenderType"): integer
TAG_String("Name"): pvp1_emptyInv
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 殺人李大夫任務達成
TAG_String("RenderType"): integer
TAG_String("Name"): EX_doctor
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 儲存_金元素
TAG_String("RenderType"): integer
TAG_String("Name"): store_gold
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 蚩尤試煉五關全過等獎勵
TAG_String("RenderType"): integer
TAG_String("Name"): fighttest_all
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 哭聲_王關金烏妖鳥的數量
TAG_String("RenderType"): integer
TAG_String("Name"): cry_goldenbird
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 用來偵測玩家是否於PVP內,避免清裝
TAG_String("RenderType"): integer
TAG_String("Name"): inpvp
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 重華鏡_是否去過朱雀神廟
TAG_String("RenderType"): integer
TAG_String("Name"): bird_check
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 公孫小少爺任務達成
TAG_String("RenderType"): integer
TAG_String("Name"): EX_saya_clear
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 白虎祝福
TAG_String("RenderType"): integer
TAG_String("Name"): tiger
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 隊伍_集合點
TAG_String("RenderType"): integer
TAG_String("Name"): party_meeting
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 鎮妖塔關閉時間
TAG_String("RenderType"): integer
TAG_String("Name"): towerclose
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 使用水砲彈
TAG_String("RenderType"): integer
TAG_String("Name"): pvp1_waterbomb
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 附靈種類
TAG_String("RenderType"): integer
TAG_String("Name"): skullInEnchant
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 護送村民的血量dummy
TAG_String("RenderType"): integer
TAG_String("Name"): deadeyehp
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 重華鏡_是否去過青龍神廟
TAG_String("RenderType"): integer
TAG_String("Name"): dragon_check
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 斬妖除魔_砍樹數量
TAG_String("RenderType"): integer
TAG_String("Name"): pvp2_killTreeC
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 目前開啟的戰役類別
TAG_String("RenderType"): integer
TAG_String("Name"): pvpevent
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 儲存_火元素
TAG_String("RenderType"): integer
TAG_String("Name"): store_fire
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_史萊姆數量
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_SlimeC
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 織女任務達成
TAG_String("RenderType"): integer
TAG_String("Name"): EX_silkgirl
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): pvp2兩場間隔
TAG_String("RenderType"): integer
TAG_String("Name"): pvp2delay
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 芊無與塵囂
TAG_String("RenderType"): integer
TAG_String("Name"): EX_lostlove
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 玩家的戰神族友好
TAG_String("RenderType"): integer
TAG_String("Name"): racefriend3
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 玩家的人族友好
TAG_String("RenderType"): integer
TAG_String("Name"): racefriend4
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 玩家的神族友好
TAG_String("RenderType"): integer
TAG_String("Name"): racefriend0
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 玩家的妖族友好
TAG_String("RenderType"): integer
TAG_String("Name"): racefriend1
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_啟動巽風
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_wind
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 玩家的仙族友好
TAG_String("RenderType"): integer
TAG_String("Name"): racefriend2
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 梓決任務達成
TAG_String("RenderType"): integer
TAG_String("Name"): EX_truthofworld
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): deathCount
TAG_String("DisplayName"): 用來辨識玩家是不是剛死
TAG_String("RenderType"): integer
TAG_String("Name"): pvp_death
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): pvp1兩場間隔
TAG_String("RenderType"): integer
TAG_String("Name"): pvp1delay
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 斬妖除魔_防守方使用道具數量
TAG_String("RenderType"): integer
TAG_String("Name"): pvp2_defenceitem
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 解放鎮妖塔_釋放妖物量
TAG_String("RenderType"): integer
TAG_String("Name"): pvp3_release
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 哭聲_使用山神嘴銅箱
TAG_String("RenderType"): integer
TAG_String("Name"): cry_mtgodmouth
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_啟動艮山
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_mt
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 鎮妖塔_王血量
TAG_String("RenderType"): integer
TAG_String("Name"): tower_bosshealth
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): stat.killEntity.Creeper
TAG_String("DisplayName"): 有無攻擊苦力怕
TAG_String("RenderType"): integer
TAG_String("Name"): elementkill
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 解放鎮妖塔_計時器
TAG_String("RenderType"): integer
TAG_String("Name"): pvp3_timer
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 成功運送貨物
TAG_String("RenderType"): integer
TAG_String("Name"): pvp1_deliver
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 護送場次
TAG_String("RenderType"): integer
TAG_String("Name"): stage
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 鎮妖塔_眼睛顏色是白色
TAG_String("RenderType"): integer
TAG_String("Name"): tower_eyeiswhite
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 兔子任務達成
TAG_String("RenderType"): integer
TAG_String("Name"): EX_bunny
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 鎮妖塔_收集至少一次勾玉
TAG_String("RenderType"): integer
TAG_String("Name"): tower_iscollect
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 解放鎮妖塔_空物品欄
TAG_String("RenderType"): integer
TAG_String("Name"): pvp3_emptyInv
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_啟動離火
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_fire
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 神木妖精任務達成
TAG_String("RenderType"): integer
TAG_String("Name"): EX_importantone
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 玩家進入鳳花樓後持續的粒子效果
TAG_String("RenderType"): integer
TAG_String("Name"): fun
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 副本內是否已經使用金箱子
TAG_String("RenderType"): integer
TAG_String("Name"): usegoldchest
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 用來辨識護送村民
TAG_String("RenderType"): integer
TAG_String("Name"): deadeye
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 公孫小少爺-蝕日委託
TAG_String("RenderType"): integer
TAG_String("Name"): EX_saya_battle
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 功勳值
TAG_String("RenderType"): integer
TAG_String("Name"): honor
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 競技場類型關卡的計數器
TAG_String("RenderType"): integer
TAG_String("Name"): arena
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 斬妖除魔_攻擊方使用道具次數
TAG_String("RenderType"): integer
TAG_String("Name"): pvp2_attackitem
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 日月
TAG_String("RenderType"): integer
TAG_String("Name"): godtest_2
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 山川
TAG_String("RenderType"): integer
TAG_String("Name"): godtest_1
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 星辰
TAG_String("RenderType"): integer
TAG_String("Name"): godtest_4
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 戰神試煉速
TAG_String("RenderType"): integer
TAG_String("Name"): fighttest_5
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 森
TAG_String("RenderType"): integer
TAG_String("Name"): godtest_3
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 海
TAG_String("RenderType"): integer
TAG_String("Name"): godtest_5
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 朱雀祝福
TAG_String("RenderType"): integer
TAG_String("Name"): bird
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 暫時榮譽點數
TAG_String("RenderType"): integer
TAG_String("Name"): honor_temp
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_啟動坎水
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_water
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 儲存_水元素
TAG_String("RenderType"): integer
TAG_String("Name"): store_water
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 戰神試煉技
TAG_String("RenderType"): integer
TAG_String("Name"): fighttest_4
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 戰神試煉體
TAG_String("RenderType"): integer
TAG_String("Name"): fighttest_3
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 偵測玩家手持旗幟
TAG_String("RenderType"): integer
TAG_String("Name"): holdbanner
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 戰神試煉力
TAG_String("RenderType"): integer
TAG_String("Name"): fighttest_2
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 戰神試煉心
TAG_String("RenderType"): integer
TAG_String("Name"): fighttest_1
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 人族試煉水
TAG_String("RenderType"): integer
TAG_String("Name"): humantest_3
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 運算臨時變數
TAG_String("RenderType"): integer
TAG_String("Name"): calculate_temp
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 人族試煉木
TAG_String("RenderType"): integer
TAG_String("Name"): humantest_2
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 人族試煉金
TAG_String("RenderType"): integer
TAG_String("Name"): humantest_1
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 玄武祝福
TAG_String("RenderType"): integer
TAG_String("Name"): turtle
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 人族試煉土
TAG_String("RenderType"): integer
TAG_String("Name"): humantest_5
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 人族試煉火
TAG_String("RenderType"): integer
TAG_String("Name"): humantest_4
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 始皇陵_開棺階段數
TAG_String("RenderType"): integer
TAG_String("Name"): grave_stage
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): stat.killEntity.Skeleton
TAG_String("DisplayName"): 解放鎮妖塔_殺死守衛
TAG_String("RenderType"): integer
TAG_String("Name"): pvp3_killguard
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 副本內是否已經使用銅箱子
TAG_String("RenderType"): integer
TAG_String("Name"): usecopperchest
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_啟動兌澤
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_swamp
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 盤古試煉五關全過等獎勵
TAG_String("RenderType"): integer
TAG_String("Name"): godtest_all
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 元素煉化大法_持有煉丹爐
TAG_String("RenderType"): integer
TAG_String("Name"): ec_holdBrick
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 煉丹試煉倒數
TAG_String("RenderType"): integer
TAG_String("Name"): elementtest
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 戰役頭盔效果
TAG_String("RenderType"): integer
TAG_String("Name"): effect
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): stat.killEntity.Rabbit
TAG_String("DisplayName"): 是否有殺死兔子(數量
TAG_String("RenderType"): integer
TAG_String("Name"): EX_bunny_kill
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 玩家是否曾經重生過
TAG_String("RenderType"): integer
TAG_String("Name"): reborn
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 鎮妖塔_收集的勾玉數
TAG_String("RenderType"): integer
TAG_String("Name"): tower_collect
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 玩家職業
TAG_String("RenderType"): integer
TAG_String("Name"): job
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 儲存_木元素
TAG_String("RenderType"): integer
TAG_String("Name"): store_wood
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 隊伍_遠征地
TAG_String("RenderType"): integer
TAG_String("Name"): party_place
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 元素彈射技法_持有煉丹爐
TAG_String("RenderType"): integer
TAG_String("Name"): el_holdElement
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 人族隱藏任務達成
TAG_String("RenderType"): integer
TAG_String("Name"): racemission4
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 戰神族隱藏任務達成
TAG_String("RenderType"): integer
TAG_String("Name"): racemission3
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 儲存_土元素
TAG_String("RenderType"): integer
TAG_String("Name"): store_earth
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 仙族隱藏任務達成
TAG_String("RenderType"): integer
TAG_String("Name"): racemission2
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 妖族隱藏任務達成
TAG_String("RenderType"): integer
TAG_String("Name"): racemission1
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 始皇陵_綠軍數量
TAG_String("RenderType"): integer
TAG_String("Name"): grave_skeleton
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 神族隱藏任務達成
TAG_String("RenderType"): integer
TAG_String("Name"): racemission0
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 是否可以進入玄武祭壇
TAG_String("RenderType"): integer
TAG_String("Name"): turtle_hate
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 使用重生石重生可以前往的地方
TAG_String("RenderType"): integer
TAG_String("Name"): savepoint
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 始皇陵_白軍數量
TAG_String("RenderType"): integer
TAG_String("Name"): grave_zombie
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 元素煉化大法_持有元素
TAG_String("RenderType"): integer
TAG_String("Name"): ec_holdElement
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_啟動坤地
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_earth
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_啟動技能數量
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_ActSkillC
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_王血量
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_bosshp
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 逆天計畫_該道具是否為TNT
TAG_String("RenderType"): integer
TAG_String("Name"): pvp1_isTnt
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 斬妖除魔_空物品欄
TAG_String("RenderType"): integer
TAG_String("Name"): pvp2_emptyInv
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 玩家種族
TAG_String("RenderType"): integer
TAG_String("Name"): race
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 重華鏡_是否去過白虎神廟
TAG_String("RenderType"): integer
TAG_String("Name"): tiger_check
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 火焰魔_王血量
TAG_String("RenderType"): integer
TAG_String("Name"): fire_bosshealth
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 用來辨別玩家加入的pvp隊伍
TAG_String("RenderType"): integer
TAG_String("Name"): pvpteam
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_啟動震雷
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_light
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 元素彈射技法_持有煉丹爐
TAG_String("RenderType"): integer
TAG_String("Name"): el_holdBrick
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 辛齊天與麥剋蜂
TAG_String("RenderType"): integer
TAG_String("Name"): EX_sunday
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): pvp3兩場間隔
TAG_String("RenderType"): integer
TAG_String("Name"): pvp3delay
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 擊殺轉換榮譽點數倍率常數
TAG_String("RenderType"): integer
TAG_String("Name"): honor_transfer
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 哭聲_王血量
TAG_String("RenderType"): integer
TAG_String("Name"): cry_bosshealth
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 副本內是否已經使用銀箱子
TAG_String("RenderType"): integer
TAG_String("Name"): usesilverchest
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): stat.walkOneCm
TAG_String("DisplayName"): 有無移動
TAG_String("RenderType"): integer
TAG_String("Name"): elementmove
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 殺人魔任務達成
TAG_String("RenderType"): integer
TAG_String("Name"): EX_murder
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 玩家標記
TAG_String("RenderType"): integer
TAG_String("Name"): mark
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 箭矢袋使用
TAG_String("RenderType"): integer
TAG_String("Name"): holdArrows
}
TAG_Compound: 4 entries
{
TAG_String("CriteriaName"): dummy
TAG_String("DisplayName"): 假盤古_真盤古劇情
TAG_String("RenderType"): integer
TAG_String("Name"): Fpangu_tpangu
}
}
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment