Created
April 28, 2019 17:34
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Circle Interaction Pattern
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<!DOCTYPE html> | |
<html> | |
<body> | |
<canvas id="myCanvas" width="800" height="500" style="border:1px solid #d3d3d3;"> | |
Your browser does not support the HTML5 canvas tag.</canvas> | |
<script> | |
var c = document.getElementById("myCanvas"); | |
var ctx = c.getContext("2d"); | |
function Line(x1,y1,x2,y2,alpha=1){ | |
ctx.beginPath(); | |
ctx.moveTo(x1,y1); | |
ctx.lineTo(x2,y2); | |
ctx.strokeStyle = `rgba(0,0,0,${alpha})`; | |
ctx.stroke(); | |
ctx.closePath(); | |
} | |
function circle(x,y, r=70){ | |
ctx.beginPath(); | |
ctx.arc(x, y, r, 0, 2 * Math.PI); | |
ctx.stroke(); | |
} | |
var r = 100; | |
var counter = 0; | |
var angle = 0; | |
var offX1 = 100; | |
var offY1 = 150; | |
var offX2 = 400; | |
var offY2 = 400; | |
var intersections = []; | |
function line_intersect(x1, y1, x2, y2, x3, y3, x4, y4) | |
{ | |
var ua, ub, denom = (y4 - y3)*(x2 - x1) - (x4 - x3)*(y2 - y1); | |
if (denom == 0) { | |
return null; | |
} | |
ua = ((x4 - x3)*(y1 - y3) - (y4 - y3)*(x1 - x3))/denom; | |
ub = ((x2 - x1)*(y1 - y3) - (y2 - y1)*(x1 - x3))/denom; | |
return { | |
x: x1 + ua * (x2 - x1), | |
y: y1 + ub * (y2 - y1), | |
seg1: ua >= 0 && ua <= 1, | |
seg2: ub >= 0 && ub <= 1 | |
}; | |
} | |
function normalize(min, max) { | |
var delta = max - min; | |
return function (val) { | |
return (val - min) / delta; | |
}; | |
} | |
var draw = setInterval(function(){ | |
counter++; | |
//ctx.fillRect(0, 0, 500, 500); | |
ctx.clearRect(0,0,800,500); | |
angle+=.8; | |
x1 = offX1+(r*Math.cos(angle*Math.PI/180)); | |
y1 = offY1+(r*Math.sin(angle*Math.PI/180)); | |
Line(offX1,offY1,x1,y1); | |
x2 = x1+700; | |
y2 = y1; | |
Line(x1,y1,x2,y2); | |
circle(offX1,offY1, r); | |
angle1 = angle; | |
angle1 = angle*.49; | |
x3 = offX2+(r*Math.cos(angle1*Math.PI/180)); | |
y3 = offY2+(r*Math.sin(angle1*Math.PI/180)); | |
Line(offX2,offY2,x3,y3); | |
circle(offX2,offY2, r); | |
x4 = x3; | |
y4 = y3-700; | |
Line(x3,y3,x4,y4); | |
//console.log(counter%3) | |
if(counter%5 === 0){ | |
var intersection = line_intersect(x1, y1, x2, y2, x3, y3, x4, y4); | |
intersections.push({x: intersection.x, y:intersection.y}); | |
} | |
intersections.forEach((p, i) => { | |
if(i>0 && i < intersections.length-1) { | |
//console.log(i/intersections.length) | |
Line(p.x,p.y,intersections[i+1].x,intersections[i+1].y, 1.2-(i/intersections.length)); | |
} | |
}); | |
if(intersections.length > 2) { | |
var length = intersections.length; | |
var a = intersections[0].x - intersections[length-1].x; | |
var b = intersections[0].y - intersections[length-1].y; | |
var c = Math.sqrt( a*a + b*b ); | |
//console.log(c); | |
if(c < 1) { | |
console.log('STOP'); | |
//clearInterval(draw); | |
} | |
} | |
}, 1); | |
</script> | |
</body> | |
</html> |
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