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using UnityEngine; | |
using System.Collections; | |
public class BasicConditionals : MonoBehaviour { | |
//make new public bool and GameObjects | |
//remember that public means they can be edited in the Unity editor and by other scripts | |
public bool goToWork; | |
public GameObject mover; | |
// Use this for initialization, similar to void setup() in Processing | |
void Start () { | |
} | |
// Update is called once per frame, similar to void draw() in Processing | |
void Update () { | |
Debug.Log("game object is at ... " + mover.transform.position); | |
//check if the GetKeyDown function of Input returns true for "space" (the space bar) | |
if (Input.GetKeyDown("space")){ | |
//if true ... move the position of mover by (0,1,0) | |
mover.transform.position += new Vector3(0,1,0); | |
} | |
//check it the mover's position is equal to (0,5,0) | |
if (mover.transform.position == new Vector3(0,5,0)){ | |
//if it is, add on this additional position (5,-5,0) | |
mover.transform.position += new Vector3(5,-5,0); | |
} | |
} | |
} |
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