Created
November 1, 2016 19:50
-
-
Save sabotai/319f2e44d4bbd1206862aef723032eb1 to your computer and use it in GitHub Desktop.
ScreenShake for GD205
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using UnityEngine; | |
| using System.Collections; | |
| public class ScreenShake : MonoBehaviour { | |
| //generic shake script | |
| // Use this for initialization | |
| void Start () { | |
| } | |
| // Update is called once per frame | |
| void Update () { | |
| } | |
| public static IEnumerator Shake(float duration, float magnitude) { | |
| Debug.Log ("shaking..."); | |
| float elapsed = 0.0f; | |
| Vector3 originalCamPos = Camera.main.transform.position; | |
| while (elapsed < duration) { | |
| elapsed += Time.deltaTime; | |
| float percentComplete = elapsed / duration; | |
| float damper = 1.0f - Mathf.Clamp(4.0f * percentComplete - 3.0f, 0.0f, 1.0f); | |
| // map value to [-1, 1] | |
| float x = Random.value * 2.0f - 1.0f; | |
| float y = Random.value * 2.0f - 1.0f; | |
| x *= magnitude * damper; | |
| y *= magnitude * damper; | |
| Camera.main.transform.position = new Vector3(x + originalCamPos.x, y + originalCamPos.y, originalCamPos.z); | |
| yield return null; | |
| } | |
| Camera.main.transform.position = originalCamPos; | |
| } | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment