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GD205 Spring 2017 Week 5
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PhysicsMove : MonoBehaviour { | |
public Rigidbody myRb; | |
public GameObject target; | |
Vector3 targetPos; | |
public float thrust; | |
// Use this for initialization | |
void Start () { | |
//assign myRb to the rigidbody of the current GameObject | |
myRb = GetComponent<Rigidbody>(); | |
} | |
//for physics scripts, we use fixedupdate to be less dependent on the framerate | |
void FixedUpdate () { | |
//update the targets position each fixedupdate | |
targetPos = target.transform.position; | |
//by subtracting our objects position from the targets, we get the distance | |
//normalizing this means making largest number in the vector3 1 and keeping the ratio with the other axes | |
//so if the distance is (4,2,1), meaning 4 units to the right, 2 units above and 1 unit forward | |
//it will become (1, 0.5, 0.25), which is a direction instead of a distance | |
Vector3 direction = Vector3.Normalize(targetPos - transform.position); | |
//we use the addforce function of Rigidbody to push our object | |
//we push it in the direction we calculated (direction of the target from our objects position | |
//and multiply it by a force amount | |
myRb.AddForce(direction * thrust); | |
/* | |
if (Input.GetKeyDown ("up")) { | |
myRb.AddForce(transform.forward * thrust); | |
} | |
if (Input.GetKeyDown ("down")) { | |
myRb.AddForce(-transform.forward * thrust); | |
} | |
if (Input.GetKeyDown ("left")) { | |
myRb.AddForce(-transform.right * thrust); | |
} | |
if (Input.GetKeyDown ("right")) { | |
myRb.AddForce(transform.right * thrust); | |
} | |
*/ | |
} | |
} |
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