Created
October 14, 2016 21:09
-
-
Save sabotai/70ba28f5f2c907f8b0d6d24bf8fac5f9 to your computer and use it in GitHub Desktop.
GD205 Week 6 F16
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class Hangry : MonoBehaviour { | |
public GameObject fishPellet; | |
public float howHangry; | |
bool hungry; | |
public float sphereSize = 10f; | |
// Use this for initialization | |
void Start () { | |
hungry = true; | |
} | |
// Update is called once per frame | |
void Update () { | |
transform.LookAt (fishPellet.transform); | |
Vector3 destination = fishPellet.transform.position; | |
Debug.Log("Destination is ... " + fishPellet.transform.position); | |
Vector3 direction = Vector3.Normalize (destination - transform.position); | |
//Debug.Log ("direction of food: " + direction); | |
GetComponent<Rigidbody> ().AddForce (direction * howHangry); | |
} | |
void OnCollisionEnter(Collision col){ | |
//what did we collide with? | |
Debug.Log("fishie hit ... " + col.gameObject); | |
if (col.gameObject == fishPellet) { | |
Debug.Log ("yes......"); | |
Vector3 nearbyPosition = fishPellet.transform.position + Random.insideUnitSphere * sphereSize; | |
GameObject clone = Instantiate (fishPellet, nearbyPosition, Quaternion.identity) as GameObject; | |
GameObject temp = fishPellet; | |
Destroy (temp); | |
fishPellet = clone; | |
//hungry = false; | |
//GetComponent<Rigidbody> ().velocity = Vector3.zero; | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment