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int ballX, ballY; | |
int ballSize; | |
float xSpeed, ySpeed; | |
int rectX, rectY, rectW, rectH; | |
void setup() { | |
size(1280, 720); | |
ballX = 100; | |
ballY = 100; | |
ballSize = 50; | |
xSpeed = 5; | |
ySpeed = 5; | |
rectX = 300; | |
rectY = 250; | |
rectW = 200; | |
rectH = 100; | |
} | |
void draw() { | |
background(0); | |
ellipse(ballX, ballY, ballSize, ballSize); | |
rect(rectX, rectY, rectW, rectH); | |
ballX += xSpeed; | |
ballY += ySpeed; | |
if (ballY > height - ballSize/2) { | |
//reverse the speed... positive = down/right ... negative = up/left | |
ySpeed *= -1; | |
} | |
// if the ball crosses the right boundary... reverse the x direction | |
if (ballX > width - ballSize/2){ | |
xSpeed *= -1; | |
} | |
//...reverse the y direction if the ball crosses the top boundary | |
if (ballY < 0 + ballSize/2){ | |
ySpeed *= -1; | |
} | |
if (ballX < 0 + ballSize/2){ | |
xSpeed *= -1; | |
} | |
if (//... the ball is to the left of the rect right side && | |
//the ball is to the right of the rect left side && | |
//the ball is below the rect top side && | |
//the ball is above the rect bottom side... | |
ballY > rectY && | |
ballY < rectY + rectH && | |
ballX > rectX && | |
ballX < rectX + rectW) | |
{ | |
//make something happen... | |
background(200,50,50); | |
ballSize +=5; | |
} | |
if (//... the ball is to the left of the rect right side && | |
//the ball is to the right of the rect left side && | |
//the ball is below the rect top side && | |
//the ball is above the rect bottom side... | |
mouseY > rectY && | |
mouseY < rectY + rectH && | |
mouseX > rectX && | |
mouseX < rectX + rectW) | |
{ | |
if (mousePressed){ | |
ballSize -=1; | |
} | |
} | |
} |
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