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Unityで回帰曲線を求めるサンプル(4次方程式)
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using OpenCvSharp; | |
namespace OpenCvSharp | |
{ | |
public class polyfit : MonoBehaviour | |
{ | |
[Range(0, 1)] | |
public float p1; | |
[Range(0, 1)] | |
public float p2; | |
[Range(0, 1)] | |
public float p3; | |
[Range(0, 1)] | |
public float p4; | |
[Range(0, 1)] | |
public float p5; | |
[Range(0, 1)] | |
public float p6; | |
[Range(0, 1)] | |
public float p7; | |
private float[] point_base; | |
private Mat pointA_mat; | |
private Mat pointB_mat; | |
private Mat param; | |
Mat PolynomialFeatures(float[] x, int order) | |
{ | |
// 1 x x^2 x^3 x^4 | |
Mat output = Mat.Zeros(x.Length, order+1, MatType.CV_32FC1); | |
for (int i = 0; i < x.Length; i++) | |
{ | |
float x_value = x[i]; | |
output.Set<float>(i, 0, 1.0f); | |
for (int j = 1; j < order + 1; j++) | |
{ | |
// Debug.Log(Mathf.Pow(x_value, (float)j)); | |
output.Set<float>(i, j, Mathf.Pow(x_value, (float)j)); | |
} | |
} | |
return output.Clone(); | |
} | |
void debugMat(Mat src) | |
{ | |
string str = ""; | |
for (int i = 0; i < src.Height; i++) | |
{ | |
for (int j = 0; j < src.Width; j++) | |
{ | |
//Debug.Log(src.Get<float>(i, j)); | |
str += src.Get<float>(i, j).ToString() + ","; | |
} | |
str += "\n"; | |
} | |
Debug.Log(str); | |
} | |
// Start is called before the first frame update | |
void Start() | |
{ | |
point_base = new float[9]; | |
point_base[0] = 0.0f; | |
point_base[1] = 0.1230469f; | |
point_base[2] = 0.2480469f; | |
point_base[3] = 0.3730469f; | |
point_base[4] = 0.4980469f; | |
point_base[5] = 0.6231689f; | |
point_base[6] = 0.7481689f; | |
point_base[7] = 0.8731689f; | |
point_base[8] = 1.0f; | |
pointA_mat = PolynomialFeatures(point_base,4); | |
pointB_mat = Mat.Zeros(point_base.Length, 1, MatType.CV_32FC1); | |
param = Mat.Zeros(5, 1, MatType.CV_32FC1); | |
debugMat(pointA_mat); | |
debugMat(pointB_mat); | |
debugMat(param); | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
float[] pointB = {0.0f, p1, p2, p3, p4, p5, p6, p7 ,1.0f}; | |
for (int i = 0; i < pointB.Length; i++) | |
{ | |
pointB_mat.Set<float>(i, pointB[i]); | |
} | |
Cv2.Solve(pointA_mat, pointB_mat, param, DecompTypes.SVD); | |
param = param.Transpose(); | |
debugMat(pointB_mat); | |
debugMat(param); | |
} | |
} | |
} | |
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