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C and Rust Leapfrog Comparison
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| #include <stdlib.h> | |
| #include <stdio.h> | |
| #include <math.h> | |
| typedef struct { | |
| double x, y, z; | |
| } Point; | |
| typedef struct { | |
| double mass; | |
| Point position, velocity, acceleration; | |
| } Particle; | |
| const double G = 6.6742367e-11; | |
| void integrator_leapfrog_part1(int n_particles, Particle* particles, double half_time_step){ | |
| for (int i = 0; i < n_particles; i++) { | |
| particles[i].position.x += half_time_step * particles[i].velocity.x; | |
| particles[i].position.y += half_time_step * particles[i].velocity.y; | |
| particles[i].position.z += half_time_step * particles[i].velocity.z; | |
| } | |
| } | |
| void integrator_leapfrog_part2(int n_particles, Particle* particles, double time_step, double half_time_step){ | |
| for (int i = 0; i < n_particles; i++) { | |
| particles[i].velocity.x += time_step * particles[i].acceleration.x; | |
| particles[i].velocity.y += time_step * particles[i].acceleration.y; | |
| particles[i].velocity.z += time_step * particles[i].acceleration.z; | |
| particles[i].position.x += half_time_step * particles[i].velocity.x; | |
| particles[i].position.y += half_time_step * particles[i].velocity.y; | |
| particles[i].position.z += half_time_step * particles[i].velocity.z; | |
| } | |
| } | |
| void gravity_calculate_acceleration(int n_particles, Particle* particles) { | |
| for (int i = 0; i < n_particles; i++) { | |
| particles[i].acceleration.x = 0.0; | |
| particles[i].acceleration.y = 0.0; | |
| particles[i].acceleration.z = 0.0; | |
| for (int j = 0; j < n_particles; j++) { | |
| if (j == i) { | |
| continue; | |
| } | |
| double dx = particles[i].position.x - particles[j].position.x; | |
| double dy = particles[i].position.y - particles[j].position.y; | |
| double dz = particles[i].position.z - particles[j].position.z; | |
| double r = sqrt(dx*dx + dy*dy + dz*dz); | |
| double prefact = -G/(r*r*r) * particles[j].mass; | |
| particles[i].acceleration.x += prefact * dx; | |
| particles[i].acceleration.y += prefact * dy; | |
| particles[i].acceleration.z += prefact * dz; | |
| } | |
| } | |
| } | |
| int main() { | |
| double time = 0.0; | |
| double time_step = 0.08; | |
| double half_time_step = time_step/2; | |
| double time_limit = 365.25 * 1e4; | |
| Particle star = { | |
| .mass = 0.08, | |
| .position = {.x = 0.0, .y = 0.0, .z = 0.0}, | |
| .velocity = {.x = 0.0, .y = 0.0, .z = 0.0}, | |
| .acceleration = {.x = 0.0, .y = 0.0, .z = 0.0} | |
| }; | |
| Particle planet = { | |
| .mass = 3.0e-6, | |
| .position = {.x = 0.0162, .y = 6.57192058353e-15, .z = 5.74968548652e-16}, | |
| .velocity = {.x = -1.48427302304e-14, .y = 0.0399408809121, .z = 0.00349437429104}, | |
| .acceleration = {.x = 0.0, .y = 0.0, .z = 0.0}, | |
| }; | |
| int num_particles = 2; | |
| Particle* particles = malloc(2*sizeof(Particle)); | |
| particles[0] = star; | |
| particles[1] = planet; | |
| while (time < time_limit) { | |
| integrator_leapfrog_part1(num_particles, particles, half_time_step); | |
| time += half_time_step; | |
| gravity_calculate_acceleration(num_particles, particles); | |
| integrator_leapfrog_part2(num_particles, particles, time_step, half_time_step); | |
| time += half_time_step; | |
| } | |
| printf("%f", particles[1].position.x); | |
| return 0; | |
| } |
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| // Originally 1.24 seconds, using compile-time arrays | |
| // New is 1.38 seconds | |
| struct Point { | |
| x: f64, | |
| y: f64, | |
| z: f64, | |
| } | |
| struct Particle { | |
| mass: f64, | |
| position: Point, | |
| velocity: Point, | |
| acceleration: Point, | |
| } | |
| fn main() { | |
| let mut time: f64 = 0.; | |
| let time_step: f64 = 0.08; | |
| let half_time_step: f64 = time_step/2.; | |
| let time_limit: f64 = 365.25 * 1e4; | |
| let star = Particle { | |
| mass: 0.08, | |
| position: Point {x: 0.0, y: 0.0, z: 0.0}, | |
| velocity: Point {x: 0.0, y: 0.0, z: 0.0}, | |
| acceleration: Point {x: 0.0, y: 0.0, z: 0.0} | |
| }; | |
| let planet = Particle { | |
| mass: 3.0e-6, | |
| position: Point {x: 0.0162, y: 6.57192058353e-15, z: 5.74968548652e-16}, | |
| velocity: Point {x: -1.48427302304e-14, y: 0.0399408809121, z: 0.00349437429104}, | |
| acceleration: Point {x: 0.0, y: 0.0, z: 0.0}, | |
| }; | |
| let mut particles = vec![star, planet]; | |
| while time < time_limit { | |
| integrator_leapfrog_part1(&mut particles, half_time_step); | |
| time += half_time_step; | |
| gravity_calculate_acceleration(&mut particles); | |
| integrator_leapfrog_part2(&mut particles, time_step, half_time_step); | |
| time += half_time_step; | |
| } | |
| println!("{:?}", particles[1].position.x); | |
| } | |
| fn integrator_leapfrog_part1(particles: &mut Vec<Particle>, half_time_step: f64) { | |
| for ref mut particle in particles { | |
| particle.position.x += half_time_step * particle.velocity.x; | |
| particle.position.y += half_time_step * particle.velocity.y; | |
| particle.position.z += half_time_step * particle.velocity.z; | |
| } | |
| } | |
| fn integrator_leapfrog_part2(particles: &mut Vec<Particle>, time_step: f64, half_time_step: f64) { | |
| for ref mut particle in particles { | |
| particle.velocity.x += time_step * particle.acceleration.x; | |
| particle.velocity.y += time_step * particle.acceleration.y; | |
| particle.velocity.z += time_step * particle.acceleration.z; | |
| particle.position.x += half_time_step * particle.velocity.x; | |
| particle.position.y += half_time_step * particle.velocity.y; | |
| particle.position.z += half_time_step * particle.velocity.z; | |
| } | |
| } | |
| fn gravity_calculate_acceleration(particles: &mut Vec<Particle>) { | |
| let g = 6.6742367e-11; // m^3.kg^-1.s^-2 | |
| for i in 0..particles.len() { | |
| let mut acceleration = Point {x: 0.0, y: 0.0, z: 0.0}; | |
| for (j, other) in particles.iter().enumerate() { | |
| if i == j { | |
| continue; | |
| } | |
| let dx = particles[i].position.x - other.position.x; | |
| let dy = particles[i].position.y - other.position.y; | |
| let dz = particles[i].position.z - other.position.z; | |
| let r = (dx*dx + dy*dy + dz*dz).sqrt(); | |
| let prefact = -g/(r*r*r) * other.mass; | |
| acceleration.x += prefact * dx; | |
| acceleration.y += prefact * dy; | |
| acceleration.z += prefact * dz; | |
| } | |
| particles[i].acceleration = acceleration; | |
| } | |
| } |
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