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October 25, 2019 20:49
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Markdium-React race condition bug
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| function Pets() { | |
| const [pets, dispatch] = useReducer(petsReducer, initialState); | |
| const onChange = ({ target }) => { | |
| dispatch({ type: "PET_SELECTED", payload: target.value }); | |
| }; | |
| useEffect(() => { | |
| if (pets.selectedPet) { | |
| dispatch({ type: "FETCH_PET" }); | |
| getPet(pets.selectedPet).then(data => { | |
| dispatch({ type: "FETCH_PET_SUCCESS", payload: data }); | |
| }); | |
| } else { | |
| dispatch({ type: "RESET" }); | |
| } | |
| }, [pets.selectedPet]); | |
| return ( | |
| <div> | |
| <select value={pets.selectedPet} onChange={onChange}> | |
| <option value="">Select a pet</option> | |
| <option value="cats">Cats</option> | |
| <option value="dogs">Dogs</option> | |
| </select> | |
| {pets.loading && <div>Loading...</div>} | |
| {pets.petData && <Pet {...pets.petData} />} | |
| </div> | |
| ); | |
| } |
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