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August 29, 2015 14:06
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Load, play, pause, stop - sound-effects & background music in Cocos2d-x & also set the volume for both
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// load sound effect | |
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("audio/menu-click.caf"); | |
// load background sound | |
CocosDenshion::SimpleAudioEngine::getInstance()->preloadBackgroundMusic("audio/landing.mp3"); | |
// play backgorund sound | |
CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("audio/landing.mp3"); | |
// play sound effect | |
unsigned int a = CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("audio/menu-click.caf"); | |
// stop all sound effects | |
CocosDenshion::SimpleAudioEngine::getInstance()->stopAllEffects(); | |
// stop background music | |
CocosDenshion::SimpleAudioEngine::getInstance()->stopBackgroundMusic(); | |
// stop specific sound effect | |
CocosDenshion::SimpleAudioEngine::getInstance()->stopEffect(a); // where 'a' is unsigned int variable - see line 11 | |
// pause all sound effect | |
CocosDenshion::SimpleAudioEngine::getInstance()->pauseAllEffects(); | |
// pause background music | |
CocosDenshion::SimpleAudioEngine::getInstance()->pauseBackgroundMusic(); | |
// pause specific background music | |
CocosDenshion::SimpleAudioEngine::getInstance()->pauseEffect(a); // where 'a' is unsigned int variable - see line 11 | |
// get the 'sound effect' volume level (from 0 to 1) | |
float volume = CocosDenshion::SimpleAudioEngine::getInstance()->getEffectsVolume(); | |
// set the 'sound effect' volume level (from 0 to 1) - here we set 0.5 | |
CocosDenshion::SimpleAudioEngine::getInstance()->setEffectsVolume(0.5); | |
// get the 'background music' volume level (from 0 to 1) | |
float volume = CocosDenshion::SimpleAudioEngine::getInstance()->getBackgroundMusicVolume(); | |
// set the 'background music' volume level (from 0 to 1) - here we set 0.5 | |
CocosDenshion::SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(0.5); |
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