Created
July 25, 2017 15:46
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A draft of the weld component system
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use std::collections::HashMap; | |
use std::rc::Rc; | |
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
struct Component { | |
events: HashMap<Event, Box<StateCallback>>, | |
children: Vec<Component>, | |
} | |
impl Component { | |
fn invoke(&self, event: Event) -> Component { | |
let f = &self.events[&event]; | |
f.invoke() | |
} | |
fn children(&self) -> &Vec<Component> { | |
&self.children | |
} | |
} | |
#[derive(PartialEq, Hash, Eq)] | |
enum Event { | |
Pressed, | |
Released | |
} | |
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
trait State where Self: Sized + Clone + 'static { | |
fn component(&self, context: BuildContext<Self>) -> Component; | |
fn build(&self) -> Component { | |
self.component(self.context()) | |
} | |
fn context(&self) -> BuildContext<Self> { | |
BuildContext::new(self) | |
} | |
} | |
struct BuildContext<S: State> { | |
state_provider: Rc<StateProvider<S>> | |
} | |
impl<S: State> BuildContext<S> { | |
fn new(state: &S) -> BuildContext<S> { | |
BuildContext { | |
state_provider: Rc::new(StateProvider { state: state.clone() }) | |
} | |
} | |
} | |
fn button<S: State>(context: &BuildContext<S>) -> ButtonBuilder<S> { | |
ButtonBuilder { builder: Builder::new(context) } | |
} | |
fn label<S: State>(context: &BuildContext<S>) -> LabelBuilder<S> { | |
LabelBuilder { builder: Builder::new(context) } | |
} | |
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
struct Builder<S: State> { | |
state_provider: Rc<StateProvider<S>>, | |
events: HashMap<Event, Box<StateCallback>>, | |
children: Vec<Component>, | |
} | |
type StateHandler<S> = Box<Fn(&S) -> S>; | |
impl<S: State> Builder<S> { | |
fn new(context: &BuildContext<S>) -> Builder<S> { | |
Builder { | |
state_provider: context.state_provider.clone(), | |
events: HashMap::new(), | |
children: Vec::new(), | |
} | |
} | |
fn register_event(&mut self, event: Event, handler: StateHandler<S>) { | |
let f = GenericStateCallback { | |
state_provider: self.state_provider.clone(), | |
handler, | |
}; | |
self.events.insert(event, Box::new(f)); | |
} | |
fn child(&mut self, child: Component) { | |
self.children.push(child); | |
} | |
fn build(self) -> Component { | |
Component { | |
events: self.events, | |
children: self.children | |
} | |
} | |
} | |
trait StateCallback { | |
fn invoke(&self) -> Component; | |
} | |
struct GenericStateCallback<S: State> { | |
state_provider: Rc<StateProvider<S>>, | |
handler: StateHandler<S> | |
} | |
impl<S: State> StateCallback for GenericStateCallback<S> { | |
fn invoke(&self) -> Component { | |
let state = self.state_provider.provide(); | |
let new_state = (self.handler)(&state); | |
new_state.build() | |
} | |
} | |
struct StateProvider<S: State> { | |
state: S | |
} | |
impl<S: State> StateProvider<S> { | |
fn provide(&self) -> &S { | |
&self.state | |
} | |
} | |
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
trait GetInnerBuilder<S: State> { | |
fn inner_builder(&mut self) -> &mut Builder<S>; | |
} | |
trait OnBuilder<S: State> where Self: GetInnerBuilder<S> + Sized { | |
fn on(mut self, event: Event, handler: StateHandler<S>) -> Self { | |
self.inner_builder().register_event(event, handler); | |
self | |
} | |
} | |
trait ChildBuilder<S: State> where Self: GetInnerBuilder<S> + Sized { | |
fn child<C: Into<Component>>(mut self, child: C) -> Self { | |
self.inner_builder().child(child.into()); | |
self | |
} | |
fn children<C: IntoIterator<Item=Component>>(mut self, children: C) -> Self { | |
for child in children { | |
self.inner_builder().child(child.into()); | |
} | |
self | |
} | |
} | |
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
macro_rules! impl_builder { | |
($builder_name:ident) => { | |
impl_builder!($builder_name;); | |
}; | |
($builder_name:ident; $($o:ty),*) => ( | |
// Build component from inner builder | |
impl<S: State> From<$builder_name<S>> for Component { | |
fn from(c: $builder_name<S>) -> Self { | |
c.builder.build() | |
} | |
} | |
// Access inner builder (assumed to be in self.builder) | |
impl<S: State> GetInnerBuilder<S> for $builder_name<S> { | |
fn inner_builder(&mut self) -> &mut Builder<S> { &mut self.builder } | |
} | |
// Implement additional traits | |
$(impl<S: State> $o for $builder_name<S> {})* | |
); | |
} | |
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
struct ButtonBuilder<S: State> { | |
builder: Builder<S> | |
} | |
impl_builder!(ButtonBuilder; OnBuilder<S>, ChildBuilder<S>); | |
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
struct LabelBuilder<S: State> { | |
builder: Builder<S> | |
} | |
impl<S: State> LabelBuilder<S> { | |
fn caption<C: Into<String>>(self, caption: C) -> Self { | |
//self.caption = caption; | |
let _ = caption; // ignore for now | |
self | |
} | |
} | |
impl_builder!(LabelBuilder); | |
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
#[derive(Clone, Debug)] | |
struct MyAppState { | |
counter: u32 | |
} | |
struct MyApp; | |
impl MyApp { | |
fn new() -> MyAppState { | |
MyAppState { | |
counter: 0 | |
} | |
} | |
} | |
impl State for MyAppState { | |
fn component(&self, context: BuildContext<Self>) -> Component { | |
println!("Current state: {:?}", self); | |
button(&context) | |
.on(Event::Pressed, Box::new(|state| { | |
println!("pressed"); | |
MyAppState { | |
counter: state.counter + 1 | |
} | |
})) | |
.on(Event::Released, Box::new(|state| { | |
println!("released"); | |
MyAppState { | |
counter: state.counter + 2 | |
} | |
})) | |
.children(vec![ | |
label(&context).caption(format!("You've clicked {} times!", self.counter)).into() | |
]) | |
.into() | |
} | |
} | |
fn main() { | |
let app = MyApp::new(); | |
let component = app.build() | |
.invoke(Event::Pressed) | |
.invoke(Event::Released) | |
.invoke(Event::Pressed); | |
println!("#children: {:?}", component.children().len()); | |
} |
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