Created
January 20, 2019 15:26
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Curved Bezier Path
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let bezierPath = UIBezierPath() | |
bezierPath.move(to: CGPoint(x: 25.5, y: 185.5)) | |
bezierPath.addCurve(to: CGPoint(x: 25.5, y: 56.5), controlPoint1: CGPoint(x: 25.5, y: 185.5), controlPoint2: CGPoint(x: 25.5, y: 88.75)) | |
bezierPath.addCurve(to: CGPoint(x: 72.5, y: 67.5), controlPoint1: CGPoint(x: 25.5, y: 24.25), controlPoint2: CGPoint(x: 60.75, y: 64.75)) | |
bezierPath.addCurve(to: CGPoint(x: 108.5, y: 185.5), controlPoint1: CGPoint(x: 84.25, y: 70.25), controlPoint2: CGPoint(x: 108.5, y: 185.5)) | |
bezierPath.addCurve(to: CGPoint(x: 136.5, y: 299.5), controlPoint1: CGPoint(x: 108.5, y: 185.5), controlPoint2: CGPoint(x: 129.5, y: 271)) | |
bezierPath.addCurve(to: CGPoint(x: 186.5, y: 279.5), controlPoint1: CGPoint(x: 143.5, y: 328), controlPoint2: CGPoint(x: 174, y: 284.5)) | |
bezierPath.addCurve(to: CGPoint(x: 202.5, y: 185.5), controlPoint1: CGPoint(x: 199, y: 274.5), controlPoint2: CGPoint(x: 202.5, y: 185.5)) | |
bezierPath.addCurve(to: CGPoint(x: 217.5, y: 67.5), controlPoint1: CGPoint(x: 202.5, y: 185.5), controlPoint2: CGPoint(x: 213.75, y: 97)) | |
bezierPath.addCurve(to: CGPoint(x: 261.5, y: 67.5), controlPoint1: CGPoint(x: 221.25, y: 38), controlPoint2: CGPoint(x: 261.5, y: 67.5)) | |
bezierPath.addCurve(to: CGPoint(x: 291.5, y: 185.5), controlPoint1: CGPoint(x: 261.5, y: 67.5), controlPoint2: CGPoint(x: 284, y: 156)) | |
bezierPath.addCurve(to: CGPoint(x: 335.5, y: 299.5), controlPoint1: CGPoint(x: 299, y: 215), controlPoint2: CGPoint(x: 335.5, y: 299.5)) | |
UIColor.black.setStroke() | |
bezierPath.lineWidth = 0 | |
bezierPath.stroke() |
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