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Calculate client-server latency using socket.io
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var socket = io.connect('http://localhost'); | |
var startTime; | |
setInterval(function() { | |
startTime = Date.now(); | |
socket.emit('ping'); | |
}, 2000); | |
socket.on('pong', function() { | |
latency = Date.now() - startTime; | |
console.log(latency); | |
}); |
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io.sockets.on('connection', function (socket) { | |
socket.on('ping', function() { | |
socket.emit('pong'); | |
}); | |
}); |
Hi @ForgeableSum, so how can we use Socket.io builtin ping/pong to calculate latency ? i didn't found any documentation about that.
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ping and pong events are already used by socket.io for heartbeats so it is not advisable to create custom ping/pong events (name them something different). socket.io will send ping/pong messages (heartbeats) automatically and you can control the frequency with the connection options object (I believe default is 20 sec).