Created
October 2, 2014 08:09
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Fix an assembly reference in a Visual Studio Tools for Unity project
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using System; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using System.Xml.Linq; | |
using UnityEditor; | |
using SyntaxTree.VisualStudio.Unity.Bridge; | |
using UnityEngine; | |
[InitializeOnLoad] | |
public class ProjectFileHook | |
{ | |
// necessary for XLinq to save the xml project file in utf8 | |
class Utf8StringWriter : StringWriter | |
{ | |
public override Encoding Encoding | |
{ | |
get { return Encoding.UTF8; } | |
} | |
} | |
static void ProcessNodesWithIncludeAttribute(XDocument document, string localName, string includeValue, Action<XElement> action) | |
{ | |
var nodes = document | |
.Descendants() | |
.Where(p => p.Name.LocalName == localName); | |
foreach (var node in nodes) | |
{ | |
var xa = node.Attribute("Include"); | |
if (xa != null && !string.IsNullOrEmpty(xa.Value) && string.Equals(xa.Value, includeValue)) | |
{ | |
action(node); | |
} | |
} | |
} | |
static void RemoveFileFromProject(XDocument document, string fileName) | |
{ | |
ProcessNodesWithIncludeAttribute(document, "None", fileName, element => element.Remove()); | |
} | |
static void RemoveHintPathFromReference(XDocument document, string assemblyName) | |
{ | |
ProcessNodesWithIncludeAttribute(document, "Reference", assemblyName, element => element.Nodes().Remove()); | |
} | |
static ProjectFileHook() | |
{ | |
ProjectFilesGenerator.ProjectFileGeneration += (string name, string content) => | |
{ | |
var document = XDocument.Parse(content); | |
RemoveFileFromProject(document, @"Assets\System.Runtime.Serialization.dll"); | |
RemoveHintPathFromReference(document, "System.Runtime.Serialization.dll"); | |
var str = new Utf8StringWriter(); | |
document.Save(str); | |
return str.ToString(); | |
}; | |
} | |
} |
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