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#!/bin/bash | |
echo hello world |
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// bindings.hpp | |
extern "C" void register_button(GUI::Engine *engine, AbstractButtonBinding *button) { | |
auto *concrete = new ButtonBindingConcrete(button); | |
engine->registerButton(concrete); | |
}; |
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// build.rs | |
extern crate cc; | |
fn main() { | |
cc::Build::new() | |
.cpp(true) | |
.include("cpp") | |
.file("cpp/Engine.cpp") | |
.file("cpp/bindings.cpp") |
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// bindings.hpp | |
extern "C" { | |
struct AbstractButtonBinding { | |
void (*click)(void *cont); | |
char const *(*inner_text)(void *cont); | |
void *context; | |
}; |
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// bindings.hpp | |
class ButtonBindingConcrete : public AbstractButton { | |
public: | |
explicit ButtonBindingConcrete(AbstractButtonBinding *_binding): binding{_binding} { | |
} | |
// RAII free the pointer on delete | |
~ButtonBindingConcrete() { | |
delete binding; | |
} | |
void click() override { |
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// src/engine.rs | |
use std::ffi::c_void; | |
use crate::bindings::engine_factory; | |
pub struct Engine { | |
ptr: *mut c_void | |
} | |
impl Engine { | |
pub fn new() -> Engine { |
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// src/bindings.rs | |
use crate::Button; | |
use std::os::raw::c_char; | |
#[repr(C)] | |
pub struct AbstractButtonBinding<T> | |
where T: Button{ | |
pub click: unsafe extern fn(*mut T), | |
pub inner_text: unsafe extern fn(*mut T) -> *const c_char, |
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// src/bindings.rs | |
use std::ffi::c_void; | |
#[link(name = "gui", kind = "static")] | |
extern "C" { | |
/// Return a void pointer from the heap, the alternative would have been to write recursively | |
/// all the fields in a #[repr(C)] struct Engine ... | |
pub fn engine_factory() -> *mut c_void; | |
} |
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// bindings.hpp | |
extern "C" { | |
GUI::Engine *engine_factory() { | |
return new GUI::Engine(); | |
} | |
} |
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