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September 26, 2012 16:32
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ES1Renderer
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/* | |
* cocos2d for iPhone: http://www.cocos2d-iphone.org | |
* | |
* Copyright (c) 2010 Ricardo Quesada | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in | |
* all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
* THE SOFTWARE. | |
* | |
* | |
* File autogenerated with Xcode. Adapted for cocos2d needs. | |
*/ | |
// Only compile this code on iOS. These files should NOT be included on your Mac project. | |
// But in case they are included, it won't be compiled. | |
#import <Availability.h> | |
#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED | |
#import "ES1Renderer.h" | |
#import "../../Support/OpenGL_Internal.h" | |
#import "../../ccMacros.h" | |
@interface ES1Renderer (private) | |
- (GLenum) convertPixelFormat:(int) pixelFormat; | |
@end | |
@implementation ES1Renderer | |
@synthesize context=context_; | |
// Create an OpenGL ES 1.1 context | |
- (id)initWithDepthFormat:(GLuint)depthFormat withPixelFormat:(unsigned int) pixelFormat withMultiSampling:(BOOL) multiSampling withNumberOfSamples:(unsigned int) requestedSamples | |
{ | |
if ((self = [super init])) | |
{ | |
context_ = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; | |
if (!context_ || ![EAGLContext setCurrentContext:context_]) | |
{ | |
[self release]; | |
return nil; | |
} | |
// Create default framebuffer object. The backing will be allocated for the current layer in -resizeFromLayer | |
glGenFramebuffersOES(1, &defaultFramebuffer_); | |
NSAssert( defaultFramebuffer_, @"Can't create default frame buffer"); | |
glGenRenderbuffersOES(1, &colorRenderbuffer_); | |
NSAssert( colorRenderbuffer_, @"Can't create default render buffer"); | |
glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer_); | |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer_); | |
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, colorRenderbuffer_); | |
depthFormat_ = depthFormat; | |
if( depthFormat_ ) { | |
// glGenRenderbuffersOES(1, &depthBuffer_); | |
// glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthBuffer_); | |
// glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthFormat_, 100, 100); | |
// glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthBuffer_); | |
// default buffer | |
// glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer_); | |
} | |
pixelFormat_=pixelFormat; | |
multiSampling_=multiSampling; | |
if (multiSampling_) | |
{ | |
GLint maxSamplesAllowed; | |
glGetIntegerv(GL_MAX_SAMPLES_APPLE, &maxSamplesAllowed); | |
samplesToUse_ = (requestedSamples > maxSamplesAllowed) ? maxSamplesAllowed : requestedSamples; | |
/* Create the MSAA framebuffer (offscreen) */ | |
glGenFramebuffersOES(1, &msaaFramebuffer_); | |
glBindFramebufferOES(GL_FRAMEBUFFER_OES, msaaFramebuffer_); | |
} | |
CHECK_GL_ERROR(); | |
} | |
return self; | |
} | |
- (BOOL)resizeFromLayer:(CAEAGLLayer *)layer | |
{ | |
// Allocate color buffer backing based on the current layer size | |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer_); | |
if (![context_ renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]) | |
{ | |
CCLOG(@"failed to call context"); | |
} | |
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth_); | |
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight_); | |
CCLOG(@"cocos2d: surface size: %dx%d", (int)backingWidth_, (int)backingHeight_); | |
if (multiSampling_) | |
{ | |
/* Create the offscreen MSAA color buffer. | |
After rendering, the contents of this will be blitted into ColorRenderbuffer */ | |
//msaaFrameBuffer needs to be binded | |
glBindFramebufferOES(GL_FRAMEBUFFER_OES, msaaFramebuffer_); | |
glGenRenderbuffersOES(1, &msaaColorbuffer_); | |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, msaaColorbuffer_); | |
glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER_OES, samplesToUse_,pixelFormat_ , backingWidth_, backingHeight_); | |
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, msaaColorbuffer_); | |
if (depthFormat_ ) | |
{ | |
if( ! depthBuffer_ ) glGenRenderbuffersOES(1, &depthBuffer_); | |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthBuffer_); | |
glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER_OES, samplesToUse_, depthFormat_,backingWidth_, backingHeight_); | |
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthBuffer_); | |
} | |
if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) | |
{ | |
CCLOG(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); | |
return NO; | |
} | |
} | |
else if (depthFormat_) | |
{ | |
if( ! depthBuffer_ ) | |
glGenRenderbuffersOES(1, &depthBuffer_); | |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthBuffer_); | |
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthFormat_, backingWidth_, backingHeight_); | |
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthBuffer_); | |
// bind color buffer | |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer_); | |
} | |
glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer_); | |
if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) | |
{ | |
CCLOG(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); | |
return NO; | |
} | |
return YES; | |
} | |
-(CGSize) backingSize | |
{ | |
return CGSizeMake( backingWidth_, backingHeight_); | |
} | |
- (NSString*) description | |
{ | |
return [NSString stringWithFormat:@"<%@ = %08X | size = %ix%i>", [self class], self, backingWidth_, backingHeight_]; | |
} | |
- (void)dealloc | |
{ | |
CCLOGINFO(@"cocos2d: deallocing %@", self); | |
// Tear down GL | |
if(defaultFramebuffer_) | |
{ | |
glDeleteFramebuffersOES(1, &defaultFramebuffer_); | |
defaultFramebuffer_ = 0; | |
} | |
if(colorRenderbuffer_) | |
{ | |
glDeleteRenderbuffersOES(1, &colorRenderbuffer_); | |
colorRenderbuffer_ = 0; | |
} | |
if( depthBuffer_ ) | |
{ | |
glDeleteRenderbuffersOES(1, &depthBuffer_); | |
depthBuffer_ = 0; | |
} | |
if ( msaaColorbuffer_) | |
{ | |
glDeleteRenderbuffersOES(1, &msaaColorbuffer_); | |
msaaColorbuffer_ = 0; | |
} | |
if ( msaaFramebuffer_) | |
{ | |
glDeleteRenderbuffersOES(1, &msaaFramebuffer_); | |
msaaFramebuffer_ = 0; | |
} | |
// Tear down context | |
if ([EAGLContext currentContext] == context_) | |
[EAGLContext setCurrentContext:nil]; | |
[context_ release]; | |
context_ = nil; | |
[super dealloc]; | |
} | |
- (unsigned int) colorRenderBuffer | |
{ | |
return colorRenderbuffer_; | |
} | |
- (unsigned int) defaultFrameBuffer | |
{ | |
return defaultFramebuffer_; | |
} | |
- (unsigned int) msaaFrameBuffer | |
{ | |
return msaaFramebuffer_; | |
} | |
- (unsigned int) msaaColorBuffer | |
{ | |
return msaaColorbuffer_; | |
} | |
@end | |
#endif // __IPHONE_OS_VERSION_MAX_ALLOWED |
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