Created
August 3, 2013 21:46
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This will complete Ruby Warrior levels 3-7.
Won't run on level 1 and 2 because those didn't introduce certain methods yet.
Didn't think to save those 2.
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class Player | |
def initialize | |
@direction = :forward | |
@keep_retreating = false | |
end | |
def play_turn(warrior) | |
@warrior = warrior | |
if @warrior.feel(@direction).wall? | |
flip_direction! | |
else | |
if almost_dead? || keep_retreating? | |
retreat! | |
else | |
venture_forth! | |
end | |
end | |
@health = @warrior.health | |
end | |
def venture_forth! | |
if @warrior.feel(@direction).empty? | |
@warrior.walk!(@direction) | |
elsif @warrior.feel(@direction).enemy? | |
@warrior.attack!(@direction) | |
elsif @warrior.feel(@direction).captive? | |
@warrior.rescue!(@direction) | |
end | |
end | |
def almost_dead? | |
@warrior.health < 9 | |
end | |
def retreat! | |
if @warrior.health < @health then @warrior.walk!(opposite_direction) else @warrior.rest! end | |
@keep_retreating = fully_healed? ? false : true | |
end | |
def fully_healed? | |
@warrior.health == 20 | |
end | |
def keep_retreating? | |
@keep_retreating | |
end | |
def opposite_direction | |
@direction == :forward ? :backward : :forward | |
end | |
def flip_direction! | |
@direction = opposite_direction | |
@warrior.pivot!(@direction) | |
end | |
end | |
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