Created
April 5, 2018 17:28
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Start background instances of blender to do rendering
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#!/usr/bin/env python3 | |
import os | |
import subprocess as sp | |
# this script is sent to each instance to do the render | |
# use str.format() to fill in the {}'s | |
render_scr = """import bpy | |
scn = bpy.context.scene | |
scn.render.use_sequencer = False | |
scn.render.engine = 'CYCLES' | |
scn.cycles.samples = 2 | |
scn.frame_end = 5 | |
scn.use_nodes = True | |
for node in scn.node_tree.nodes: | |
scn.node_tree.nodes.remove(node) | |
renderNode = scn.node_tree.nodes.new('CompositorNodeRLayers') | |
# Depth map | |
depthOutputNode = scn.node_tree.nodes.new('CompositorNodeOutputFile') | |
depthOutputNode.format.file_format = 'OPEN_EXR' | |
depthOutputNode.format.color_depth = '32' | |
depthOutputNode.format.color_mode = 'RGB' | |
depthOutputNode.format.exr_codec = 'ZIP' | |
depthOutputNode.base_path = '//somepath/{}/' | |
depthOutputNode.file_slots[0].path = 'fileNameDepth#' | |
# Link | |
scn.node_tree.links.new(renderNode.outputs[2], depthOutputNode.inputs[0]) | |
bpy.ops.import_scene.obj(filepath="{}") | |
bpy.ops.render.render(write_still=True, animation=True) | |
""" | |
# adjust this if blender isn't in your $PATH | |
blender_cmd = 'blender' | |
objPaths = ['obj1.obj', 'obj2.obj', 'obj3.obj', 'obj4.obj'] | |
for op in objPaths: | |
# sp.Popen will start the process and leave it running in the background | |
# sp.run can be used to wait for completion before going to next file | |
sp.Popen([blender_cmd, | |
'--factory-startup', '--background', 'pystart.blend', | |
'--python-expr', render_scr.format(op,op)]) |
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