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@samccone
Created August 11, 2015 18:23
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--- /Users/sam/Desktop/old 2015-08-11 14:21:59.000000000 -0400
+++ /Users/sam/Desktop/new 2015-08-11 14:21:56.000000000 -0400
@@ -1,4 +1,6 @@
;(function() {
+"use strict";
+
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -391,41 +393,34 @@
// Adapted from https://gist.github.com/paulirish/1579671 which derived from
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
-
// requestAnimationFrame polyfill by Erik Möller.
// Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen Slavič, Darius Bacon
-
// MIT license
-
-(function() {
-'use strict';
-
if (!Date.now) {
- Date.now = function() { return new Date().getTime(); };
+ Date.now = function () {
+ return new Date().getTime();
+ };
}
-
-var vendors = ['webkit', 'moz'];
+var vendors = [
+ 'webkit',
+ 'moz'
+];
for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) {
- var vp = vendors[i];
- window.requestAnimationFrame = window[vp + 'RequestAnimationFrame'];
- window.cancelAnimationFrame = (window[vp + 'CancelAnimationFrame'] ||
- window[vp + 'CancelRequestAnimationFrame']);
+ var vp = vendors[i];
+ window.requestAnimationFrame = window[vp + 'RequestAnimationFrame'];
+ window.cancelAnimationFrame = window[vp + 'CancelAnimationFrame'] || window[vp + 'CancelRequestAnimationFrame'];
}
-
if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || !window.requestAnimationFrame || !window.cancelAnimationFrame) {
- var lastTime = 0;
- window.requestAnimationFrame = function(callback) {
- var now = Date.now();
- var nextTime = Math.max(lastTime + 16, now);
- return setTimeout(function() { callback(lastTime = nextTime); },
- nextTime - now);
+ var lastTime = 0;
+ window.requestAnimationFrame = function (callback) {
+ var now = Date.now();
+ var nextTime = Math.max(lastTime + 16, now);
+ return setTimeout(function () {
+ callback(lastTime = nextTime);
+ }, nextTime - now);
};
- window.cancelAnimationFrame = clearTimeout;
+ window.cancelAnimationFrame = clearTimeout;
}
-
-})();
-
-
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -442,36 +437,27 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Button MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialButton = function MaterialButton(element) {
+var MaterialButton = function MaterialButton(element) {
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialButton = MaterialButton;
-
- /**
+};
+window.MaterialButton = MaterialButton;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialButton.prototype.Constant_ = {
- // None for now.
- };
-
- /**
+MaterialButton.prototype.Constant_ = {};
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -479,88 +465,79 @@
* @enum {String}
* @private
*/
- MaterialButton.prototype.CssClasses_ = {
+MaterialButton.prototype.CssClasses_ = {
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_CONTAINER: 'mdl-button__ripple-container',
RIPPLE: 'mdl-ripple'
- };
-
- /**
+};
+/**
* Handle blur of element.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialButton.prototype.blurHandler_ = function(event) {
+MaterialButton.prototype.blurHandler_ = function (event) {
if (event) {
- this.element_.blur();
+ this.element_.blur();
}
- };
-
- // Public methods.
-
- /**
+};
+// Public methods.
+/**
* Disable button.
*
* @public
*/
- MaterialButton.prototype.disable = function() {
+MaterialButton.prototype.disable = function () {
this.element_.disabled = true;
- };
-
- /**
+};
+/**
* Enable button.
*
* @public
*/
- MaterialButton.prototype.enable = function() {
+MaterialButton.prototype.enable = function () {
this.element_.disabled = false;
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialButton.prototype.init = function() {
+MaterialButton.prototype.init = function () {
if (this.element_) {
- if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
- var rippleContainer = document.createElement('span');
- rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
- this.rippleElement_ = document.createElement('span');
- this.rippleElement_.classList.add(this.CssClasses_.RIPPLE);
- rippleContainer.appendChild(this.rippleElement_);
- this.boundRippleBlurHandler = this.blurHandler_.bind(this);
- this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler);
- this.element_.appendChild(rippleContainer);
- }
- this.boundButtonBlurHandler = this.blurHandler_.bind(this);
- this.element_.addEventListener('mouseup', this.boundButtonBlurHandler);
- this.element_.addEventListener('mouseleave', this.boundButtonBlurHandler);
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ var rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ this.rippleElement_ = document.createElement('span');
+ this.rippleElement_.classList.add(this.CssClasses_.RIPPLE);
+ rippleContainer.appendChild(this.rippleElement_);
+ this.boundRippleBlurHandler = this.blurHandler_.bind(this);
+ this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler);
+ this.element_.appendChild(rippleContainer);
+ }
+ this.boundButtonBlurHandler = this.blurHandler_.bind(this);
+ this.element_.addEventListener('mouseup', this.boundButtonBlurHandler);
+ this.element_.addEventListener('mouseleave', this.boundButtonBlurHandler);
}
- };
-
- /**
+};
+/**
* Downgrade the element.
*
* @private
*/
- MaterialButton.prototype.mdlDowngrade_ = function() {
+MaterialButton.prototype.mdlDowngrade_ = function () {
if (this.rippleElement_) {
- this.rippleElement_.removeEventListener('mouseup', this.boundRippleBlurHandler);
+ this.rippleElement_.removeEventListener('mouseup', this.boundRippleBlurHandler);
}
this.element_.removeEventListener('mouseup', this.boundButtonBlurHandler);
this.element_.removeEventListener('mouseleave', this.boundButtonBlurHandler);
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialButton,
classAsString: 'MaterialButton',
cssClass: 'mdl-js-button',
widget: true
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -577,36 +554,27 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Checkbox MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialCheckbox = function MaterialCheckbox(element) {
+var MaterialCheckbox = function MaterialCheckbox(element) {
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialCheckbox = MaterialCheckbox;
-
- /**
+};
+window.MaterialCheckbox = MaterialCheckbox;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialCheckbox.prototype.Constant_ = {
- TINY_TIMEOUT: 0.001
- };
-
- /**
+MaterialCheckbox.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -614,7 +582,7 @@
* @enum {String}
* @private
*/
- MaterialCheckbox.prototype.CssClasses_ = {
+MaterialCheckbox.prototype.CssClasses_ = {
INPUT: 'mdl-checkbox__input',
BOX_OUTLINE: 'mdl-checkbox__box-outline',
FOCUS_HELPER: 'mdl-checkbox__focus-helper',
@@ -628,216 +596,188 @@
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked',
IS_UPGRADED: 'is-upgraded'
- };
-
- /**
+};
+/**
* Handle change of state.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialCheckbox.prototype.onChange_ = function(event) {
+MaterialCheckbox.prototype.onChange_ = function (event) {
this.updateClasses_();
- };
-
- /**
+};
+/**
* Handle focus of element.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialCheckbox.prototype.onFocus_ = function(event) {
+MaterialCheckbox.prototype.onFocus_ = function (event) {
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
- };
-
- /**
+};
+/**
* Handle lost focus of element.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialCheckbox.prototype.onBlur_ = function(event) {
+MaterialCheckbox.prototype.onBlur_ = function (event) {
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
- };
-
- /**
+};
+/**
* Handle mouseup.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialCheckbox.prototype.onMouseUp_ = function(event) {
+MaterialCheckbox.prototype.onMouseUp_ = function (event) {
this.blur_();
- };
-
- /**
+};
+/**
* Handle class updates.
*
* @private
*/
- MaterialCheckbox.prototype.updateClasses_ = function() {
+MaterialCheckbox.prototype.updateClasses_ = function () {
this.checkDisabled();
this.checkToggleState();
- };
-
- /**
+};
+/**
* Add blur.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialCheckbox.prototype.blur_ = function(event) {
+MaterialCheckbox.prototype.blur_ = function (event) {
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
- window.setTimeout(function() {
- this.inputElement_.blur();
+ window.setTimeout(function () {
+ this.inputElement_.blur();
}.bind(this), this.Constant_.TINY_TIMEOUT);
- };
-
- // Public methods.
-
- /**
+};
+// Public methods.
+/**
* Check the inputs toggle state and update display.
*
* @public
*/
- MaterialCheckbox.prototype.checkToggleState = function() {
+MaterialCheckbox.prototype.checkToggleState = function () {
if (this.inputElement_.checked) {
- this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+ this.element_.classList.add(this.CssClasses_.IS_CHECKED);
} else {
- this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+ this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
}
- };
-
- /**
+};
+/**
* Check the inputs disabled state and update display.
*
* @public
*/
- MaterialCheckbox.prototype.checkDisabled = function() {
+MaterialCheckbox.prototype.checkDisabled = function () {
if (this.inputElement_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
- };
-
- /**
+};
+/**
* Disable checkbox.
*
* @public
*/
- MaterialCheckbox.prototype.disable = function() {
+MaterialCheckbox.prototype.disable = function () {
this.inputElement_.disabled = true;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Enable checkbox.
*
* @public
*/
- MaterialCheckbox.prototype.enable = function() {
+MaterialCheckbox.prototype.enable = function () {
this.inputElement_.disabled = false;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Check checkbox.
*
* @public
*/
- MaterialCheckbox.prototype.check = function() {
+MaterialCheckbox.prototype.check = function () {
this.inputElement_.checked = true;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Uncheck checkbox.
*
* @public
*/
- MaterialCheckbox.prototype.uncheck = function() {
+MaterialCheckbox.prototype.uncheck = function () {
this.inputElement_.checked = false;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialCheckbox.prototype.init = function() {
+MaterialCheckbox.prototype.init = function () {
if (this.element_) {
- this.inputElement_ = this.element_.querySelector('.' +
- this.CssClasses_.INPUT);
-
- var boxOutline = document.createElement('span');
- boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE);
-
- var tickContainer = document.createElement('span');
- tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER);
-
- var tickOutline = document.createElement('span');
- tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE);
-
- boxOutline.appendChild(tickOutline);
-
- this.element_.appendChild(tickContainer);
- this.element_.appendChild(boxOutline);
-
- if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
- this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- this.rippleContainerElement_ = document.createElement('span');
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
- this.boundRippleMouseUp = this.onMouseUp_.bind(this);
- this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
-
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
-
- this.rippleContainerElement_.appendChild(ripple);
- this.element_.appendChild(this.rippleContainerElement_);
- }
- this.boundInputOnChange = this.onChange_.bind(this);
- this.boundInputOnFocus = this.onFocus_.bind(this);
- this.boundInputOnBlur = this.onBlur_.bind(this);
- this.boundElementMouseUp = this.onMouseUp_.bind(this);
- this.inputElement_.addEventListener('change', this.boundInputOnChange);
- this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
- this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
- this.element_.addEventListener('mouseup', this.boundElementMouseUp);
-
- this.updateClasses_();
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+ this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
+ var boxOutline = document.createElement('span');
+ boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE);
+ var tickContainer = document.createElement('span');
+ tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER);
+ var tickOutline = document.createElement('span');
+ tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE);
+ boxOutline.appendChild(tickOutline);
+ this.element_.appendChild(tickContainer);
+ this.element_.appendChild(boxOutline);
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ this.rippleContainerElement_ = document.createElement('span');
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
+ this.boundRippleMouseUp = this.onMouseUp_.bind(this);
+ this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ this.rippleContainerElement_.appendChild(ripple);
+ this.element_.appendChild(this.rippleContainerElement_);
+ }
+ this.boundInputOnChange = this.onChange_.bind(this);
+ this.boundInputOnFocus = this.onFocus_.bind(this);
+ this.boundInputOnBlur = this.onBlur_.bind(this);
+ this.boundElementMouseUp = this.onMouseUp_.bind(this);
+ this.inputElement_.addEventListener('change', this.boundInputOnChange);
+ this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
+ this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
+ this.element_.addEventListener('mouseup', this.boundElementMouseUp);
+ this.updateClasses_();
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
- };
-
- /**
+};
+/**
* Downgrade the component.
*
* @private
*/
- MaterialCheckbox.prototype.mdlDowngrade_ = function() {
+MaterialCheckbox.prototype.mdlDowngrade_ = function () {
if (this.rippleContainerElement_) {
- this.rippleContainerElement_.removeEventListener('mouseup', this.boundRippleMouseUp);
+ this.rippleContainerElement_.removeEventListener('mouseup', this.boundRippleMouseUp);
}
this.inputElement_.removeEventListener('change', this.boundInputOnChange);
this.inputElement_.removeEventListener('focus', this.boundInputOnFocus);
this.inputElement_.removeEventListener('blur', this.boundInputOnBlur);
this.element_.removeEventListener('mouseup', this.boundElementMouseUp);
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialCheckbox,
classAsString: 'MaterialCheckbox',
cssClass: 'mdl-js-checkbox',
widget: true
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -854,36 +794,27 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for icon toggle MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialIconToggle = function MaterialIconToggle(element) {
+var MaterialIconToggle = function MaterialIconToggle(element) {
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialIconToggle = MaterialIconToggle;
-
- /**
+};
+window.MaterialIconToggle = MaterialIconToggle;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialIconToggle.prototype.Constant_ = {
- TINY_TIMEOUT: 0.001
- };
-
- /**
+MaterialIconToggle.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -891,7 +822,7 @@
* @enum {String}
* @private
*/
- MaterialIconToggle.prototype.CssClasses_ = {
+MaterialIconToggle.prototype.CssClasses_ = {
INPUT: 'mdl-icon-toggle__input',
JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
@@ -901,204 +832,179 @@
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked'
- };
-
- /**
+};
+/**
* Handle change of state.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialIconToggle.prototype.onChange_ = function(event) {
+MaterialIconToggle.prototype.onChange_ = function (event) {
this.updateClasses_();
- };
-
- /**
+};
+/**
* Handle focus of element.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialIconToggle.prototype.onFocus_ = function(event) {
+MaterialIconToggle.prototype.onFocus_ = function (event) {
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
- };
-
- /**
+};
+/**
* Handle lost focus of element.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialIconToggle.prototype.onBlur_ = function(event) {
+MaterialIconToggle.prototype.onBlur_ = function (event) {
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
- };
-
- /**
+};
+/**
* Handle mouseup.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialIconToggle.prototype.onMouseUp_ = function(event) {
+MaterialIconToggle.prototype.onMouseUp_ = function (event) {
this.blur_();
- };
-
- /**
+};
+/**
* Handle class updates.
*
* @private
*/
- MaterialIconToggle.prototype.updateClasses_ = function() {
+MaterialIconToggle.prototype.updateClasses_ = function () {
this.checkDisabled();
this.checkToggleState();
- };
-
- /**
+};
+/**
* Add blur.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialIconToggle.prototype.blur_ = function(event) {
+MaterialIconToggle.prototype.blur_ = function (event) {
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
- window.setTimeout(function() {
- this.inputElement_.blur();
+ window.setTimeout(function () {
+ this.inputElement_.blur();
}.bind(this), this.Constant_.TINY_TIMEOUT);
- };
-
- // Public methods.
-
- /**
+};
+// Public methods.
+/**
* Check the inputs toggle state and update display.
*
* @public
*/
- MaterialIconToggle.prototype.checkToggleState = function() {
+MaterialIconToggle.prototype.checkToggleState = function () {
if (this.inputElement_.checked) {
- this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+ this.element_.classList.add(this.CssClasses_.IS_CHECKED);
} else {
- this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+ this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
}
- };
-
- /**
+};
+/**
* Check the inputs disabled state and update display.
*
* @public
*/
- MaterialIconToggle.prototype.checkDisabled = function() {
+MaterialIconToggle.prototype.checkDisabled = function () {
if (this.inputElement_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
- };
-
- /**
+};
+/**
* Disable icon toggle.
*
* @public
*/
- MaterialIconToggle.prototype.disable = function() {
+MaterialIconToggle.prototype.disable = function () {
this.inputElement_.disabled = true;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Enable icon toggle.
*
* @public
*/
- MaterialIconToggle.prototype.enable = function() {
+MaterialIconToggle.prototype.enable = function () {
this.inputElement_.disabled = false;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Check icon toggle.
*
* @public
*/
- MaterialIconToggle.prototype.check = function() {
+MaterialIconToggle.prototype.check = function () {
this.inputElement_.checked = true;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Uncheck icon toggle.
*
* @public
*/
- MaterialIconToggle.prototype.uncheck = function() {
+MaterialIconToggle.prototype.uncheck = function () {
this.inputElement_.checked = false;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialIconToggle.prototype.init = function() {
-
+MaterialIconToggle.prototype.init = function () {
if (this.element_) {
- this.inputElement_ =
- this.element_.querySelector('.' + this.CssClasses_.INPUT);
-
- if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
- this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- this.rippleContainerElement_ = document.createElement('span');
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
- this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
- this.boundRippleMouseUp = this.onMouseUp_.bind(this);
- this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
-
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
-
- this.rippleContainerElement_.appendChild(ripple);
- this.element_.appendChild(this.rippleContainerElement_);
- }
-
- this.boundInputOnChange = this.onChange_.bind(this);
- this.boundInputOnFocus = this.onFocus_.bind(this);
- this.boundInputOnBlur = this.onBlur_.bind(this);
- this.boundElementOnMouseUp = this.onMouseUp_.bind(this);
- this.inputElement_.addEventListener('change', this.boundInputOnChange);
- this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
- this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
- this.element_.addEventListener('mouseup', this.boundElementOnMouseUp);
-
- this.updateClasses_();
- this.element_.classList.add('is-upgraded');
+ this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
+ if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ this.rippleContainerElement_ = document.createElement('span');
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
+ this.boundRippleMouseUp = this.onMouseUp_.bind(this);
+ this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ this.rippleContainerElement_.appendChild(ripple);
+ this.element_.appendChild(this.rippleContainerElement_);
+ }
+ this.boundInputOnChange = this.onChange_.bind(this);
+ this.boundInputOnFocus = this.onFocus_.bind(this);
+ this.boundInputOnBlur = this.onBlur_.bind(this);
+ this.boundElementOnMouseUp = this.onMouseUp_.bind(this);
+ this.inputElement_.addEventListener('change', this.boundInputOnChange);
+ this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
+ this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
+ this.element_.addEventListener('mouseup', this.boundElementOnMouseUp);
+ this.updateClasses_();
+ this.element_.classList.add('is-upgraded');
}
- };
-
- /**
+};
+/**
* Downgrade the component
*
* @private
*/
- MaterialIconToggle.prototype.mdlDowngrade_ = function() {
+MaterialIconToggle.prototype.mdlDowngrade_ = function () {
if (this.rippleContainerElement_) {
- this.rippleContainerElement_.removeEventListener('mouseup', this.boundRippleMouseUp);
+ this.rippleContainerElement_.removeEventListener('mouseup', this.boundRippleMouseUp);
}
this.inputElement_.removeEventListener('change', this.boundInputOnChange);
this.inputElement_.removeEventListener('focus', this.boundInputOnFocus);
this.inputElement_.removeEventListener('blur', this.boundInputOnBlur);
this.element_.removeEventListener('mouseup', this.boundElementOnMouseUp);
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialIconToggle,
classAsString: 'MaterialIconToggle',
cssClass: 'mdl-js-icon-toggle',
widget: true
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -1115,32 +1021,26 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for dropdown MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialMenu = function MaterialMenu(element) {
+var MaterialMenu = function MaterialMenu(element) {
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialMenu = MaterialMenu;
-
- /**
+};
+window.MaterialMenu = MaterialMenu;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialMenu.prototype.Constant_ = {
+MaterialMenu.prototype.Constant_ = {
// Total duration of the menu animation.
TRANSITION_DURATION_SECONDS: 0.3,
// The fraction of the total duration we want to use for menu item animations.
@@ -1148,23 +1048,21 @@
// How long the menu stays open after choosing an option (so the user can see
// the ripple).
CLOSE_TIMEOUT: 150
- };
-
- /**
+};
+/**
* Keycodes, for code readability.
*
* @enum {Number}
* @private
*/
- MaterialMenu.prototype.Keycodes_ = {
+MaterialMenu.prototype.Keycodes_ = {
ENTER: 13,
ESCAPE: 27,
SPACE: 32,
UP_ARROW: 38,
DOWN_ARROW: 40
- };
-
- /**
+};
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -1172,7 +1070,7 @@
* @enum {String}
* @private
*/
- MaterialMenu.prototype.CssClasses_ = {
+MaterialMenu.prototype.CssClasses_ = {
CONTAINER: 'mdl-menu__container',
OUTLINE: 'mdl-menu__outline',
ITEM: 'mdl-menu__item',
@@ -1185,228 +1083,197 @@
IS_VISIBLE: 'is-visible',
IS_ANIMATING: 'is-animating',
// Alignment options
- BOTTOM_LEFT: 'mdl-menu--bottom-left', // This is the default.
+ BOTTOM_LEFT: 'mdl-menu--bottom-left',
+ // This is the default.
BOTTOM_RIGHT: 'mdl-menu--bottom-right',
TOP_LEFT: 'mdl-menu--top-left',
TOP_RIGHT: 'mdl-menu--top-right',
UNALIGNED: 'mdl-menu--unaligned'
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialMenu.prototype.init = function() {
+MaterialMenu.prototype.init = function () {
if (this.element_) {
- // Create container for the menu.
- var container = document.createElement('div');
- container.classList.add(this.CssClasses_.CONTAINER);
- this.element_.parentElement.insertBefore(container, this.element_);
- this.element_.parentElement.removeChild(this.element_);
- container.appendChild(this.element_);
- this.container_ = container;
-
- // Create outline for the menu (shadow and background).
- var outline = document.createElement('div');
- outline.classList.add(this.CssClasses_.OUTLINE);
- this.outline_ = outline;
- container.insertBefore(outline, this.element_);
-
- // Find the "for" element and bind events to it.
- var forElId = this.element_.getAttribute('for');
- var forEl = null;
- if (forElId) {
- forEl = document.getElementById(forElId);
- if (forEl) {
- this.forElement_ = forEl;
- forEl.addEventListener('click', this.handleForClick_.bind(this));
- forEl.addEventListener('keydown',
- this.handleForKeyboardEvent_.bind(this));
+ // Create container for the menu.
+ var container = document.createElement('div');
+ container.classList.add(this.CssClasses_.CONTAINER);
+ this.element_.parentElement.insertBefore(container, this.element_);
+ this.element_.parentElement.removeChild(this.element_);
+ container.appendChild(this.element_);
+ this.container_ = container;
+ // Create outline for the menu (shadow and background).
+ var outline = document.createElement('div');
+ outline.classList.add(this.CssClasses_.OUTLINE);
+ this.outline_ = outline;
+ container.insertBefore(outline, this.element_);
+ // Find the "for" element and bind events to it.
+ var forElId = this.element_.getAttribute('for');
+ var forEl = null;
+ if (forElId) {
+ forEl = document.getElementById(forElId);
+ if (forEl) {
+ this.forElement_ = forEl;
+ forEl.addEventListener('click', this.handleForClick_.bind(this));
+ forEl.addEventListener('keydown', this.handleForKeyboardEvent_.bind(this));
+ }
}
- }
-
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
- this.boundItemKeydown = this.handleItemKeyboardEvent_.bind(this);
- this.boundItemClick = this.handleItemClick_.bind(this);
- for (var i = 0; i < items.length; i++) {
- // Add a listener to each menu item.
- items[i].addEventListener('click', this.boundItemClick);
- // Add a tab index to each menu item.
- items[i].tabIndex = '-1';
- // Add a keyboard listener to each menu item.
- items[i].addEventListener('keydown', this.boundItemKeydown);
- }
-
- // Add ripple classes to each item, if the user has enabled ripples.
- if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
- this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
-
- for (i = 0; i < items.length; i++) {
- var item = items[i];
-
- var rippleContainer = document.createElement('span');
- rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);
-
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
- rippleContainer.appendChild(ripple);
-
- item.appendChild(rippleContainer);
- item.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
+ this.boundItemKeydown = this.handleItemKeyboardEvent_.bind(this);
+ this.boundItemClick = this.handleItemClick_.bind(this);
+ for (var i = 0; i < items.length; i++) {
+ // Add a listener to each menu item.
+ items[i].addEventListener('click', this.boundItemClick);
+ // Add a tab index to each menu item.
+ items[i].tabIndex = '-1';
+ // Add a keyboard listener to each menu item.
+ items[i].addEventListener('keydown', this.boundItemKeydown);
+ }
+ // Add ripple classes to each item, if the user has enabled ripples.
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ for (i = 0; i < items.length; i++) {
+ var item = items[i];
+ var rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ rippleContainer.appendChild(ripple);
+ item.appendChild(rippleContainer);
+ item.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ }
}
- }
-
- // Copy alignment classes to the container, so the outline can use them.
- if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {
- this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);
- }
- if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
- this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);
- }
- if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
- this.outline_.classList.add(this.CssClasses_.TOP_LEFT);
- }
- if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
- this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);
- }
- if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
- this.outline_.classList.add(this.CssClasses_.UNALIGNED);
- }
-
- container.classList.add(this.CssClasses_.IS_UPGRADED);
+ // Copy alignment classes to the container, so the outline can use them.
+ if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {
+ this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);
+ }
+ if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
+ this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);
+ }
+ if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
+ this.outline_.classList.add(this.CssClasses_.TOP_LEFT);
+ }
+ if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+ this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);
+ }
+ if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
+ this.outline_.classList.add(this.CssClasses_.UNALIGNED);
+ }
+ container.classList.add(this.CssClasses_.IS_UPGRADED);
}
- };
-
- /**
+};
+/**
* Handles a click on the "for" element, by positioning the menu and then
* toggling it.
*
* @param {Event} evt The event that fired.
* @private
*/
- MaterialMenu.prototype.handleForClick_ = function(evt) {
+MaterialMenu.prototype.handleForClick_ = function (evt) {
if (this.element_ && this.forElement_) {
- var rect = this.forElement_.getBoundingClientRect();
- var forRect = this.forElement_.parentElement.getBoundingClientRect();
-
- if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
- // Do not position the menu automatically. Requires the developer to
- // manually specify position.
- } else if (this.element_.classList.contains(
- this.CssClasses_.BOTTOM_RIGHT)) {
- // Position below the "for" element, aligned to its right.
- this.container_.style.right = (forRect.right - rect.right) + 'px';
- this.container_.style.top =
- this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
- } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
- // Position above the "for" element, aligned to its left.
- this.container_.style.left = this.forElement_.offsetLeft + 'px';
- this.container_.style.bottom = (forRect.bottom - rect.top) + 'px';
- } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
- // Position above the "for" element, aligned to its right.
- this.container_.style.right = (forRect.right - rect.right) + 'px';
- this.container_.style.bottom = (forRect.bottom - rect.top) + 'px';
- } else {
- // Default: position below the "for" element, aligned to its left.
- this.container_.style.left = this.forElement_.offsetLeft + 'px';
- this.container_.style.top =
- this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
- }
+ var rect = this.forElement_.getBoundingClientRect();
+ var forRect = this.forElement_.parentElement.getBoundingClientRect();
+ if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
+ } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
+ // Position below the "for" element, aligned to its right.
+ this.container_.style.right = forRect.right - rect.right + 'px';
+ this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
+ } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
+ // Position above the "for" element, aligned to its left.
+ this.container_.style.left = this.forElement_.offsetLeft + 'px';
+ this.container_.style.bottom = forRect.bottom - rect.top + 'px';
+ } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+ // Position above the "for" element, aligned to its right.
+ this.container_.style.right = forRect.right - rect.right + 'px';
+ this.container_.style.bottom = forRect.bottom - rect.top + 'px';
+ } else {
+ // Default: position below the "for" element, aligned to its left.
+ this.container_.style.left = this.forElement_.offsetLeft + 'px';
+ this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
+ }
}
-
this.toggle(evt);
- };
-
- /**
+};
+/**
* Handles a keyboard event on the "for" element.
*
* @param {Event} evt The event that fired.
* @private
*/
- MaterialMenu.prototype.handleForKeyboardEvent_ = function(evt) {
+MaterialMenu.prototype.handleForKeyboardEvent_ = function (evt) {
if (this.element_ && this.container_ && this.forElement_) {
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM +
- ':not([disabled])');
-
- if (items && items.length > 0 &&
- this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
- if (evt.keyCode === this.Keycodes_.UP_ARROW) {
- evt.preventDefault();
- items[items.length - 1].focus();
- } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
- evt.preventDefault();
- items[0].focus();
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');
+ if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
+ if (evt.keyCode === this.Keycodes_.UP_ARROW) {
+ evt.preventDefault();
+ items[items.length - 1].focus();
+ } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
+ evt.preventDefault();
+ items[0].focus();
+ }
}
- }
}
- };
-
- /**
+};
+/**
* Handles a keyboard event on an item.
*
* @param {Event} evt The event that fired.
* @private
*/
- MaterialMenu.prototype.handleItemKeyboardEvent_ = function(evt) {
+MaterialMenu.prototype.handleItemKeyboardEvent_ = function (evt) {
if (this.element_ && this.container_) {
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM +
- ':not([disabled])');
-
- if (items && items.length > 0 &&
- this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
- var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target);
-
- if (evt.keyCode === this.Keycodes_.UP_ARROW) {
- evt.preventDefault();
- if (currentIndex > 0) {
- items[currentIndex - 1].focus();
- } else {
- items[items.length - 1].focus();
- }
- } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
- evt.preventDefault();
- if (items.length > currentIndex + 1) {
- items[currentIndex + 1].focus();
- } else {
- items[0].focus();
- }
- } else if (evt.keyCode === this.Keycodes_.SPACE ||
- evt.keyCode === this.Keycodes_.ENTER) {
- evt.preventDefault();
- // Send mousedown and mouseup to trigger ripple.
- var e = new MouseEvent('mousedown');
- evt.target.dispatchEvent(e);
- e = new MouseEvent('mouseup');
- evt.target.dispatchEvent(e);
- // Send click.
- evt.target.click();
- } else if (evt.keyCode === this.Keycodes_.ESCAPE) {
- evt.preventDefault();
- this.hide();
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');
+ if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
+ var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target);
+ if (evt.keyCode === this.Keycodes_.UP_ARROW) {
+ evt.preventDefault();
+ if (currentIndex > 0) {
+ items[currentIndex - 1].focus();
+ } else {
+ items[items.length - 1].focus();
+ }
+ } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
+ evt.preventDefault();
+ if (items.length > currentIndex + 1) {
+ items[currentIndex + 1].focus();
+ } else {
+ items[0].focus();
+ }
+ } else if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) {
+ evt.preventDefault();
+ // Send mousedown and mouseup to trigger ripple.
+ var e = new MouseEvent('mousedown');
+ evt.target.dispatchEvent(e);
+ e = new MouseEvent('mouseup');
+ evt.target.dispatchEvent(e);
+ // Send click.
+ evt.target.click();
+ } else if (evt.keyCode === this.Keycodes_.ESCAPE) {
+ evt.preventDefault();
+ this.hide();
+ }
}
- }
}
- };
-
- /**
+};
+/**
* Handles a click event on an item.
*
* @param {Event} evt The event that fired.
* @private
*/
- MaterialMenu.prototype.handleItemClick_ = function(evt) {
+MaterialMenu.prototype.handleItemClick_ = function (evt) {
if (evt.target.getAttribute('disabled') !== null) {
- evt.stopPropagation();
+ evt.stopPropagation();
} else {
- // Wait some time before closing menu, so the user can see the ripple.
- this.closing_ = true;
- window.setTimeout(function(evt) {
- this.hide();
- this.closing_ = false;
- }.bind(this), this.Constant_.CLOSE_TIMEOUT);
+ // Wait some time before closing menu, so the user can see the ripple.
+ this.closing_ = true;
+ window.setTimeout(function (evt) {
+ this.hide();
+ this.closing_ = false;
+ }.bind(this), this.Constant_.CLOSE_TIMEOUT);
}
- };
-
- /**
+};
+/**
* Calculates the initial clip (for opening the menu) or final clip (for closing
* it), and applies it. This allows us to animate from or to the correct point,
* that is, the point it's aligned to in the "for" element.
@@ -1415,175 +1282,148 @@
* @param {Number} width Width of the clip rectangle
* @private
*/
- MaterialMenu.prototype.applyClip_ = function(height, width) {
+MaterialMenu.prototype.applyClip_ = function (height, width) {
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
- // Do not clip.
- this.element_.style.clip = null;
+ // Do not clip.
+ this.element_.style.clip = null;
} else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
- // Clip to the top right corner of the menu.
- this.element_.style.clip =
- 'rect(0 ' + width + 'px ' + '0 ' + width + 'px)';
+ // Clip to the top right corner of the menu.
+ this.element_.style.clip = 'rect(0 ' + width + 'px ' + '0 ' + width + 'px)';
} else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
- // Clip to the bottom left corner of the menu.
- this.element_.style.clip =
- 'rect(' + height + 'px 0 ' + height + 'px 0)';
+ // Clip to the bottom left corner of the menu.
+ this.element_.style.clip = 'rect(' + height + 'px 0 ' + height + 'px 0)';
} else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
- // Clip to the bottom right corner of the menu.
- this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' +
- height + 'px ' + width + 'px)';
+ // Clip to the bottom right corner of the menu.
+ this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' + height + 'px ' + width + 'px)';
} else {
- // Default: do not clip (same as clipping to the top left corner).
- this.element_.style.clip = null;
+ // Default: do not clip (same as clipping to the top left corner).
+ this.element_.style.clip = null;
}
- };
-
- /**
+};
+/**
* Adds an event listener to clean up after the animation ends.
*
* @private
*/
- MaterialMenu.prototype.addAnimationEndListener_ = function() {
- var cleanup = function() {
- this.element_.removeEventListener('transitionend', cleanup);
- this.element_.removeEventListener('webkitTransitionEnd', cleanup);
- this.element_.classList.remove(this.CssClasses_.IS_ANIMATING);
+MaterialMenu.prototype.addAnimationEndListener_ = function () {
+ var cleanup = function () {
+ this.element_.removeEventListener('transitionend', cleanup);
+ this.element_.removeEventListener('webkitTransitionEnd', cleanup);
+ this.element_.classList.remove(this.CssClasses_.IS_ANIMATING);
}.bind(this);
-
// Remove animation class once the transition is done.
this.element_.addEventListener('transitionend', cleanup);
this.element_.addEventListener('webkitTransitionEnd', cleanup);
- };
-
- /**
+};
+/**
* Displays the menu.
*
* @public
*/
- MaterialMenu.prototype.show = function(evt) {
+MaterialMenu.prototype.show = function (evt) {
if (this.element_ && this.container_ && this.outline_) {
- // Measure the inner element.
- var height = this.element_.getBoundingClientRect().height;
- var width = this.element_.getBoundingClientRect().width;
-
- // Apply the inner element's size to the container and outline.
- this.container_.style.width = width + 'px';
- this.container_.style.height = height + 'px';
- this.outline_.style.width = width + 'px';
- this.outline_.style.height = height + 'px';
-
- var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS *
- this.Constant_.TRANSITION_DURATION_FRACTION;
-
- // Calculate transition delays for individual menu items, so that they fade
- // in one at a time.
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
- for (var i = 0; i < items.length; i++) {
- var itemDelay = null;
- if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) ||
- this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
- itemDelay = ((height - items[i].offsetTop - items[i].offsetHeight) /
- height * transitionDuration) + 's';
- } else {
- itemDelay = (items[i].offsetTop / height * transitionDuration) + 's';
- }
- items[i].style.transitionDelay = itemDelay;
- }
-
- // Apply the initial clip to the text before we start animating.
- this.applyClip_(height, width);
-
- // Wait for the next frame, turn on animation, and apply the final clip.
- // Also make it visible. This triggers the transitions.
- window.requestAnimationFrame(function() {
- this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
- this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)';
- this.container_.classList.add(this.CssClasses_.IS_VISIBLE);
- }.bind(this));
-
- // Clean up after the animation is complete.
- this.addAnimationEndListener_();
-
- // Add a click listener to the document, to close the menu.
- var callback = function(e) {
- // Check to see if the document is processing the same event that
- // displayed the menu in the first place. If so, do nothing.
- // Also check to see if the menu is in the process of closing itself, and
- // do nothing in that case.
- if (e !== evt && !this.closing_) {
- document.removeEventListener('click', callback);
- this.hide();
+ // Measure the inner element.
+ var height = this.element_.getBoundingClientRect().height;
+ var width = this.element_.getBoundingClientRect().width;
+ // Apply the inner element's size to the container and outline.
+ this.container_.style.width = width + 'px';
+ this.container_.style.height = height + 'px';
+ this.outline_.style.width = width + 'px';
+ this.outline_.style.height = height + 'px';
+ var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS * this.Constant_.TRANSITION_DURATION_FRACTION;
+ // Calculate transition delays for individual menu items, so that they fade
+ // in one at a time.
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
+ for (var i = 0; i < items.length; i++) {
+ var itemDelay = null;
+ if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) || this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+ itemDelay = (height - items[i].offsetTop - items[i].offsetHeight) / height * transitionDuration + 's';
+ } else {
+ itemDelay = items[i].offsetTop / height * transitionDuration + 's';
+ }
+ items[i].style.transitionDelay = itemDelay;
}
- }.bind(this);
- document.addEventListener('click', callback);
+ // Apply the initial clip to the text before we start animating.
+ this.applyClip_(height, width);
+ // Wait for the next frame, turn on animation, and apply the final clip.
+ // Also make it visible. This triggers the transitions.
+ window.requestAnimationFrame(function () {
+ this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
+ this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)';
+ this.container_.classList.add(this.CssClasses_.IS_VISIBLE);
+ }.bind(this));
+ // Clean up after the animation is complete.
+ this.addAnimationEndListener_();
+ // Add a click listener to the document, to close the menu.
+ var callback = function (e) {
+ // Check to see if the document is processing the same event that
+ // displayed the menu in the first place. If so, do nothing.
+ // Also check to see if the menu is in the process of closing itself, and
+ // do nothing in that case.
+ if (e !== evt && !this.closing_) {
+ document.removeEventListener('click', callback);
+ this.hide();
+ }
+ }.bind(this);
+ document.addEventListener('click', callback);
}
- };
-
- /**
+};
+/**
* Hides the menu.
*
* @public
*/
- MaterialMenu.prototype.hide = function() {
+MaterialMenu.prototype.hide = function () {
if (this.element_ && this.container_ && this.outline_) {
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
-
- // Remove all transition delays; menu items fade out concurrently.
- for (var i = 0; i < items.length; i++) {
- items[i].style.transitionDelay = null;
- }
-
- // Measure the inner element.
- var height = this.element_.getBoundingClientRect().height;
- var width = this.element_.getBoundingClientRect().width;
-
- // Turn on animation, and apply the final clip. Also make invisible.
- // This triggers the transitions.
- this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
- this.applyClip_(height, width);
- this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);
-
- // Clean up after the animation is complete.
- this.addAnimationEndListener_();
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
+ // Remove all transition delays; menu items fade out concurrently.
+ for (var i = 0; i < items.length; i++) {
+ items[i].style.transitionDelay = null;
+ }
+ // Measure the inner element.
+ var height = this.element_.getBoundingClientRect().height;
+ var width = this.element_.getBoundingClientRect().width;
+ // Turn on animation, and apply the final clip. Also make invisible.
+ // This triggers the transitions.
+ this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
+ this.applyClip_(height, width);
+ this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);
+ // Clean up after the animation is complete.
+ this.addAnimationEndListener_();
}
- };
-
- /**
+};
+/**
* Displays or hides the menu, depending on current state.
*
* @public
*/
- MaterialMenu.prototype.toggle = function(evt) {
+MaterialMenu.prototype.toggle = function (evt) {
if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
- this.hide();
+ this.hide();
} else {
- this.show(evt);
+ this.show(evt);
}
- };
-
- /**
+};
+/**
* Downgrade the component.
*
* @private
*/
- MaterialMenu.prototype.mdlDowngrade_ = function() {
+MaterialMenu.prototype.mdlDowngrade_ = function () {
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
-
for (var i = 0; i < items.length; i++) {
- items[i].removeEventListener('click', this.boundItemClick);
- items[i].removeEventListener('keydown', this.boundItemKeydown);
+ items[i].removeEventListener('click', this.boundItemClick);
+ items[i].removeEventListener('keydown', this.boundItemKeydown);
}
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialMenu,
classAsString: 'MaterialMenu',
cssClass: 'mdl-js-menu',
widget: true
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -1600,35 +1440,27 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Progress MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialProgress = function MaterialProgress(element) {
+var MaterialProgress = function MaterialProgress(element) {
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialProgress = MaterialProgress;
-
- /**
+};
+window.MaterialProgress = MaterialProgress;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialProgress.prototype.Constant_ = {
- };
-
- /**
+MaterialProgress.prototype.Constant_ = {};
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -1636,84 +1468,70 @@
* @enum {String}
* @private
*/
- MaterialProgress.prototype.CssClasses_ = {
- INDETERMINATE_CLASS: 'mdl-progress__indeterminate'
- };
-
- /**
+MaterialProgress.prototype.CssClasses_ = { INDETERMINATE_CLASS: 'mdl-progress__indeterminate' };
+/**
* Set the current progress of the progressbar.
*
* @param {Number} p Percentage of the progress (0-100)
* @public
*/
- MaterialProgress.prototype.setProgress = function(p) {
+MaterialProgress.prototype.setProgress = function (p) {
if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {
- return;
+ return;
}
-
this.progressbar_.style.width = p + '%';
- };
-
- /**
+};
+/**
* Set the current progress of the buffer.
*
* @param {Number} p Percentage of the buffer (0-100)
* @public
*/
- MaterialProgress.prototype.setBuffer = function(p) {
+MaterialProgress.prototype.setBuffer = function (p) {
this.bufferbar_.style.width = p + '%';
- this.auxbar_.style.width = (100 - p) + '%';
- };
-
- /**
+ this.auxbar_.style.width = 100 - p + '%';
+};
+/**
* Initialize element.
*/
- MaterialProgress.prototype.init = function() {
+MaterialProgress.prototype.init = function () {
if (this.element_) {
- var el = document.createElement('div');
- el.className = 'progressbar bar bar1';
- this.element_.appendChild(el);
- this.progressbar_ = el;
-
- el = document.createElement('div');
- el.className = 'bufferbar bar bar2';
- this.element_.appendChild(el);
- this.bufferbar_ = el;
-
- el = document.createElement('div');
- el.className = 'auxbar bar bar3';
- this.element_.appendChild(el);
- this.auxbar_ = el;
-
- this.progressbar_.style.width = '0%';
- this.bufferbar_.style.width = '100%';
- this.auxbar_.style.width = '0%';
-
- this.element_.classList.add('is-upgraded');
+ var el = document.createElement('div');
+ el.className = 'progressbar bar bar1';
+ this.element_.appendChild(el);
+ this.progressbar_ = el;
+ el = document.createElement('div');
+ el.className = 'bufferbar bar bar2';
+ this.element_.appendChild(el);
+ this.bufferbar_ = el;
+ el = document.createElement('div');
+ el.className = 'auxbar bar bar3';
+ this.element_.appendChild(el);
+ this.auxbar_ = el;
+ this.progressbar_.style.width = '0%';
+ this.bufferbar_.style.width = '100%';
+ this.auxbar_.style.width = '0%';
+ this.element_.classList.add('is-upgraded');
}
- };
-
- /**
+};
+/**
* Downgrade the component
*
* @private
*/
- MaterialProgress.prototype.mdlDowngrade_ = function() {
+MaterialProgress.prototype.mdlDowngrade_ = function () {
while (this.element_.firstChild) {
- this.element_.removeChild(this.element_.firstChild);
+ this.element_.removeChild(this.element_.firstChild);
}
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialProgress,
classAsString: 'MaterialProgress',
cssClass: 'mdl-js-progress',
widget: true
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -1730,36 +1548,27 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Radio MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialRadio = function MaterialRadio(element) {
+var MaterialRadio = function MaterialRadio(element) {
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialRadio = MaterialRadio;
-
- /**
+};
+window.MaterialRadio = MaterialRadio;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialRadio.prototype.Constant_ = {
- TINY_TIMEOUT: 0.001
- };
-
- /**
+MaterialRadio.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -1767,7 +1576,7 @@
* @enum {String}
* @private
*/
- MaterialRadio.prototype.CssClasses_ = {
+MaterialRadio.prototype.CssClasses_ = {
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked',
@@ -1781,206 +1590,176 @@
RIPPLE_CONTAINER: 'mdl-radio__ripple-container',
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE: 'mdl-ripple'
- };
-
- /**
+};
+/**
* Handle change of state.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialRadio.prototype.onChange_ = function(event) {
+MaterialRadio.prototype.onChange_ = function (event) {
// Since other radio buttons don't get change events, we need to look for
// them to update their classes.
var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO);
for (var i = 0; i < radios.length; i++) {
- var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);
- // Different name == different group, so no point updating those.
- if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) {
- radios[i].MaterialRadio.updateClasses_();
- }
+ var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);
+ // Different name == different group, so no point updating those.
+ if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) {
+ radios[i].MaterialRadio.updateClasses_();
+ }
}
- };
-
- /**
+};
+/**
* Handle focus.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialRadio.prototype.onFocus_ = function(event) {
+MaterialRadio.prototype.onFocus_ = function (event) {
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
- };
-
- /**
+};
+/**
* Handle lost focus.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialRadio.prototype.onBlur_ = function(event) {
+MaterialRadio.prototype.onBlur_ = function (event) {
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
- };
-
- /**
+};
+/**
* Handle mouseup.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialRadio.prototype.onMouseup_ = function(event) {
+MaterialRadio.prototype.onMouseup_ = function (event) {
this.blur_();
- };
-
- /**
+};
+/**
* Update classes.
*
* @private
*/
- MaterialRadio.prototype.updateClasses_ = function() {
+MaterialRadio.prototype.updateClasses_ = function () {
this.checkDisabled();
this.checkToggleState();
- };
-
- /**
+};
+/**
* Add blur.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialRadio.prototype.blur_ = function(event) {
-
+MaterialRadio.prototype.blur_ = function (event) {
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
- window.setTimeout(function() {
- this.btnElement_.blur();
+ window.setTimeout(function () {
+ this.btnElement_.blur();
}.bind(this), this.Constant_.TINY_TIMEOUT);
- };
-
- // Public methods.
-
- /**
+};
+// Public methods.
+/**
* Check the components disabled state.
*
* @public
*/
- MaterialRadio.prototype.checkDisabled = function() {
+MaterialRadio.prototype.checkDisabled = function () {
if (this.btnElement_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
- };
-
- /**
+};
+/**
* Check the components toggled state.
*
* @public
*/
- MaterialRadio.prototype.checkToggleState = function() {
+MaterialRadio.prototype.checkToggleState = function () {
if (this.btnElement_.checked) {
- this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+ this.element_.classList.add(this.CssClasses_.IS_CHECKED);
} else {
- this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+ this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
}
- };
-
- /**
+};
+/**
* Disable radio.
*
* @public
*/
- MaterialRadio.prototype.disable = function() {
+MaterialRadio.prototype.disable = function () {
this.btnElement_.disabled = true;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Enable radio.
*
* @public
*/
- MaterialRadio.prototype.enable = function() {
+MaterialRadio.prototype.enable = function () {
this.btnElement_.disabled = false;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Check radio.
*
* @public
*/
- MaterialRadio.prototype.check = function() {
+MaterialRadio.prototype.check = function () {
this.btnElement_.checked = true;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Uncheck radio.
*
* @public
*/
- MaterialRadio.prototype.uncheck = function() {
+MaterialRadio.prototype.uncheck = function () {
this.btnElement_.checked = false;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialRadio.prototype.init = function() {
+MaterialRadio.prototype.init = function () {
if (this.element_) {
- this.btnElement_ = this.element_.querySelector('.' +
- this.CssClasses_.RADIO_BTN);
-
- var outerCircle = document.createElement('span');
- outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);
-
- var innerCircle = document.createElement('span');
- innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);
-
- this.element_.appendChild(outerCircle);
- this.element_.appendChild(innerCircle);
-
- var rippleContainer;
- if (this.element_.classList.contains(
- this.CssClasses_.RIPPLE_EFFECT)) {
- this.element_.classList.add(
- this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- rippleContainer = document.createElement('span');
- rippleContainer.classList.add(
- this.CssClasses_.RIPPLE_CONTAINER);
- rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
- rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
- rippleContainer.addEventListener('mouseup', this.onMouseup_.bind(this));
-
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
-
- rippleContainer.appendChild(ripple);
- this.element_.appendChild(rippleContainer);
- }
-
- this.btnElement_.addEventListener('change', this.onChange_.bind(this));
- this.btnElement_.addEventListener('focus', this.onFocus_.bind(this));
- this.btnElement_.addEventListener('blur', this.onBlur_.bind(this));
- this.element_.addEventListener('mouseup', this.onMouseup_.bind(this));
-
- this.updateClasses_();
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+ this.btnElement_ = this.element_.querySelector('.' + this.CssClasses_.RADIO_BTN);
+ var outerCircle = document.createElement('span');
+ outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);
+ var innerCircle = document.createElement('span');
+ innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);
+ this.element_.appendChild(outerCircle);
+ this.element_.appendChild(innerCircle);
+ var rippleContainer;
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
+ rippleContainer.addEventListener('mouseup', this.onMouseup_.bind(this));
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ rippleContainer.appendChild(ripple);
+ this.element_.appendChild(rippleContainer);
+ }
+ this.btnElement_.addEventListener('change', this.onChange_.bind(this));
+ this.btnElement_.addEventListener('focus', this.onFocus_.bind(this));
+ this.btnElement_.addEventListener('blur', this.onBlur_.bind(this));
+ this.element_.addEventListener('mouseup', this.onMouseup_.bind(this));
+ this.updateClasses_();
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialRadio,
classAsString: 'MaterialRadio',
cssClass: 'mdl-js-radio',
widget: true
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -1997,37 +1776,29 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Slider MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialSlider = function MaterialSlider(element) {
+var MaterialSlider = function MaterialSlider(element) {
this.element_ = element;
// Browser feature detection.
this.isIE_ = window.navigator.msPointerEnabled;
// Initialize instance.
this.init();
- };
- window.MaterialSlider = MaterialSlider;
-
- /**
+};
+window.MaterialSlider = MaterialSlider;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialSlider.prototype.Constant_ = {
- // None for now.
- };
-
- /**
+MaterialSlider.prototype.Constant_ = {};
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -2035,7 +1806,7 @@
* @enum {String}
* @private
*/
- MaterialSlider.prototype.CssClasses_ = {
+MaterialSlider.prototype.CssClasses_ = {
IE_CONTAINER: 'mdl-slider__ie-container',
SLIDER_CONTAINER: 'mdl-slider__container',
BACKGROUND_FLEX: 'mdl-slider__background-flex',
@@ -2043,39 +1814,35 @@
BACKGROUND_UPPER: 'mdl-slider__background-upper',
IS_LOWEST_VALUE: 'is-lowest-value',
IS_UPGRADED: 'is-upgraded'
- };
-
- /**
+};
+/**
* Handle input on element.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialSlider.prototype.onInput_ = function(event) {
+MaterialSlider.prototype.onInput_ = function (event) {
this.updateValueStyles_();
- };
-
- /**
+};
+/**
* Handle change on element.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialSlider.prototype.onChange_ = function(event) {
+MaterialSlider.prototype.onChange_ = function (event) {
this.updateValueStyles_();
- };
-
- /**
+};
+/**
* Handle mouseup on element.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialSlider.prototype.onMouseUp_ = function(event) {
+MaterialSlider.prototype.onMouseUp_ = function (event) {
event.target.blur();
- };
-
- /**
+};
+/**
* Handle mousedown on container element.
* This handler is purpose is to not require the use to click
* exactly on the 2px slider element, as FireFox seems to be very
@@ -2084,156 +1851,137 @@
* @param {Event} event The event that fired.
* @private
*/
- MaterialSlider.prototype.onContainerMouseDown_ = function(event) {
+MaterialSlider.prototype.onContainerMouseDown_ = function (event) {
// If this click is not on the parent element (but rather some child)
// ignore. It may still bubble up.
if (event.target !== this.element_.parentElement) {
- return;
+ return;
}
-
// Discard the original event and create a new event that
// is on the slider element.
event.preventDefault();
var newEvent = new MouseEvent('mousedown', {
- target: event.target,
- buttons: event.buttons,
- clientX: event.clientX,
- clientY: this.element_.getBoundingClientRect().y
+ target: event.target,
+ buttons: event.buttons,
+ clientX: event.clientX,
+ clientY: this.element_.getBoundingClientRect().y
});
this.element_.dispatchEvent(newEvent);
- };
-
- /**
+};
+/**
* Handle updating of values.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialSlider.prototype.updateValueStyles_ = function(event) {
+MaterialSlider.prototype.updateValueStyles_ = function (event) {
// Calculate and apply percentages to div structure behind slider.
- var fraction = (this.element_.value - this.element_.min) /
- (this.element_.max - this.element_.min);
-
+ var fraction = (this.element_.value - this.element_.min) / (this.element_.max - this.element_.min);
if (fraction === 0) {
- this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE);
+ this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE);
} else {
- this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE);
+ this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE);
}
-
if (!this.isIE_) {
- this.backgroundLower_.style.flex = fraction;
- this.backgroundLower_.style.webkitFlex = fraction;
- this.backgroundUpper_.style.flex = 1 - fraction;
- this.backgroundUpper_.style.webkitFlex = 1 - fraction;
+ this.backgroundLower_.style.flex = fraction;
+ this.backgroundLower_.style.webkitFlex = fraction;
+ this.backgroundUpper_.style.flex = 1 - fraction;
+ this.backgroundUpper_.style.webkitFlex = 1 - fraction;
}
- };
-
- // Public methods.
-
- /**
+};
+// Public methods.
+/**
* Disable slider.
*
* @public
*/
- MaterialSlider.prototype.disable = function() {
+MaterialSlider.prototype.disable = function () {
this.element_.disabled = true;
- };
-
- /**
+};
+/**
* Enable slider.
*
* @public
*/
- MaterialSlider.prototype.enable = function() {
-
+MaterialSlider.prototype.enable = function () {
this.element_.disabled = false;
- };
-
- /**
+};
+/**
* Update slider value.
*
* @param {Number} value The value to which to set the control (optional).
* @public
*/
- MaterialSlider.prototype.change = function(value) {
-
+MaterialSlider.prototype.change = function (value) {
if (typeof value !== 'undefined') {
- this.element_.value = value;
+ this.element_.value = value;
}
this.updateValueStyles_();
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialSlider.prototype.init = function() {
-
+MaterialSlider.prototype.init = function () {
if (this.element_) {
- if (this.isIE_) {
- // Since we need to specify a very large height in IE due to
- // implementation limitations, we add a parent here that trims it down to
- // a reasonable size.
- var containerIE = document.createElement('div');
- containerIE.classList.add(this.CssClasses_.IE_CONTAINER);
- this.element_.parentElement.insertBefore(containerIE, this.element_);
- this.element_.parentElement.removeChild(this.element_);
- containerIE.appendChild(this.element_);
- } else {
- // For non-IE browsers, we need a div structure that sits behind the
- // slider and allows us to style the left and right sides of it with
- // different colors.
- var container = document.createElement('div');
- container.classList.add(this.CssClasses_.SLIDER_CONTAINER);
- this.element_.parentElement.insertBefore(container, this.element_);
- this.element_.parentElement.removeChild(this.element_);
- container.appendChild(this.element_);
- var backgroundFlex = document.createElement('div');
- backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX);
- container.appendChild(backgroundFlex);
- this.backgroundLower_ = document.createElement('div');
- this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER);
- backgroundFlex.appendChild(this.backgroundLower_);
- this.backgroundUpper_ = document.createElement('div');
- this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER);
- backgroundFlex.appendChild(this.backgroundUpper_);
- }
-
- this.boundInputHandler = this.onInput_.bind(this);
- this.boundChangeHandler = this.onChange_.bind(this);
- this.boundMouseUpHandler = this.onMouseUp_.bind(this);
- this.boundContainerMouseDownHandler = this.onContainerMouseDown_.bind(this);
- this.element_.addEventListener('input', this.boundInputHandler);
- this.element_.addEventListener('change', this.boundChangeHandler);
- this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
- this.element_.parentElement.addEventListener('mousedown', this.boundContainerMouseDownHandler);
-
- this.updateValueStyles_();
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+ if (this.isIE_) {
+ // Since we need to specify a very large height in IE due to
+ // implementation limitations, we add a parent here that trims it down to
+ // a reasonable size.
+ var containerIE = document.createElement('div');
+ containerIE.classList.add(this.CssClasses_.IE_CONTAINER);
+ this.element_.parentElement.insertBefore(containerIE, this.element_);
+ this.element_.parentElement.removeChild(this.element_);
+ containerIE.appendChild(this.element_);
+ } else {
+ // For non-IE browsers, we need a div structure that sits behind the
+ // slider and allows us to style the left and right sides of it with
+ // different colors.
+ var container = document.createElement('div');
+ container.classList.add(this.CssClasses_.SLIDER_CONTAINER);
+ this.element_.parentElement.insertBefore(container, this.element_);
+ this.element_.parentElement.removeChild(this.element_);
+ container.appendChild(this.element_);
+ var backgroundFlex = document.createElement('div');
+ backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX);
+ container.appendChild(backgroundFlex);
+ this.backgroundLower_ = document.createElement('div');
+ this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER);
+ backgroundFlex.appendChild(this.backgroundLower_);
+ this.backgroundUpper_ = document.createElement('div');
+ this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER);
+ backgroundFlex.appendChild(this.backgroundUpper_);
+ }
+ this.boundInputHandler = this.onInput_.bind(this);
+ this.boundChangeHandler = this.onChange_.bind(this);
+ this.boundMouseUpHandler = this.onMouseUp_.bind(this);
+ this.boundContainerMouseDownHandler = this.onContainerMouseDown_.bind(this);
+ this.element_.addEventListener('input', this.boundInputHandler);
+ this.element_.addEventListener('change', this.boundChangeHandler);
+ this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
+ this.element_.parentElement.addEventListener('mousedown', this.boundContainerMouseDownHandler);
+ this.updateValueStyles_();
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
- };
-
- /**
+};
+/**
* Downgrade the component
*
* @private
*/
- MaterialSlider.prototype.mdlDowngrade_ = function() {
+MaterialSlider.prototype.mdlDowngrade_ = function () {
this.element_.removeEventListener('input', this.boundInputHandler);
this.element_.removeEventListener('change', this.boundChangeHandler);
this.element_.removeEventListener('mouseup', this.boundMouseUpHandler);
this.element_.parentElement.removeEventListener('mousedown', this.boundContainerMouseDownHandler);
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialSlider,
classAsString: 'MaterialSlider',
cssClass: 'mdl-js-slider',
widget: true
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -2250,11 +1998,7 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Spinner MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
@@ -2262,25 +2006,20 @@
* @param {HTMLElement} element The element that will be upgraded.
* @constructor
*/
- var MaterialSpinner = function MaterialSpinner(element) {
+var MaterialSpinner = function MaterialSpinner(element) {
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialSpinner = MaterialSpinner;
-
- /**
+};
+window.MaterialSpinner = MaterialSpinner;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialSpinner.prototype.Constant_ = {
- MDL_SPINNER_LAYER_COUNT: 4
- };
-
- /**
+MaterialSpinner.prototype.Constant_ = { MDL_SPINNER_LAYER_COUNT: 4 };
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -2288,96 +2027,85 @@
* @enum {String}
* @private
*/
- MaterialSpinner.prototype.CssClasses_ = {
+MaterialSpinner.prototype.CssClasses_ = {
MDL_SPINNER_LAYER: 'mdl-spinner__layer',
MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper',
MDL_SPINNER_CIRCLE: 'mdl-spinner__circle',
MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch',
MDL_SPINNER_LEFT: 'mdl-spinner__left',
MDL_SPINNER_RIGHT: 'mdl-spinner__right'
- };
-
- /**
+};
+/**
* Auxiliary method to create a spinner layer.
*
* @param {Number} index Index of the layer to be created.
* @public
*/
- MaterialSpinner.prototype.createLayer = function(index) {
+MaterialSpinner.prototype.createLayer = function (index) {
var layer = document.createElement('div');
layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER);
layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index);
-
var leftClipper = document.createElement('div');
leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT);
-
var gapPatch = document.createElement('div');
gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH);
-
var rightClipper = document.createElement('div');
rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT);
-
- var circleOwners = [leftClipper, gapPatch, rightClipper];
-
+ var circleOwners = [
+ leftClipper,
+ gapPatch,
+ rightClipper
+ ];
for (var i = 0; i < circleOwners.length; i++) {
- var circle = document.createElement('div');
- circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);
- circleOwners[i].appendChild(circle);
+ var circle = document.createElement('div');
+ circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);
+ circleOwners[i].appendChild(circle);
}
-
layer.appendChild(leftClipper);
layer.appendChild(gapPatch);
layer.appendChild(rightClipper);
-
this.element_.appendChild(layer);
- };
-
- /**
+};
+/**
* Stops the spinner animation.
* Public method for users who need to stop the spinner for any reason.
*
* @public
*/
- MaterialSpinner.prototype.stop = function() {
+MaterialSpinner.prototype.stop = function () {
this.element_.classList.remove('is-active');
- };
-
- /**
+};
+/**
* Starts the spinner animation.
* Public method for users who need to manually start the spinner for any reason
* (instead of just adding the 'is-active' class to their markup).
*
* @public
*/
- MaterialSpinner.prototype.start = function() {
+MaterialSpinner.prototype.start = function () {
this.element_.classList.add('is-active');
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialSpinner.prototype.init = function() {
+MaterialSpinner.prototype.init = function () {
if (this.element_) {
- for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {
- this.createLayer(i);
- }
-
- this.element_.classList.add('is-upgraded');
+ for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {
+ this.createLayer(i);
+ }
+ this.element_.classList.add('is-upgraded');
}
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialSpinner,
classAsString: 'MaterialSpinner',
cssClass: 'mdl-js-spinner',
widget: true
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -2394,36 +2122,27 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Checkbox MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialSwitch = function MaterialSwitch(element) {
+var MaterialSwitch = function MaterialSwitch(element) {
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialSwitch = MaterialSwitch;
-
- /**
+};
+window.MaterialSwitch = MaterialSwitch;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialSwitch.prototype.Constant_ = {
- TINY_TIMEOUT: 0.001
- };
-
- /**
+MaterialSwitch.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -2431,7 +2150,7 @@
* @enum {String}
* @private
*/
- MaterialSwitch.prototype.CssClasses_ = {
+MaterialSwitch.prototype.CssClasses_ = {
INPUT: 'mdl-switch__input',
TRACK: 'mdl-switch__track',
THUMB: 'mdl-switch__thumb',
@@ -2444,220 +2163,186 @@
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked'
- };
-
- /**
+};
+/**
* Handle change of state.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialSwitch.prototype.onChange_ = function(event) {
+MaterialSwitch.prototype.onChange_ = function (event) {
this.updateClasses_();
- };
-
- /**
+};
+/**
* Handle focus of element.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialSwitch.prototype.onFocus_ = function(event) {
+MaterialSwitch.prototype.onFocus_ = function (event) {
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
- };
-
- /**
+};
+/**
* Handle lost focus of element.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialSwitch.prototype.onBlur_ = function(event) {
+MaterialSwitch.prototype.onBlur_ = function (event) {
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
- };
-
- /**
+};
+/**
* Handle mouseup.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialSwitch.prototype.onMouseUp_ = function(event) {
+MaterialSwitch.prototype.onMouseUp_ = function (event) {
this.blur_();
- };
-
- /**
+};
+/**
* Handle class updates.
*
* @private
*/
- MaterialSwitch.prototype.updateClasses_ = function() {
+MaterialSwitch.prototype.updateClasses_ = function () {
this.checkDisabled();
this.checkToggleState();
- };
-
- /**
+};
+/**
* Add blur.
*
* @private
*/
- MaterialSwitch.prototype.blur_ = function(event) {
+MaterialSwitch.prototype.blur_ = function (event) {
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
- window.setTimeout(function() {
- this.inputElement_.blur();
+ window.setTimeout(function () {
+ this.inputElement_.blur();
}.bind(this), this.Constant_.TINY_TIMEOUT);
- };
-
- // Public methods.
-
- /**
+};
+// Public methods.
+/**
* Check the components disabled state.
*
* @public
*/
- MaterialSwitch.prototype.checkDisabled = function() {
+MaterialSwitch.prototype.checkDisabled = function () {
if (this.inputElement_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
- };
-
- /**
+};
+/**
* Check the components toggled state.
*
* @public
*/
- MaterialSwitch.prototype.checkToggleState = function() {
+MaterialSwitch.prototype.checkToggleState = function () {
if (this.inputElement_.checked) {
- this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+ this.element_.classList.add(this.CssClasses_.IS_CHECKED);
} else {
- this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+ this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
}
- };
-
- /**
+};
+/**
* Disable switch.
*
* @public
*/
- MaterialSwitch.prototype.disable = function() {
+MaterialSwitch.prototype.disable = function () {
this.inputElement_.disabled = true;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Enable switch.
*
* @public
*/
- MaterialSwitch.prototype.enable = function() {
+MaterialSwitch.prototype.enable = function () {
this.inputElement_.disabled = false;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Activate switch.
*
* @public
*/
- MaterialSwitch.prototype.on = function() {
+MaterialSwitch.prototype.on = function () {
this.inputElement_.checked = true;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Deactivate switch.
*
* @public
*/
- MaterialSwitch.prototype.off = function() {
+MaterialSwitch.prototype.off = function () {
this.inputElement_.checked = false;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialSwitch.prototype.init = function() {
+MaterialSwitch.prototype.init = function () {
if (this.element_) {
- this.inputElement_ = this.element_.querySelector('.' +
- this.CssClasses_.INPUT);
-
- var track = document.createElement('div');
- track.classList.add(this.CssClasses_.TRACK);
-
- var thumb = document.createElement('div');
- thumb.classList.add(this.CssClasses_.THUMB);
-
- var focusHelper = document.createElement('span');
- focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER);
-
- thumb.appendChild(focusHelper);
-
- this.element_.appendChild(track);
- this.element_.appendChild(thumb);
-
- this.boundMouseUpHandler = this.onMouseUp_.bind(this);
-
- if (this.element_.classList.contains(
- this.CssClasses_.RIPPLE_EFFECT)) {
- this.element_.classList.add(
- this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- this.rippleContainerElement_ = document.createElement('span');
- this.rippleContainerElement_.classList.add(
- this.CssClasses_.RIPPLE_CONTAINER);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
- this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler);
-
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
-
- this.rippleContainerElement_.appendChild(ripple);
- this.element_.appendChild(this.rippleContainerElement_);
- }
-
- this.boundChangeHandler = this.onChange_.bind(this);
- this.boundFocusHandler = this.onFocus_.bind(this);
- this.boundBlurHandler = this.onBlur_.bind(this);
-
- this.inputElement_.addEventListener('change', this.boundChangeHandler);
- this.inputElement_.addEventListener('focus', this.boundFocusHandler);
- this.inputElement_.addEventListener('blur', this.boundBlurHandler);
- this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
-
- this.updateClasses_();
- this.element_.classList.add('is-upgraded');
+ this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
+ var track = document.createElement('div');
+ track.classList.add(this.CssClasses_.TRACK);
+ var thumb = document.createElement('div');
+ thumb.classList.add(this.CssClasses_.THUMB);
+ var focusHelper = document.createElement('span');
+ focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER);
+ thumb.appendChild(focusHelper);
+ this.element_.appendChild(track);
+ this.element_.appendChild(thumb);
+ this.boundMouseUpHandler = this.onMouseUp_.bind(this);
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ this.rippleContainerElement_ = document.createElement('span');
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
+ this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ this.rippleContainerElement_.appendChild(ripple);
+ this.element_.appendChild(this.rippleContainerElement_);
+ }
+ this.boundChangeHandler = this.onChange_.bind(this);
+ this.boundFocusHandler = this.onFocus_.bind(this);
+ this.boundBlurHandler = this.onBlur_.bind(this);
+ this.inputElement_.addEventListener('change', this.boundChangeHandler);
+ this.inputElement_.addEventListener('focus', this.boundFocusHandler);
+ this.inputElement_.addEventListener('blur', this.boundBlurHandler);
+ this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
+ this.updateClasses_();
+ this.element_.classList.add('is-upgraded');
}
- };
-
- /**
+};
+/**
* Downgrade the component.
*
* @private
*/
- MaterialSwitch.prototype.mdlDowngrade_ = function() {
+MaterialSwitch.prototype.mdlDowngrade_ = function () {
if (this.rippleContainerElement_) {
- this.rippleContainerElement_.removeEventListener('mouseup', this.boundMouseUpHandler);
+ this.rippleContainerElement_.removeEventListener('mouseup', this.boundMouseUpHandler);
}
this.inputElement_.removeEventListener('change', this.boundChangeHandler);
this.inputElement_.removeEventListener('focus', this.boundFocusHandler);
this.inputElement_.removeEventListener('blur', this.boundBlurHandler);
this.element_.removeEventListener('mouseup', this.boundMouseUpHandler);
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialSwitch,
classAsString: 'MaterialSwitch',
cssClass: 'mdl-js-switch',
widget: true
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -2674,37 +2359,28 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Tabs MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialTabs = function MaterialTabs(element) {
+var MaterialTabs = function MaterialTabs(element) {
// Stores the HTML element.
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialTabs = MaterialTabs;
-
- /**
+};
+window.MaterialTabs = MaterialTabs;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String}
* @private
*/
- MaterialTabs.prototype.Constant_ = {
- // None at the moment.
- };
-
- /**
+MaterialTabs.prototype.Constant_ = {};
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -2712,107 +2388,91 @@
* @enum {String}
* @private
*/
- MaterialTabs.prototype.CssClasses_ = {
+MaterialTabs.prototype.CssClasses_ = {
TAB_CLASS: 'mdl-tabs__tab',
PANEL_CLASS: 'mdl-tabs__panel',
ACTIVE_CLASS: 'is-active',
UPGRADED_CLASS: 'is-upgraded',
-
MDL_JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
MDL_RIPPLE_CONTAINER: 'mdl-tabs__ripple-container',
MDL_RIPPLE: 'mdl-ripple',
MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events'
- };
-
- /**
+};
+/**
* Handle clicks to a tabs component
*
* @private
*/
- MaterialTabs.prototype.initTabs_ = function() {
+MaterialTabs.prototype.initTabs_ = function () {
if (this.element_.classList.contains(this.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
- this.element_.classList.add(
- this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS);
+ this.element_.classList.add(this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS);
}
-
// Select element tabs, document panels
this.tabs_ = this.element_.querySelectorAll('.' + this.CssClasses_.TAB_CLASS);
- this.panels_ =
- this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS);
-
+ this.panels_ = this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS);
// Create new tabs for each tab element
for (var i = 0; i < this.tabs_.length; i++) {
- new MaterialTab(this.tabs_[i], this);
+ new MaterialTab(this.tabs_[i], this);
}
-
this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS);
- };
-
- /**
+};
+/**
* Reset tab state, dropping active classes
*
* @private
*/
- MaterialTabs.prototype.resetTabState_ = function() {
+MaterialTabs.prototype.resetTabState_ = function () {
for (var k = 0; k < this.tabs_.length; k++) {
- this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);
+ this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);
}
- };
-
- /**
+};
+/**
* Reset panel state, droping active classes
*
* @private
*/
- MaterialTabs.prototype.resetPanelState_ = function() {
+MaterialTabs.prototype.resetPanelState_ = function () {
for (var j = 0; j < this.panels_.length; j++) {
- this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);
+ this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);
}
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialTabs.prototype.init = function() {
+MaterialTabs.prototype.init = function () {
if (this.element_) {
- this.initTabs_();
+ this.initTabs_();
}
- };
-
- function MaterialTab(tab, ctx) {
+};
+function MaterialTab(tab, ctx) {
if (tab) {
- if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
- var rippleContainer = document.createElement('span');
- rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER);
- rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT);
- var ripple = document.createElement('span');
- ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE);
- rippleContainer.appendChild(ripple);
- tab.appendChild(rippleContainer);
- }
-
- tab.addEventListener('click', function(e) {
- e.preventDefault();
- var href = tab.href.split('#')[1];
- var panel = ctx.element_.querySelector('#' + href);
- ctx.resetTabState_();
- ctx.resetPanelState_();
- tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
- panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
- });
-
+ if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
+ var rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER);
+ rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT);
+ var ripple = document.createElement('span');
+ ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE);
+ rippleContainer.appendChild(ripple);
+ tab.appendChild(rippleContainer);
+ }
+ tab.addEventListener('click', function (e) {
+ e.preventDefault();
+ var href = tab.href.split('#')[1];
+ var panel = ctx.element_.querySelector('#' + href);
+ ctx.resetTabState_();
+ ctx.resetPanelState_();
+ tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
+ panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
+ });
}
- }
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+}
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialTabs,
classAsString: 'MaterialTabs',
cssClass: 'mdl-js-tabs'
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -2829,37 +2489,31 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Textfield MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialTextfield = function MaterialTextfield(element) {
+var MaterialTextfield = function MaterialTextfield(element) {
this.element_ = element;
this.maxRows = this.Constant_.NO_MAX_ROWS;
// Initialize instance.
this.init();
- };
- window.MaterialTextfield = MaterialTextfield;
-
- /**
+};
+window.MaterialTextfield = MaterialTextfield;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialTextfield.prototype.Constant_ = {
+MaterialTextfield.prototype.Constant_ = {
NO_MAX_ROWS: -1,
MAX_ROWS_ATTRIBUTE: 'maxrows'
- };
-
- /**
+};
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -2867,7 +2521,7 @@
* @enum {String}
* @private
*/
- MaterialTextfield.prototype.CssClasses_ = {
+MaterialTextfield.prototype.CssClasses_ = {
LABEL: 'mdl-textfield__label',
INPUT: 'mdl-textfield__input',
IS_DIRTY: 'is-dirty',
@@ -2875,191 +2529,168 @@
IS_DISABLED: 'is-disabled',
IS_INVALID: 'is-invalid',
IS_UPGRADED: 'is-upgraded'
- };
-
- /**
+};
+/**
* Handle input being entered.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialTextfield.prototype.onKeyDown_ = function(event) {
+MaterialTextfield.prototype.onKeyDown_ = function (event) {
var currentRowCount = event.target.value.split('\n').length;
if (event.keyCode === 13) {
- if (currentRowCount >= this.maxRows) {
- event.preventDefault();
- }
+ if (currentRowCount >= this.maxRows) {
+ event.preventDefault();
+ }
}
- };
-
- /**
+};
+/**
* Handle focus.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialTextfield.prototype.onFocus_ = function(event) {
+MaterialTextfield.prototype.onFocus_ = function (event) {
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
- };
-
- /**
+};
+/**
* Handle lost focus.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialTextfield.prototype.onBlur_ = function(event) {
+MaterialTextfield.prototype.onBlur_ = function (event) {
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
- };
-
- /**
+};
+/**
* Handle class updates.
*
* @private
*/
- MaterialTextfield.prototype.updateClasses_ = function() {
+MaterialTextfield.prototype.updateClasses_ = function () {
this.checkDisabled();
this.checkValidity();
this.checkDirty();
- };
-
- // Public methods.
-
- /**
+};
+// Public methods.
+/**
* Check the disabled state and update field accordingly.
*
* @public
*/
- MaterialTextfield.prototype.checkDisabled = function() {
+MaterialTextfield.prototype.checkDisabled = function () {
if (this.input_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
- };
-
- /**
+};
+/**
* Check the validity state and update field accordingly.
*
* @public
*/
- MaterialTextfield.prototype.checkValidity = function() {
+MaterialTextfield.prototype.checkValidity = function () {
if (this.input_.validity.valid) {
- this.element_.classList.remove(this.CssClasses_.IS_INVALID);
+ this.element_.classList.remove(this.CssClasses_.IS_INVALID);
} else {
- this.element_.classList.add(this.CssClasses_.IS_INVALID);
+ this.element_.classList.add(this.CssClasses_.IS_INVALID);
}
- };
-
- /**
+};
+/**
* Check the dirty state and update field accordingly.
*
* @public
*/
- MaterialTextfield.prototype.checkDirty = function() {
+MaterialTextfield.prototype.checkDirty = function () {
if (this.input_.value && this.input_.value.length > 0) {
- this.element_.classList.add(this.CssClasses_.IS_DIRTY);
+ this.element_.classList.add(this.CssClasses_.IS_DIRTY);
} else {
- this.element_.classList.remove(this.CssClasses_.IS_DIRTY);
+ this.element_.classList.remove(this.CssClasses_.IS_DIRTY);
}
- };
-
- /**
+};
+/**
* Disable text field.
*
* @public
*/
- MaterialTextfield.prototype.disable = function() {
+MaterialTextfield.prototype.disable = function () {
this.input_.disabled = true;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Enable text field.
*
* @public
*/
- MaterialTextfield.prototype.enable = function() {
+MaterialTextfield.prototype.enable = function () {
this.input_.disabled = false;
this.updateClasses_();
- };
-
- /**
+};
+/**
* Update text field value.
*
* @param {String} value The value to which to set the control (optional).
* @public
*/
- MaterialTextfield.prototype.change = function(value) {
-
+MaterialTextfield.prototype.change = function (value) {
if (value) {
- this.input_.value = value;
+ this.input_.value = value;
}
this.updateClasses_();
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialTextfield.prototype.init = function() {
-
+MaterialTextfield.prototype.init = function () {
if (this.element_) {
- this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL);
- this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
-
- if (this.input_) {
- if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) {
- this.maxRows = parseInt(this.input_.getAttribute(
- this.Constant_.MAX_ROWS_ATTRIBUTE), 10);
- if (isNaN(this.maxRows)) {
- this.maxRows = this.Constant_.NO_MAX_ROWS;
- }
- }
-
- this.boundUpdateClassesHandler = this.updateClasses_.bind(this);
- this.boundFocusHandler = this.onFocus_.bind(this);
- this.boundBlurHandler = this.onBlur_.bind(this);
- this.input_.addEventListener('input', this.boundUpdateClassesHandler);
- this.input_.addEventListener('focus', this.boundFocusHandler);
- this.input_.addEventListener('blur', this.boundBlurHandler);
-
- if (this.maxRows !== this.Constant_.NO_MAX_ROWS) {
- // TODO: This should handle pasting multi line text.
- // Currently doesn't.
- this.boundKeyDownHandler = this.onKeyDown_.bind(this);
- this.input_.addEventListener('keydown', this.boundKeyDownHandler);
+ this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL);
+ this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
+ if (this.input_) {
+ if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) {
+ this.maxRows = parseInt(this.input_.getAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE), 10);
+ if (isNaN(this.maxRows)) {
+ this.maxRows = this.Constant_.NO_MAX_ROWS;
+ }
+ }
+ this.boundUpdateClassesHandler = this.updateClasses_.bind(this);
+ this.boundFocusHandler = this.onFocus_.bind(this);
+ this.boundBlurHandler = this.onBlur_.bind(this);
+ this.input_.addEventListener('input', this.boundUpdateClassesHandler);
+ this.input_.addEventListener('focus', this.boundFocusHandler);
+ this.input_.addEventListener('blur', this.boundBlurHandler);
+ if (this.maxRows !== this.Constant_.NO_MAX_ROWS) {
+ // TODO: This should handle pasting multi line text.
+ // Currently doesn't.
+ this.boundKeyDownHandler = this.onKeyDown_.bind(this);
+ this.input_.addEventListener('keydown', this.boundKeyDownHandler);
+ }
+ this.updateClasses_();
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
-
- this.updateClasses_();
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
- }
}
- };
-
- /**
+};
+/**
* Downgrade the component
*
* @private
*/
- MaterialTextfield.prototype.mdlDowngrade_ = function() {
+MaterialTextfield.prototype.mdlDowngrade_ = function () {
this.input_.removeEventListener('input', this.boundUpdateClassesHandler);
this.input_.removeEventListener('focus', this.boundFocusHandler);
this.input_.removeEventListener('blur', this.boundBlurHandler);
if (this.boundKeyDownHandler) {
- this.input_.removeEventListener('keydown', this.boundKeyDownHandler);
+ this.input_.removeEventListener('keydown', this.boundKeyDownHandler);
}
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialTextfield,
classAsString: 'MaterialTextfield',
cssClass: 'mdl-js-textfield',
widget: true
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -3076,36 +2707,27 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Tooltip MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialTooltip = function MaterialTooltip(element) {
+var MaterialTooltip = function MaterialTooltip(element) {
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialTooltip = MaterialTooltip;
-
- /**
+};
+window.MaterialTooltip = MaterialTooltip;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialTooltip.prototype.Constant_ = {
- // None for now.
- };
-
- /**
+MaterialTooltip.prototype.Constant_ = {};
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -3113,104 +2735,86 @@
* @enum {String}
* @private
*/
- MaterialTooltip.prototype.CssClasses_ = {
- IS_ACTIVE: 'is-active'
- };
-
- /**
+MaterialTooltip.prototype.CssClasses_ = { IS_ACTIVE: 'is-active' };
+/**
* Handle mouseenter for tooltip.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialTooltip.prototype.handleMouseEnter_ = function(event) {
+MaterialTooltip.prototype.handleMouseEnter_ = function (event) {
event.stopPropagation();
var props = event.target.getBoundingClientRect();
- var left = props.left + (props.width / 2);
+ var left = props.left + props.width / 2;
var marginLeft = -1 * (this.element_.offsetWidth / 2);
-
if (left + marginLeft < 0) {
- this.element_.style.left = 0;
- this.element_.style.marginLeft = 0;
+ this.element_.style.left = 0;
+ this.element_.style.marginLeft = 0;
} else {
- this.element_.style.left = left + 'px';
- this.element_.style.marginLeft = marginLeft + 'px';
+ this.element_.style.left = left + 'px';
+ this.element_.style.marginLeft = marginLeft + 'px';
}
-
this.element_.style.top = props.top + props.height + 10 + 'px';
this.element_.classList.add(this.CssClasses_.IS_ACTIVE);
window.addEventListener('scroll', this.boundMouseLeaveHandler, false);
window.addEventListener('touchmove', this.boundMouseLeaveHandler, false);
- };
-
- /**
+};
+/**
* Handle mouseleave for tooltip.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialTooltip.prototype.handleMouseLeave_ = function(event) {
+MaterialTooltip.prototype.handleMouseLeave_ = function (event) {
event.stopPropagation();
this.element_.classList.remove(this.CssClasses_.IS_ACTIVE);
window.removeEventListener('scroll', this.boundMouseLeaveHandler);
window.removeEventListener('touchmove', this.boundMouseLeaveHandler, false);
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialTooltip.prototype.init = function() {
-
+MaterialTooltip.prototype.init = function () {
if (this.element_) {
- var forElId = this.element_.getAttribute('for');
-
- if (forElId) {
- this.forElement_ = document.getElementById(forElId);
- }
-
- if (this.forElement_) {
- // Tabindex needs to be set for `blur` events to be emitted
- if (!this.forElement_.getAttribute('tabindex')) {
- this.forElement_.setAttribute('tabindex', '0');
- }
-
- this.boundMouseEnterHandler = this.handleMouseEnter_.bind(this);
- this.boundMouseLeaveHandler = this.handleMouseLeave_.bind(this);
- this.forElement_.addEventListener('mouseenter', this.boundMouseEnterHandler,
- false);
- this.forElement_.addEventListener('click', this.boundMouseEnterHandler,
- false);
- this.forElement_.addEventListener('blur', this.boundMouseLeaveHandler);
- this.forElement_.addEventListener('touchstart', this.boundMouseEnterHandler,
- false);
- this.forElement_.addEventListener('mouseleave', this.boundMouseLeaveHandler);
- }
+ var forElId = this.element_.getAttribute('for');
+ if (forElId) {
+ this.forElement_ = document.getElementById(forElId);
+ }
+ if (this.forElement_) {
+ // Tabindex needs to be set for `blur` events to be emitted
+ if (!this.forElement_.getAttribute('tabindex')) {
+ this.forElement_.setAttribute('tabindex', '0');
+ }
+ this.boundMouseEnterHandler = this.handleMouseEnter_.bind(this);
+ this.boundMouseLeaveHandler = this.handleMouseLeave_.bind(this);
+ this.forElement_.addEventListener('mouseenter', this.boundMouseEnterHandler, false);
+ this.forElement_.addEventListener('click', this.boundMouseEnterHandler, false);
+ this.forElement_.addEventListener('blur', this.boundMouseLeaveHandler);
+ this.forElement_.addEventListener('touchstart', this.boundMouseEnterHandler, false);
+ this.forElement_.addEventListener('mouseleave', this.boundMouseLeaveHandler);
+ }
}
- };
-
- /**
+};
+/**
* Downgrade the component
*
* @private
*/
- MaterialTooltip.prototype.mdlDowngrade_ = function() {
+MaterialTooltip.prototype.mdlDowngrade_ = function () {
if (this.forElement_) {
- this.forElement_.removeEventListener('mouseenter', this.boundMouseEnterHandler, false);
- this.forElement_.removeEventListener('click', this.boundMouseEnterHandler, false);
- this.forElement_.removeEventListener('touchstart', this.boundMouseEnterHandler, false);
- this.forElement_.removeEventListener('mouseleave', this.boundMouseLeaveHandler);
- }
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+ this.forElement_.removeEventListener('mouseenter', this.boundMouseEnterHandler, false);
+ this.forElement_.removeEventListener('click', this.boundMouseEnterHandler, false);
+ this.forElement_.removeEventListener('touchstart', this.boundMouseEnterHandler, false);
+ this.forElement_.removeEventListener('mouseleave', this.boundMouseLeaveHandler);
+ }
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialTooltip,
classAsString: 'MaterialTooltip',
cssClass: 'mdl-tooltip'
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -3227,54 +2831,45 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Layout MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialLayout = function MaterialLayout(element) {
+var MaterialLayout = function MaterialLayout(element) {
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialLayout = MaterialLayout;
-
- /**
+};
+window.MaterialLayout = MaterialLayout;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialLayout.prototype.Constant_ = {
+MaterialLayout.prototype.Constant_ = {
MAX_WIDTH: '(max-width: 1024px)',
TAB_SCROLL_PIXELS: 100,
-
MENU_ICON: 'menu',
CHEVRON_LEFT: 'chevron_left',
CHEVRON_RIGHT: 'chevron_right'
- };
-
- /**
+};
+/**
* Modes.
*
* @enum {Number}
* @private
*/
- MaterialLayout.prototype.Mode_ = {
+MaterialLayout.prototype.Mode_ = {
STANDARD: 0,
SEAMED: 1,
WATERFALL: 2,
SCROLL: 3
- };
-
- /**
+};
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -3282,27 +2877,22 @@
* @enum {String}
* @private
*/
- MaterialLayout.prototype.CssClasses_ = {
+MaterialLayout.prototype.CssClasses_ = {
CONTAINER: 'mdl-layout__container',
HEADER: 'mdl-layout__header',
DRAWER: 'mdl-layout__drawer',
CONTENT: 'mdl-layout__content',
DRAWER_BTN: 'mdl-layout__drawer-button',
-
ICON: 'material-icons',
-
JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_CONTAINER: 'mdl-layout__tab-ripple-container',
RIPPLE: 'mdl-ripple',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
-
HEADER_SEAMED: 'mdl-layout__header--seamed',
HEADER_WATERFALL: 'mdl-layout__header--waterfall',
HEADER_SCROLL: 'mdl-layout__header--scroll',
-
FIXED_HEADER: 'mdl-layout--fixed-header',
OBFUSCATOR: 'mdl-layout__obfuscator',
-
TAB_BAR: 'mdl-layout__tab-bar',
TAB_CONTAINER: 'mdl-layout__tab-bar-container',
TAB: 'mdl-layout__tab',
@@ -3310,7 +2900,6 @@
TAB_BAR_LEFT_BUTTON: 'mdl-layout__tab-bar-left-button',
TAB_BAR_RIGHT_BUTTON: 'mdl-layout__tab-bar-right-button',
PANEL: 'mdl-layout__tab-panel',
-
HAS_DRAWER: 'has-drawer',
HAS_TABS: 'has-tabs',
HAS_SCROLLING_HEADER: 'has-scrolling-header',
@@ -3321,335 +2910,277 @@
IS_ACTIVE: 'is-active',
IS_UPGRADED: 'is-upgraded',
IS_ANIMATING: 'is-animating',
-
ON_LARGE_SCREEN: 'mdl-layout--large-screen-only',
ON_SMALL_SCREEN: 'mdl-layout--small-screen-only'
-
- };
-
- /**
+};
+/**
* Handles scrolling on the content.
*
* @private
*/
- MaterialLayout.prototype.contentScrollHandler_ = function() {
+MaterialLayout.prototype.contentScrollHandler_ = function () {
if (this.header_.classList.contains(this.CssClasses_.IS_ANIMATING)) {
- return;
+ return;
}
-
- if (this.content_.scrollTop > 0 &&
- !this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
- this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
- this.header_.classList.add(this.CssClasses_.IS_COMPACT);
- this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
- } else if (this.content_.scrollTop <= 0 &&
- this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
- this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
- this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
- this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
+ if (this.content_.scrollTop > 0 && !this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
+ this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
+ this.header_.classList.add(this.CssClasses_.IS_COMPACT);
+ this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
+ } else if (this.content_.scrollTop <= 0 && this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
+ this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
+ this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
+ this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
}
- };
-
- /**
+};
+/**
* Handles changes in screen size.
*
* @private
*/
- MaterialLayout.prototype.screenSizeHandler_ = function() {
+MaterialLayout.prototype.screenSizeHandler_ = function () {
if (this.screenSizeMediaQuery_.matches) {
- this.element_.classList.add(this.CssClasses_.IS_SMALL_SCREEN);
+ this.element_.classList.add(this.CssClasses_.IS_SMALL_SCREEN);
} else {
- this.element_.classList.remove(this.CssClasses_.IS_SMALL_SCREEN);
- // Collapse drawer (if any) when moving to a large screen size.
- if (this.drawer_) {
- this.drawer_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);
- }
+ this.element_.classList.remove(this.CssClasses_.IS_SMALL_SCREEN);
+ // Collapse drawer (if any) when moving to a large screen size.
+ if (this.drawer_) {
+ this.drawer_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);
+ }
}
- };
-
- /**
+};
+/**
* Handles toggling of the drawer.
*
* @private
*/
- MaterialLayout.prototype.drawerToggleHandler_ = function() {
+MaterialLayout.prototype.drawerToggleHandler_ = function () {
this.drawer_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);
- };
-
- /**
+};
+/**
* Handles (un)setting the `is-animating` class
*
* @private
*/
- MaterialLayout.prototype.headerTransitionEndHandler_ = function() {
+MaterialLayout.prototype.headerTransitionEndHandler_ = function () {
this.header_.classList.remove(this.CssClasses_.IS_ANIMATING);
- };
-
- /**
+};
+/**
* Handles expanding the header on click
*
* @private
*/
- MaterialLayout.prototype.headerClickHandler_ = function() {
+MaterialLayout.prototype.headerClickHandler_ = function () {
if (this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
- this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
- this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
+ this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
+ this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
}
- };
-
- /**
+};
+/**
* Reset tab state, dropping active classes
*
* @private
*/
- MaterialLayout.prototype.resetTabState_ = function(tabBar) {
+MaterialLayout.prototype.resetTabState_ = function (tabBar) {
for (var k = 0; k < tabBar.length; k++) {
- tabBar[k].classList.remove(this.CssClasses_.IS_ACTIVE);
+ tabBar[k].classList.remove(this.CssClasses_.IS_ACTIVE);
}
- };
-
- /**
+};
+/**
* Reset panel state, droping active classes
*
* @private
*/
- MaterialLayout.prototype.resetPanelState_ = function(panels) {
+MaterialLayout.prototype.resetPanelState_ = function (panels) {
for (var j = 0; j < panels.length; j++) {
- panels[j].classList.remove(this.CssClasses_.IS_ACTIVE);
+ panels[j].classList.remove(this.CssClasses_.IS_ACTIVE);
}
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialLayout.prototype.init = function() {
+MaterialLayout.prototype.init = function () {
if (this.element_) {
- var container = document.createElement('div');
- container.classList.add(this.CssClasses_.CONTAINER);
- this.element_.parentElement.insertBefore(container, this.element_);
- this.element_.parentElement.removeChild(this.element_);
- container.appendChild(this.element_);
-
- var directChildren = this.element_.childNodes;
- for (var c = 0; c < directChildren.length; c++) {
- var child = directChildren[c];
- if (child.classList &&
- child.classList.contains(this.CssClasses_.HEADER)) {
- this.header_ = child;
- }
-
- if (child.classList &&
- child.classList.contains(this.CssClasses_.DRAWER)) {
- this.drawer_ = child;
- }
-
- if (child.classList &&
- child.classList.contains(this.CssClasses_.CONTENT)) {
- this.content_ = child;
- }
- }
-
- if (this.header_) {
- this.tabBar_ = this.header_.querySelector('.' + this.CssClasses_.TAB_BAR);
- }
-
- var mode = this.Mode_.STANDARD;
-
- // Keep an eye on screen size, and add/remove auxiliary class for styling
- // of small screens.
- this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH);
- this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this));
- this.screenSizeHandler_();
-
- if (this.header_) {
- if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) {
- mode = this.Mode_.SEAMED;
- } else if (this.header_.classList.contains(
- this.CssClasses_.HEADER_WATERFALL)) {
- mode = this.Mode_.WATERFALL;
- this.header_.addEventListener('transitionend',
- this.headerTransitionEndHandler_.bind(this));
- this.header_.addEventListener('click',
- this.headerClickHandler_.bind(this));
- } else if (this.header_.classList.contains(
- this.CssClasses_.HEADER_SCROLL)) {
- mode = this.Mode_.SCROLL;
- container.classList.add(this.CssClasses_.HAS_SCROLLING_HEADER);
- }
-
- if (mode === this.Mode_.STANDARD) {
- this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
- if (this.tabBar_) {
- this.tabBar_.classList.add(this.CssClasses_.CASTING_SHADOW);
- }
- } else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) {
- this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
- if (this.tabBar_) {
- this.tabBar_.classList.remove(this.CssClasses_.CASTING_SHADOW);
- }
- } else if (mode === this.Mode_.WATERFALL) {
- // Add and remove shadows depending on scroll position.
- // Also add/remove auxiliary class for styling of the compact version of
- // the header.
- this.content_.addEventListener('scroll',
- this.contentScrollHandler_.bind(this));
- this.contentScrollHandler_();
+ var container = document.createElement('div');
+ container.classList.add(this.CssClasses_.CONTAINER);
+ this.element_.parentElement.insertBefore(container, this.element_);
+ this.element_.parentElement.removeChild(this.element_);
+ container.appendChild(this.element_);
+ var directChildren = this.element_.childNodes;
+ for (var c = 0; c < directChildren.length; c++) {
+ var child = directChildren[c];
+ if (child.classList && child.classList.contains(this.CssClasses_.HEADER)) {
+ this.header_ = child;
+ }
+ if (child.classList && child.classList.contains(this.CssClasses_.DRAWER)) {
+ this.drawer_ = child;
+ }
+ if (child.classList && child.classList.contains(this.CssClasses_.CONTENT)) {
+ this.content_ = child;
+ }
}
- }
-
- var eatEvent = function(ev) {
- ev.preventDefault();
- };
-
- // Add drawer toggling button to our layout, if we have an openable drawer.
- if (this.drawer_) {
- var drawerButton = document.createElement('div');
- drawerButton.classList.add(this.CssClasses_.DRAWER_BTN);
-
- if (this.drawer_.classList.contains(this.CssClasses_.ON_LARGE_SCREEN)) {
- //If drawer has ON_LARGE_SCREEN class then add it to the drawer toggle button as well.
- drawerButton.classList.add(this.CssClasses_.ON_LARGE_SCREEN);
- } else if (this.drawer_.classList.contains(this.CssClasses_.ON_SMALL_SCREEN)) {
- //If drawer has ON_SMALL_SCREEN class then add it to the drawer toggle button as well.
- drawerButton.classList.add(this.CssClasses_.ON_SMALL_SCREEN);
- }
- var drawerButtonIcon = document.createElement('i');
- drawerButtonIcon.classList.add(this.CssClasses_.ICON);
- drawerButtonIcon.textContent = this.Constant_.MENU_ICON;
- drawerButton.appendChild(drawerButtonIcon);
- drawerButton.addEventListener('click',
- this.drawerToggleHandler_.bind(this));
-
- // Add a class if the layout has a drawer, for altering the left padding.
- // Adds the HAS_DRAWER to the elements since this.header_ may or may
- // not be present.
- this.element_.classList.add(this.CssClasses_.HAS_DRAWER);
-
- this.drawer_.addEventListener('mousewheel', eatEvent);
-
- // If we have a fixed header, add the button to the header rather than
- // the layout.
- if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) {
- this.header_.insertBefore(drawerButton, this.header_.firstChild);
- } else {
- this.element_.insertBefore(drawerButton, this.content_);
+ if (this.header_) {
+ this.tabBar_ = this.header_.querySelector('.' + this.CssClasses_.TAB_BAR);
}
-
- var obfuscator = document.createElement('div');
- obfuscator.classList.add(this.CssClasses_.OBFUSCATOR);
- this.element_.appendChild(obfuscator);
- obfuscator.addEventListener('click',
- this.drawerToggleHandler_.bind(this));
- obfuscator.addEventListener('mousewheel', eatEvent);
- }
-
- // Initialize tabs, if any.
- if (this.header_ && this.tabBar_) {
- this.element_.classList.add(this.CssClasses_.HAS_TABS);
-
- var tabContainer = document.createElement('div');
- tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER);
- this.header_.insertBefore(tabContainer, this.tabBar_);
- this.header_.removeChild(this.tabBar_);
-
- var leftButton = document.createElement('div');
- leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
- leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON);
- var leftButtonIcon = document.createElement('i');
- leftButtonIcon.classList.add(this.CssClasses_.ICON);
- leftButtonIcon.textContent = this.Constant_.CHEVRON_LEFT;
- leftButton.appendChild(leftButtonIcon);
- leftButton.addEventListener('click', function() {
- this.tabBar_.scrollLeft -= this.Constant_.TAB_SCROLL_PIXELS;
- }.bind(this));
-
- var rightButton = document.createElement('div');
- rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
- rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON);
- var rightButtonIcon = document.createElement('i');
- rightButtonIcon.classList.add(this.CssClasses_.ICON);
- rightButtonIcon.textContent = this.Constant_.CHEVRON_RIGHT;
- rightButton.appendChild(rightButtonIcon);
- rightButton.addEventListener('click', function() {
- this.tabBar_.scrollLeft += this.Constant_.TAB_SCROLL_PIXELS;
- }.bind(this));
-
- tabContainer.appendChild(leftButton);
- tabContainer.appendChild(this.tabBar_);
- tabContainer.appendChild(rightButton);
-
- // Add and remove buttons depending on scroll position.
- var tabScrollHandler = function() {
- if (this.tabBar_.scrollLeft > 0) {
- leftButton.classList.add(this.CssClasses_.IS_ACTIVE);
- } else {
- leftButton.classList.remove(this.CssClasses_.IS_ACTIVE);
- }
-
- if (this.tabBar_.scrollLeft <
- this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) {
- rightButton.classList.add(this.CssClasses_.IS_ACTIVE);
- } else {
- rightButton.classList.remove(this.CssClasses_.IS_ACTIVE);
- }
- }.bind(this);
-
- this.tabBar_.addEventListener('scroll', tabScrollHandler);
- tabScrollHandler();
-
- if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
- this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ var mode = this.Mode_.STANDARD;
+ // Keep an eye on screen size, and add/remove auxiliary class for styling
+ // of small screens.
+ this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH);
+ this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this));
+ this.screenSizeHandler_();
+ if (this.header_) {
+ if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) {
+ mode = this.Mode_.SEAMED;
+ } else if (this.header_.classList.contains(this.CssClasses_.HEADER_WATERFALL)) {
+ mode = this.Mode_.WATERFALL;
+ this.header_.addEventListener('transitionend', this.headerTransitionEndHandler_.bind(this));
+ this.header_.addEventListener('click', this.headerClickHandler_.bind(this));
+ } else if (this.header_.classList.contains(this.CssClasses_.HEADER_SCROLL)) {
+ mode = this.Mode_.SCROLL;
+ container.classList.add(this.CssClasses_.HAS_SCROLLING_HEADER);
+ }
+ if (mode === this.Mode_.STANDARD) {
+ this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
+ if (this.tabBar_) {
+ this.tabBar_.classList.add(this.CssClasses_.CASTING_SHADOW);
+ }
+ } else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) {
+ this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
+ if (this.tabBar_) {
+ this.tabBar_.classList.remove(this.CssClasses_.CASTING_SHADOW);
+ }
+ } else if (mode === this.Mode_.WATERFALL) {
+ // Add and remove shadows depending on scroll position.
+ // Also add/remove auxiliary class for styling of the compact version of
+ // the header.
+ this.content_.addEventListener('scroll', this.contentScrollHandler_.bind(this));
+ this.contentScrollHandler_();
+ }
}
-
- // Select element tabs, document panels
- var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB);
- var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL);
-
- // Create new tabs for each tab element
- for (var i = 0; i < tabs.length; i++) {
- new MaterialLayoutTab(tabs[i], tabs, panels, this);
+ var eatEvent = function (ev) {
+ ev.preventDefault();
+ };
+ // Add drawer toggling button to our layout, if we have an openable drawer.
+ if (this.drawer_) {
+ var drawerButton = document.createElement('div');
+ drawerButton.classList.add(this.CssClasses_.DRAWER_BTN);
+ if (this.drawer_.classList.contains(this.CssClasses_.ON_LARGE_SCREEN)) {
+ //If drawer has ON_LARGE_SCREEN class then add it to the drawer toggle button as well.
+ drawerButton.classList.add(this.CssClasses_.ON_LARGE_SCREEN);
+ } else if (this.drawer_.classList.contains(this.CssClasses_.ON_SMALL_SCREEN)) {
+ //If drawer has ON_SMALL_SCREEN class then add it to the drawer toggle button as well.
+ drawerButton.classList.add(this.CssClasses_.ON_SMALL_SCREEN);
+ }
+ var drawerButtonIcon = document.createElement('i');
+ drawerButtonIcon.classList.add(this.CssClasses_.ICON);
+ drawerButtonIcon.textContent = this.Constant_.MENU_ICON;
+ drawerButton.appendChild(drawerButtonIcon);
+ drawerButton.addEventListener('click', this.drawerToggleHandler_.bind(this));
+ // Add a class if the layout has a drawer, for altering the left padding.
+ // Adds the HAS_DRAWER to the elements since this.header_ may or may
+ // not be present.
+ this.element_.classList.add(this.CssClasses_.HAS_DRAWER);
+ this.drawer_.addEventListener('mousewheel', eatEvent);
+ // If we have a fixed header, add the button to the header rather than
+ // the layout.
+ if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) {
+ this.header_.insertBefore(drawerButton, this.header_.firstChild);
+ } else {
+ this.element_.insertBefore(drawerButton, this.content_);
+ }
+ var obfuscator = document.createElement('div');
+ obfuscator.classList.add(this.CssClasses_.OBFUSCATOR);
+ this.element_.appendChild(obfuscator);
+ obfuscator.addEventListener('click', this.drawerToggleHandler_.bind(this));
+ obfuscator.addEventListener('mousewheel', eatEvent);
+ }
+ // Initialize tabs, if any.
+ if (this.header_ && this.tabBar_) {
+ this.element_.classList.add(this.CssClasses_.HAS_TABS);
+ var tabContainer = document.createElement('div');
+ tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER);
+ this.header_.insertBefore(tabContainer, this.tabBar_);
+ this.header_.removeChild(this.tabBar_);
+ var leftButton = document.createElement('div');
+ leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
+ leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON);
+ var leftButtonIcon = document.createElement('i');
+ leftButtonIcon.classList.add(this.CssClasses_.ICON);
+ leftButtonIcon.textContent = this.Constant_.CHEVRON_LEFT;
+ leftButton.appendChild(leftButtonIcon);
+ leftButton.addEventListener('click', function () {
+ this.tabBar_.scrollLeft -= this.Constant_.TAB_SCROLL_PIXELS;
+ }.bind(this));
+ var rightButton = document.createElement('div');
+ rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
+ rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON);
+ var rightButtonIcon = document.createElement('i');
+ rightButtonIcon.classList.add(this.CssClasses_.ICON);
+ rightButtonIcon.textContent = this.Constant_.CHEVRON_RIGHT;
+ rightButton.appendChild(rightButtonIcon);
+ rightButton.addEventListener('click', function () {
+ this.tabBar_.scrollLeft += this.Constant_.TAB_SCROLL_PIXELS;
+ }.bind(this));
+ tabContainer.appendChild(leftButton);
+ tabContainer.appendChild(this.tabBar_);
+ tabContainer.appendChild(rightButton);
+ // Add and remove buttons depending on scroll position.
+ var tabScrollHandler = function () {
+ if (this.tabBar_.scrollLeft > 0) {
+ leftButton.classList.add(this.CssClasses_.IS_ACTIVE);
+ } else {
+ leftButton.classList.remove(this.CssClasses_.IS_ACTIVE);
+ }
+ if (this.tabBar_.scrollLeft < this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) {
+ rightButton.classList.add(this.CssClasses_.IS_ACTIVE);
+ } else {
+ rightButton.classList.remove(this.CssClasses_.IS_ACTIVE);
+ }
+ }.bind(this);
+ this.tabBar_.addEventListener('scroll', tabScrollHandler);
+ tabScrollHandler();
+ if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
+ this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ }
+ // Select element tabs, document panels
+ var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB);
+ var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL);
+ // Create new tabs for each tab element
+ for (var i = 0; i < tabs.length; i++) {
+ new MaterialLayoutTab(tabs[i], tabs, panels, this);
+ }
}
- }
-
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
- };
-
- function MaterialLayoutTab(tab, tabs, panels, layout) {
+};
+function MaterialLayoutTab(tab, tabs, panels, layout) {
if (tab) {
- if (layout.tabBar_.classList.contains(
- layout.CssClasses_.JS_RIPPLE_EFFECT)) {
- var rippleContainer = document.createElement('span');
- rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER);
- rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT);
- var ripple = document.createElement('span');
- ripple.classList.add(layout.CssClasses_.RIPPLE);
- rippleContainer.appendChild(ripple);
- tab.appendChild(rippleContainer);
- }
-
- tab.addEventListener('click', function(e) {
- e.preventDefault();
- var href = tab.href.split('#')[1];
- var panel = layout.content_.querySelector('#' + href);
- layout.resetTabState_(tabs);
- layout.resetPanelState_(panels);
- tab.classList.add(layout.CssClasses_.IS_ACTIVE);
- panel.classList.add(layout.CssClasses_.IS_ACTIVE);
- });
-
+ if (layout.tabBar_.classList.contains(layout.CssClasses_.JS_RIPPLE_EFFECT)) {
+ var rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER);
+ rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT);
+ var ripple = document.createElement('span');
+ ripple.classList.add(layout.CssClasses_.RIPPLE);
+ rippleContainer.appendChild(ripple);
+ tab.appendChild(rippleContainer);
+ }
+ tab.addEventListener('click', function (e) {
+ e.preventDefault();
+ var href = tab.href.split('#')[1];
+ var panel = layout.content_.querySelector('#' + href);
+ layout.resetTabState_(tabs);
+ layout.resetPanelState_(panels);
+ tab.classList.add(layout.CssClasses_.IS_ACTIVE);
+ panel.classList.add(layout.CssClasses_.IS_ACTIVE);
+ });
}
- }
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+}
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialLayout,
classAsString: 'MaterialLayout',
cssClass: 'mdl-js-layout'
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -3666,36 +3197,27 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Data Table Card MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialDataTable = function MaterialDataTable(element) {
+var MaterialDataTable = function MaterialDataTable(element) {
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialDataTable = MaterialDataTable;
-
- /**
+};
+window.MaterialDataTable = MaterialDataTable;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialDataTable.prototype.Constant_ = {
- // None at the moment.
- };
-
- /**
+MaterialDataTable.prototype.Constant_ = {};
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -3703,14 +3225,13 @@
* @enum {String}
* @private
*/
- MaterialDataTable.prototype.CssClasses_ = {
+MaterialDataTable.prototype.CssClasses_ = {
DATA_TABLE: 'mdl-data-table',
SELECTABLE: 'mdl-data-table--selectable',
IS_SELECTED: 'is-selected',
IS_UPGRADED: 'is-upgraded'
- };
-
- /**
+};
+/**
* Generates and returns a function that toggles the selection state of a
* single row (or multiple rows).
*
@@ -3719,39 +3240,37 @@
* @param {HTMLElement[]} rows Rows to toggle when checkbox changes.
* @private
*/
- MaterialDataTable.prototype.selectRow_ = function(checkbox, row, rows) {
+MaterialDataTable.prototype.selectRow_ = function (checkbox, row, rows) {
if (row) {
- return function() {
- if (checkbox.checked) {
- row.classList.add(this.CssClasses_.IS_SELECTED);
- } else {
- row.classList.remove(this.CssClasses_.IS_SELECTED);
- }
- }.bind(this);
+ return function () {
+ if (checkbox.checked) {
+ row.classList.add(this.CssClasses_.IS_SELECTED);
+ } else {
+ row.classList.remove(this.CssClasses_.IS_SELECTED);
+ }
+ }.bind(this);
}
-
if (rows) {
- return function() {
- var i;
- var el;
- if (checkbox.checked) {
- for (i = 0; i < rows.length; i++) {
- el = rows[i].querySelector('td').querySelector('.mdl-checkbox');
- el.MaterialCheckbox.check();
- rows[i].classList.add(this.CssClasses_.IS_SELECTED);
- }
- } else {
- for (i = 0; i < rows.length; i++) {
- el = rows[i].querySelector('td').querySelector('.mdl-checkbox');
- el.MaterialCheckbox.uncheck();
- rows[i].classList.remove(this.CssClasses_.IS_SELECTED);
- }
- }
- }.bind(this);
+ return function () {
+ var i;
+ var el;
+ if (checkbox.checked) {
+ for (i = 0; i < rows.length; i++) {
+ el = rows[i].querySelector('td').querySelector('.mdl-checkbox');
+ el.MaterialCheckbox.check();
+ rows[i].classList.add(this.CssClasses_.IS_SELECTED);
+ }
+ } else {
+ for (i = 0; i < rows.length; i++) {
+ el = rows[i].querySelector('td').querySelector('.mdl-checkbox');
+ el.MaterialCheckbox.uncheck();
+ rows[i].classList.remove(this.CssClasses_.IS_SELECTED);
+ }
+ }
+ }.bind(this);
}
- };
-
- /**
+};
+/**
* Creates a checkbox for a single or or multiple rows and hooks up the
* event handling.
*
@@ -3759,7 +3278,7 @@
* @param {HTMLElement[]} rows Rows to toggle when checkbox changes.
* @private
*/
- MaterialDataTable.prototype.createCheckbox_ = function(row, rows) {
+MaterialDataTable.prototype.createCheckbox_ = function (row, rows) {
var label = document.createElement('label');
label.classList.add('mdl-checkbox');
label.classList.add('mdl-js-checkbox');
@@ -3769,53 +3288,46 @@
checkbox.type = 'checkbox';
checkbox.classList.add('mdl-checkbox__input');
if (row) {
- checkbox.addEventListener('change', this.selectRow_(checkbox, row));
+ checkbox.addEventListener('change', this.selectRow_(checkbox, row));
} else if (rows) {
- checkbox.addEventListener('change', this.selectRow_(checkbox, null, rows));
+ checkbox.addEventListener('change', this.selectRow_(checkbox, null, rows));
}
label.appendChild(checkbox);
componentHandler.upgradeElement(label, 'MaterialCheckbox');
return label;
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialDataTable.prototype.init = function() {
+MaterialDataTable.prototype.init = function () {
if (this.element_) {
- var firstHeader = this.element_.querySelector('th');
- var rows = this.element_.querySelector('tbody').querySelectorAll('tr');
-
- if (this.element_.classList.contains(this.CssClasses_.SELECTABLE)) {
- var th = document.createElement('th');
- var headerCheckbox = this.createCheckbox_(null, rows);
- th.appendChild(headerCheckbox);
- firstHeader.parentElement.insertBefore(th, firstHeader);
-
- for (var i = 0; i < rows.length; i++) {
- var firstCell = rows[i].querySelector('td');
- if (firstCell) {
- var td = document.createElement('td');
- var rowCheckbox = this.createCheckbox_(rows[i]);
- td.appendChild(rowCheckbox);
- rows[i].insertBefore(td, firstCell);
- }
+ var firstHeader = this.element_.querySelector('th');
+ var rows = this.element_.querySelector('tbody').querySelectorAll('tr');
+ if (this.element_.classList.contains(this.CssClasses_.SELECTABLE)) {
+ var th = document.createElement('th');
+ var headerCheckbox = this.createCheckbox_(null, rows);
+ th.appendChild(headerCheckbox);
+ firstHeader.parentElement.insertBefore(th, firstHeader);
+ for (var i = 0; i < rows.length; i++) {
+ var firstCell = rows[i].querySelector('td');
+ if (firstCell) {
+ var td = document.createElement('td');
+ var rowCheckbox = this.createCheckbox_(rows[i]);
+ td.appendChild(rowCheckbox);
+ rows[i].insertBefore(td, firstCell);
+ }
+ }
}
- }
-
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialDataTable,
classAsString: 'MaterialDataTable',
cssClass: 'mdl-js-data-table'
- });
-})();
-
+});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
@@ -3832,40 +3344,33 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
-(function() {
- 'use strict';
-
- /**
+/**
* Class constructor for Ripple MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
- var MaterialRipple = function MaterialRipple(element) {
+var MaterialRipple = function MaterialRipple(element) {
this.element_ = element;
-
// Initialize instance.
this.init();
- };
- window.MaterialRipple = MaterialRipple;
-
- /**
+};
+window.MaterialRipple = MaterialRipple;
+/**
* Store constants in one place so they can be updated easily.
*
* @enum {String | Number}
* @private
*/
- MaterialRipple.prototype.Constant_ = {
+MaterialRipple.prototype.Constant_ = {
INITIAL_SCALE: 'scale(0.0001, 0.0001)',
INITIAL_SIZE: '1px',
INITIAL_OPACITY: '0.4',
FINAL_OPACITY: '0',
FINAL_SCALE: ''
- };
-
- /**
+};
+/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
@@ -3873,200 +3378,169 @@
* @enum {String}
* @private
*/
- MaterialRipple.prototype.CssClasses_ = {
+MaterialRipple.prototype.CssClasses_ = {
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE: 'mdl-ripple',
IS_ANIMATING: 'is-animating',
IS_VISIBLE: 'is-visible'
- };
-
- /**
+};
+/**
* Handle mouse / finger down on element.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialRipple.prototype.downHandler_ = function(event) {
+MaterialRipple.prototype.downHandler_ = function (event) {
if (!this.rippleElement_.style.width && !this.rippleElement_.style.height) {
- var rect = this.element_.getBoundingClientRect();
- this.boundHeight = rect.height;
- this.boundWidth = rect.width;
- this.rippleSize_ = Math.sqrt(rect.width * rect.width +
- rect.height * rect.height) * 2 + 2;
- this.rippleElement_.style.width = this.rippleSize_ + 'px';
- this.rippleElement_.style.height = this.rippleSize_ + 'px';
+ var rect = this.element_.getBoundingClientRect();
+ this.boundHeight = rect.height;
+ this.boundWidth = rect.width;
+ this.rippleSize_ = Math.sqrt(rect.width * rect.width + rect.height * rect.height) * 2 + 2;
+ this.rippleElement_.style.width = this.rippleSize_ + 'px';
+ this.rippleElement_.style.height = this.rippleSize_ + 'px';
}
-
this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE);
-
if (event.type === 'mousedown' && this.ignoringMouseDown_) {
- this.ignoringMouseDown_ = false;
+ this.ignoringMouseDown_ = false;
} else {
- if (event.type === 'touchstart') {
- this.ignoringMouseDown_ = true;
- }
- var frameCount = this.getFrameCount();
- if (frameCount > 0) {
- return;
- }
- this.setFrameCount(1);
- var bound = event.currentTarget.getBoundingClientRect();
- var x;
- var y;
- // Check if we are handling a keyboard click.
- if (event.clientX === 0 && event.clientY === 0) {
- x = Math.round(bound.width / 2);
- y = Math.round(bound.height / 2);
- } else {
- var clientX = event.clientX ? event.clientX : event.touches[0].clientX;
- var clientY = event.clientY ? event.clientY : event.touches[0].clientY;
- x = Math.round(clientX - bound.left);
- y = Math.round(clientY - bound.top);
- }
- this.setRippleXY(x, y);
- this.setRippleStyles(true);
- window.requestAnimationFrame(this.animFrameHandler.bind(this));
+ if (event.type === 'touchstart') {
+ this.ignoringMouseDown_ = true;
+ }
+ var frameCount = this.getFrameCount();
+ if (frameCount > 0) {
+ return;
+ }
+ this.setFrameCount(1);
+ var bound = event.currentTarget.getBoundingClientRect();
+ var x;
+ var y;
+ // Check if we are handling a keyboard click.
+ if (event.clientX === 0 && event.clientY === 0) {
+ x = Math.round(bound.width / 2);
+ y = Math.round(bound.height / 2);
+ } else {
+ var clientX = event.clientX ? event.clientX : event.touches[0].clientX;
+ var clientY = event.clientY ? event.clientY : event.touches[0].clientY;
+ x = Math.round(clientX - bound.left);
+ y = Math.round(clientY - bound.top);
+ }
+ this.setRippleXY(x, y);
+ this.setRippleStyles(true);
+ window.requestAnimationFrame(this.animFrameHandler.bind(this));
}
- };
-
- /**
+};
+/**
* Handle mouse / finger up on element.
*
* @param {Event} event The event that fired.
* @private
*/
- MaterialRipple.prototype.upHandler_ = function(event) {
+MaterialRipple.prototype.upHandler_ = function (event) {
// Don't fire for the artificial "mouseup" generated by a double-click.
if (event && event.detail !== 2) {
- this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
+ this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
}
// Allow a repaint to occur before removing this class, so the animation
// shows for tap events, which seem to trigger a mouseup too soon after
// mousedown.
- window.setTimeout(function() {
- this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
+ window.setTimeout(function () {
+ this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
}.bind(this), 0);
- };
-
- /**
+};
+/**
* Initialize element.
*/
- MaterialRipple.prototype.init = function() {
+MaterialRipple.prototype.init = function () {
if (this.element_) {
- var recentering =
- this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER);
- if (!this.element_.classList.contains(
- this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) {
- this.rippleElement_ = this.element_.querySelector('.' +
- this.CssClasses_.RIPPLE);
- this.frameCount_ = 0;
- this.rippleSize_ = 0;
- this.x_ = 0;
- this.y_ = 0;
-
- // Touch start produces a compat mouse down event, which would cause a
- // second ripples. To avoid that, we use this property to ignore the first
- // mouse down after a touch start.
- this.ignoringMouseDown_ = false;
-
- this.boundDownHandler = this.downHandler_.bind(this);
- this.element_.addEventListener('mousedown',
- this.boundDownHandler);
- this.element_.addEventListener('touchstart',
- this.boundDownHandler);
-
- this.boundUpHandler = this.upHandler_.bind(this);
- this.element_.addEventListener('mouseup', this.boundUpHandler);
- this.element_.addEventListener('mouseleave', this.boundUpHandler);
- this.element_.addEventListener('touchend', this.boundUpHandler);
- this.element_.addEventListener('blur', this.boundUpHandler);
-
- this.getFrameCount = function() {
- return this.frameCount_;
- };
-
- this.setFrameCount = function(fC) {
- this.frameCount_ = fC;
- };
-
- this.getRippleElement = function() {
- return this.rippleElement_;
- };
-
- this.setRippleXY = function(newX, newY) {
- this.x_ = newX;
- this.y_ = newY;
- };
-
- this.setRippleStyles = function(start) {
- if (this.rippleElement_ !== null) {
- var transformString;
- var scale;
- var size;
- var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)';
-
- if (start) {
- scale = this.Constant_.INITIAL_SCALE;
- size = this.Constant_.INITIAL_SIZE;
- } else {
- scale = this.Constant_.FINAL_SCALE;
- size = this.rippleSize_ + 'px';
- if (recentering) {
- offset = 'translate(' + this.boundWidth / 2 + 'px, ' +
- this.boundHeight / 2 + 'px)';
- }
- }
-
- transformString = 'translate(-50%, -50%) ' + offset + scale;
-
- this.rippleElement_.style.webkitTransform = transformString;
- this.rippleElement_.style.msTransform = transformString;
- this.rippleElement_.style.transform = transformString;
-
- if (start) {
- this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING);
- } else {
- this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING);
- }
- }
- };
-
- this.animFrameHandler = function() {
- if (this.frameCount_-- > 0) {
- window.requestAnimationFrame(this.animFrameHandler.bind(this));
- } else {
- this.setRippleStyles(false);
- }
- };
- }
+ var recentering = this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER);
+ if (!this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) {
+ this.rippleElement_ = this.element_.querySelector('.' + this.CssClasses_.RIPPLE);
+ this.frameCount_ = 0;
+ this.rippleSize_ = 0;
+ this.x_ = 0;
+ this.y_ = 0;
+ // Touch start produces a compat mouse down event, which would cause a
+ // second ripples. To avoid that, we use this property to ignore the first
+ // mouse down after a touch start.
+ this.ignoringMouseDown_ = false;
+ this.boundDownHandler = this.downHandler_.bind(this);
+ this.element_.addEventListener('mousedown', this.boundDownHandler);
+ this.element_.addEventListener('touchstart', this.boundDownHandler);
+ this.boundUpHandler = this.upHandler_.bind(this);
+ this.element_.addEventListener('mouseup', this.boundUpHandler);
+ this.element_.addEventListener('mouseleave', this.boundUpHandler);
+ this.element_.addEventListener('touchend', this.boundUpHandler);
+ this.element_.addEventListener('blur', this.boundUpHandler);
+ this.getFrameCount = function () {
+ return this.frameCount_;
+ };
+ this.setFrameCount = function (fC) {
+ this.frameCount_ = fC;
+ };
+ this.getRippleElement = function () {
+ return this.rippleElement_;
+ };
+ this.setRippleXY = function (newX, newY) {
+ this.x_ = newX;
+ this.y_ = newY;
+ };
+ this.setRippleStyles = function (start) {
+ if (this.rippleElement_ !== null) {
+ var transformString;
+ var scale;
+ var size;
+ var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)';
+ if (start) {
+ scale = this.Constant_.INITIAL_SCALE;
+ size = this.Constant_.INITIAL_SIZE;
+ } else {
+ scale = this.Constant_.FINAL_SCALE;
+ size = this.rippleSize_ + 'px';
+ if (recentering) {
+ offset = 'translate(' + this.boundWidth / 2 + 'px, ' + this.boundHeight / 2 + 'px)';
+ }
+ }
+ transformString = 'translate(-50%, -50%) ' + offset + scale;
+ this.rippleElement_.style.webkitTransform = transformString;
+ this.rippleElement_.style.msTransform = transformString;
+ this.rippleElement_.style.transform = transformString;
+ if (start) {
+ this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING);
+ } else {
+ this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING);
+ }
+ }
+ };
+ this.animFrameHandler = function () {
+ if (this.frameCount_-- > 0) {
+ window.requestAnimationFrame(this.animFrameHandler.bind(this));
+ } else {
+ this.setRippleStyles(false);
+ }
+ };
+ }
}
- };
-
- /**
+};
+/**
* Downgrade the component
*
* @private
*/
- MaterialRipple.prototype.mdlDowngrade_ = function() {
- this.element_.removeEventListener('mousedown',
- this.boundDownHandler);
- this.element_.removeEventListener('touchstart',
- this.boundDownHandler);
-
+MaterialRipple.prototype.mdlDowngrade_ = function () {
+ this.element_.removeEventListener('mousedown', this.boundDownHandler);
+ this.element_.removeEventListener('touchstart', this.boundDownHandler);
this.element_.removeEventListener('mouseup', this.boundUpHandler);
this.element_.removeEventListener('mouseleave', this.boundUpHandler);
this.element_.removeEventListener('touchend', this.boundUpHandler);
this.element_.removeEventListener('blur', this.boundUpHandler);
- };
-
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
constructor: MaterialRipple,
classAsString: 'MaterialRipple',
cssClass: 'mdl-js-ripple-effect',
widget: false
- });
-})();
+});
}());
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