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<!-- | |
Go to Line 153 for the start of Uniform Buffer Object related code and intro | |
Prerequsite: | |
You at least know what uniforms are in the context of WebGL | |
and mininally understand the concepts involved in creating a square in WebGL | |
--> | |
<html> |
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// change 'agent' lines as appropriate | |
pipeline { | |
agent none | |
stages { | |
stage('Run CI?') { | |
agent any | |
steps { |
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exec > /tmp/${PROJECT_NAME}_archive.log 2>&1 | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
if [ "true" == ${ALREADYINVOKED:-false} ] | |
then | |
echo "RECURSION: Detected, stopping" | |
else | |
export ALREADYINVOKED="true" |
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""" | |
This script is designed to export a mass amount of MagicaVoxel .vox files | |
to .obj. Unlike Magica's internal exporter, this exporter preserves the | |
voxel vertices for easy manipulating in a 3d modeling program like Blender. | |
Various meshing algorithms are included (or to be included). MagicaVoxel | |
uses monotone triangulation (I think). The algorithms that will (or do) | |
appear in this script will use methods to potentially reduce rendering | |
artifacts that could be introduced by triangulation of this nature. | |
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# coding: utf-8 | |
import ui | |
import os | |
from objc_util import ObjCInstance, ObjCClass | |
from operator import attrgetter | |
import time | |
import threading | |
import functools | |
import ftplib | |
import re |
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in vec2 v_texcoord; // texture coords | |
in vec3 v_normal; // normal | |
in vec3 v_binormal; // binormal (for TBN basis calc) | |
in vec3 v_pos; // pixel view space position | |
out vec4 color; | |
layout(std140) uniform Transforms | |
{ | |
mat4x4 world_matrix; // object's world position |
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// | |
// ALCommonHMAC.h | |
// | |
// As discussed in http://stackoverflow.com/questions/756492/objective-c-sample-code-for-hmac-sha1 | |
// | |
// Created by James Laurenstin on 2015-15-09. | |
// Copyright (c) 2015 Aldo Group Inc. All rights reserved. | |
// | |
// |
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// | |
// HMAC.swift | |
// | |
// Created by Mihael Isaev on 21.04.15. | |
// Copyright (c) 2014 Mihael Isaev inc. All rights reserved. | |
// | |
// *********************************************************** | |
// | |
// How to import CommonCrypto in Swift project without Obj-c briging header | |
// |
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#how to specify an ssh key to use when cloning a repo in Mac | |
ssh-agent bash -c 'ssh-add /Users/UR_USERNAME/.ssh/UR_PRIVATE_KEY; git clone git@DAS_GIT_URL' | |
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function JSON_to_URLEncoded(element,key,list){ | |
var list = list || []; | |
if(typeof(element)=='object'){ | |
for (var idx in element) | |
JSON_to_URLEncoded(element[idx],key?key+'['+idx+']':idx,list); | |
} else { | |
list.push(key+'='+encodeURIComponent(element)); | |
} | |
return list.join('&'); | |
} |
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