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| HTTP/1.1 200 OK | |
| EXT: | |
| CONTENT-TYPE: text/xml; charset="utf-8" | |
| SERVER: Linux UPnP/1.0 Sonos/29.5-91030 (ZPS9) | |
| CONNECTION: close | |
| Content-Length: 288 | |
| <s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/" s:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"> | |
| <s:Body> | |
| <u:GetVolumeResponse xmlns:u="urn:schemas-upnp-org:service:RenderingControl:1"> |
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| POST /MediaRenderer/RenderingControl/Control HTTP/1.1 | |
| HOST: 192.168.0.156:1400 | |
| SOAPACTION: "urn:schemas-upnp-org:service:RenderingControl:1#GetVolume" | |
| CONTENT-TYPE: text/xml; charset="utf-8" | |
| Content-Length: 380 | |
| <?xml version="1.0" encoding="utf-8"?> | |
| <s:Envelope s:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/" xmlns:s="http://schemas.xmlsoap.org/soap/envelope/"> | |
| <s:Body> | |
| <u:GetVolume xmlns:u="urn:schemas-upnp-org:service:RenderingControl:1"> |
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| public class ComplexClass | |
| { | |
| private readonly float _sampleValue; | |
| public float SampleValue | |
| { | |
| get { return _sampleValue; } | |
| } | |
| protected int A { get; set; } | |
| public SerializableClass SerializableProperty { get; set; } | |
| public bool IsFunny |
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| public async void Test() | |
| { | |
| var originalPosition = this.Position; | |
| Debug.Log("Wait 1 second before moving"); | |
| await Delay.TimeDelay(TimeSpan.FromSeconds(1)); | |
| Debug.Log("Starting to move"); | |
| await MoveTo(new Vec3(900, 900, 100), TimeSpan.FromSeconds(3)); | |
| Debug.LogAlways("Arrived at destination, moving back"); | |
| await MoveTo(originalPosition, TimeSpan.FromSeconds(3)); |
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| using System; | |
| using CryEngine; | |
| namespace CryGameCode.Entities.AngryBoids | |
| { | |
| [Entity(Category = "AngryBoids")] | |
| public class TheBoringOne : AngryBoid | |
| { | |
| public TheBoringOne() | |
| : base() |
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| namespace CryEngine | |
| { | |
| /// <summary> | |
| /// ItemSystem contains scriptbinds used in relation to the item system. | |
| /// </summary> | |
| public class ItemSystem | |
| { | |
| private static IItemSystemMethods _itemSystemMethods; | |
| internal static IItemSystemMethods Methods { | |
| get |
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| var methodInfo = scriptInstance.GetType().GetMethods().First(method => | |
| { | |
| var parameters = method.GetParameters(); | |
| if (method.Name == func) | |
| { | |
| if ((parameters == null || parameters.Length == 0) && args == null) | |
| return true; | |
| else if (parameters.Length == args.Length) | |
| { |
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| -------------------------------------------------------------------------- | |
| -- Crytek Source File. | |
| -- Copyright (C), Crytek Studios, 2001-2004. | |
| -------------------------------------------------------------------------- | |
| -- $Id$ | |
| -- $DateTime$ | |
| -- Description: GameRules implementation for Death Match | |
| -- | |
| -------------------------------------------------------------------------- | |
| -- History: |
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| protected virtual void OnStartGame() | |
| { | |
| Console.WriteLine("OnStartGame"); | |
| Trace.Listeners.Add(new TextWriterTraceListener(@"c:\temp\calls.log")); | |
| if (GameStarted != null) | |
| { | |
| // Crazy and terrible workaround | |
| // Somehow doing stuff at this stage, like spawning entities, will happen to soon, and not show up ingame at all | |
| // If we sleep a bit it should all work fine | |
| // PLEASE FIX THIS SOME TIME |